Go Back   Aelyria > Lorebook

Sorcery

The basics and standard spells of the magic sphere of Sorcery.



Force Magic, Sorcery

Contents


[top]Abstract

As Force Magic, Sorcery utilizes push/pull and movement, or lack thereof, on material objects and can manipulate pure destructive energy. It is considered the most direct sphere with huge instantaneous damage.

It is an Academic Magic with Elementalism and Mysticism and an Astral Magic with Thaumaturgy and Song.
Further Reading: A Primer to Arcana, A Primer to Magic

[top]Learning Spells

Aspiring Sorcerers may learn the standard spells of their sphere by either having another mage impart them or by studying arcane treatises. The following lists are those most commonly taught at each level that all students would learn, but are not exhaustive or limiting. Mages also have the ability to create unique spells within the aspects of their chosen sphere.

Factors such as damage done, duration, distance, area of effect, and the like are dependent on the level of the spell and caster.
Example:
An Initiate Star of Force would cause moderate burn damage to a single target.
An Archmage Star of Force would cause fatal explosive damage to one thousand targets.
Some spells require arcane reagents, a staff of arcana, or amplify in order to be cast.
Further Reading: Spell Creation

[top]Spell List

Initiate

Deflect
Duration: Instant
Targets: Single Other
Range: Close Proximity
Type: Telekinesis
Description:
The Sorcerer can cause a projectile either physical or magical to veer off to the side of its original path.
Star of Force
Duration: Instant
Targets: Single Other
Range: Close Proximity
Type: Force Bolt
Description:
The Sorcerer create a refined blade of penetrating energy that can be thrown at a target to generate damage.
Anchor/Gate
Duration: Instant
Targets: Single Self
Range: Close Proximity
Type: Teleport
Description:
A Sorcerer can place an anchor in one location on the Material Plane. From any location away from this anchor, the Sorcerer can bend space to instantly teleport to it, no matter the distance. A Sorcerer may only have one anchor active at any given time.

[top]Journeyman

Force Lariat
Duration: Temporary
Targets: Single/Multiple Object
Range: Close or Medium Proximity
Type: Telekinesis
Description:
The Sorcerer can fashion a small loop of energy, attach it a target like a leash to a physical object, and attempt to move it.
Rebound
Duration: Instant
Targets: Single Self or Area
Range: Close Proximity
Type: Shield
Description:
Using force repulsion, the Sorcerer can create a spell of deflective energy that will send any projectiles that hit it backward.
Relocate
Duration: Instant
Targets: Single Self or Other
Range: Close or Medium Proximity
Type: Teleport
Description:
The Sorcerer can fold space upon itself and, using it as a sling, will be teleported in a close or medium proximity in any, single random direction that follows along nearby terrain.
Stellation of Force
Duration: Instant
Targets: Single Other
Range: Close Proximity
Type: Force Bolt
Description:
The Sorcerer can release a string of stars of force in the direction of a single opponent causing moderate damage and sending the opponent into a stunned shock.

[top]Adept

Phase Shield
Duration: Temporary
Targets: Single Self or Other
Range: Touch or Close Proximity
Type: Shield
Description:
Energy is used to create a skin-tight shield that, when struck, will teleport the wearer in any random direction of close proximity that follows the nearby terrain. The Phase Shield remains until it is dissipated by the Sorcerer or sustains too much damage.
Stellar Burst
Duration: Instant
Targets: Area of Effect
Range: Close or Medium Proximity
Type: Force Bolt
Description:
By conjuring forth pure energy, the Sorcerer can unleash massive yet unruly power upon an unsuspecting cluster of opponents or in an area of effect that will explode and send forth numerous sharp, refined blades of pure energy that will deal moderate damage each.
Summon
Duration: Instant
Targets: Single Other
Range: Close or Medium Proximity
Type: Teleport
Description:
The Sorcerer can summon a target within close or medium range to his location, or any space in between, by bending space into an inverted sling.

[top]Master

Portal
Required: Unknown Reagent and Staff of Arcana
Duration: Temporary
Targets: Area of Effect
Range: Touch or Close Proximity
Type: Teleport
Description:
A Sorcerer can open a temporary portal that bends space from their location to a known destination of any distance away. The Portal remains open for a brief duration before space rebounds upon itself and closes the portal, but it remains just long enough to allow the caster and several companions to travel through with him.
Super Nova
Required: Amplify
Duration: Instant
Targets: Area of Effect
Range: Close or Medium Proximity
Type: Force Bolt
Description:
The Sorcerer builds up a nexus of destructive energy until it bursts, causing a field of Stars of Force to be unleashed in a ring of explosive energy that deals considerably high damage, repels all targets about him, and stuns them for a lengthy duration.

[top]Archmage

Planar Portal
Required: Amplify and Planar Reagent
Duration: Temporary
Targets: Area of Effect
Range: Touch or Close Proximity
Type: Teleport
Description:
The Sorcerer can construct a temporary portal that would breach this reality and pierce the veil of planes of alternate existence, by using a Planar Reagent, and imbuing a gateway leading to the plane that corresponds to the specific reagent utilized. Though the portal only has a brief duration of existence before the bonds of reality resume their natural form, it is sufficient for the spellcaster and a group of companions to entire the destination plane with him.
Stellar Conversion
Required: Amplify and Unknown Reagent
Duration: Temporary
Targets: Area of Effect
Range: Close, Medium or Far Proximity
Type: Force Bolt
Description:
The Sorcerer is able to cause a devastating field of destruction in an area by inverting energy on itself and causing a nullification of matter and space. The resulting phenomenon is a gravity well of the size and scope of the energy source used to create it; objects that approach the gravity well are dealt extreme damage.

[top]Credit

Credit goes to Kaelon, Motito Gil'dae, and Nimh for the original write-up.


Created by Charybdis, July 8, 2014 at 12:08 PM
Last edited by Charybdis, September 29, 2014 at 12:22 AM
0 Comments, 1,907 Views
Page Tools
Rate This Page
Rate This Page:


Posting Rules
You may not create new articles
You may not edit articles
You may not protect articles

You may not post comments
You may not post attachments
You may not edit your comments

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

All times are GMT -5. The time now is 01:03 AM.


 
 
Terms of Use :: Feedback

Aelyria ™ Version 3.4.0
Copyright © 1989-2017 Play by Post LLC. All Rights Reserved.
Aelyria ® is a Registered Trademark of Play by Post LLC.
Created by Juan Gonzalez and People Like You.