Running Into the Wind, and RBW = Running Before the Wind, as denoted in the figure below.
Runners, such as the Pinnace, were traditionally the primary small craft of the Imperial Seas. Very vast and very manuverable, Runners have a shallow draft that permits sailing in shoal waters. The fore and aft rigged pinnace carries oars, allowing it to move directly into the wind when on the sea. Though these vessels are quite small in size and unable to stand much pounding to battle, their speed and manuverability (particularly in light winds) allows them to sail rings around stronger opponents, and their shallow draft lets them sail into places where larger ships dare not follow. Though used principally as messenger ships between larger vessels in combat, the Imperial Courier Service has designed a slightly larger variant of the Runner outfitted with heavier weaponry to protect its precious mail cargo.
Class: Merchant
Size: Small
Turning Radius: Very Tight
Crew: 6-50
Cannons: 8
Cargo: 20
Speed: Very Fast
Sailing: BBR
Class: Merchant
Size: Small
Turning Radius: Very Tight
Crew: 6-60
Cannons: 10
Cargo: 25
Speed: Very Bast
Sailing: BBR
[top]Mail Runner
Class: Warship
Size: Small
Turning Radius: Very Tight
Crew: 6-80
Cannons: 12
Cargo: 30
Speed: Very Fast
Sailing: BBR
The sloop is a Sherian-designed small fore-and-aft rigged vessel equipped with one or two square sails before the mast. Once very popular in the Royal Navy of
Daittern, it is an extremely fast and exceptional maneuverable vessel - better than almost any other ship in light winds. Ins trong winds, though, a sloop can be considerably slower than even a larger ship. A sloop has a shallow draft, allowing it to sail over shoals with no risk. Despite its modest size and cargo capacity, a sloop's maneuverability is so great that many buccaneers prefer it to larger, more powerful craft. Indeed, the Imperial Navy built a number of sloops for its own use as pirate hunters. The sloop of war and royal sloop are larger variations of this vessel.
The sloop of war is equipped with oars, allowing it to move directly into the wind. Most often, this ship is employed as escort vessels. The Royal Sloop was the prize of the Daitternian Royal Navy, and the Queen
Katishandra herself used the Royal Sloop to deliver decisive, fast attacks against the larger, lumbering battleships of
Phondra. Also equipped with oars, the royal sloop is significantly larger and carries a heavier weight of broadside, being an extremely powerful vessel with added punch. Today, Royal Sloops are used by the Imperial Navy for escort missions and interdiction operations.
Class: Warship, Militia
Size: Small
Turning Radius: Tight
Crew: 8-75
Cannons: 12
Cargo: 40
Speed: Fast
Sailing: BBR, BR
[top]Sloop of War
Class: Warship, Militia
Size: Small
Turning Radius: Tight
Crew: 8-100
Cannons: 12
Cargo: 50
Speed: Fast
Sailing: BBR, BR
[top]Royal Sloop
Class: Warship, Militia
Size: Small
Turning Radius: Tight
Crew: 8-125
Cannons: 20
Cargo: 60
Speed: Fast
Sailing: BBR, BR
Once the mainstay of the Royal Navy of
Daltina, the Brig is a two-masted vessel sporting a fore-and-aft mainsail and square-rigged foremast. Brigs possess some unique sailing qualities, and a skilled master can maneuver her with great ease and elegance. Once used for naval superiority by the seafaring power of the Kingdom of Daltina, the Brigs were undisputed masters of the South Seas. After Daltina was conquered by the Aelyrian Kingdom, local nobles continued to build these fine ships to continue exerting influence in the region. Brigs come in three configurations: the smaller Brigantine, a standard size Brig, and a larger size Brig of War. Brigs are employed both as merchant vessels and warships in the Aelyrian Empire, though standard Brigs are most commonly used by the Imperial Navy and privateers. The Brig of War is a rare sight to be seen on the Seas, and is almost always a primary naval weapon of the Empire.
Class: Warship, Military
Size: Medium
Turning Radius: Tight
Crew: 12-125
Cannons: 20
Cargo: 60
Speed: Medium
Sailing: BBR, BR, RBR, RIW
Class: Warship, Military
Size: Medium
Turning Radius: Tight
Crew: 12-150
Cannons: 24
Cargo: 70
Speed: Medium
Sailing: BBR, BR, RBR, RIW
[top]Brig of War
Class: Warship, Military
Size: Medium
Turning Radius: Tight
Crew: 12-200
Cannons: 32
Cargo: 80
Speed: Medium
Sailing: BBR, BR, RBR, RIW
The standard Barque design has been around for centuries, extremely popular in the tranquil waters of the
Ioannolia Bay. Used for ages by the Luctine Republic as its primary trade craft, the Barques are shallow-draft three-masted ships with one or more of the masts being fore-and-aft rigged. The fore-and-aft rigging makes these ships fast when sailing close-hauled, but slow when sailing large. Some smaller barques carry oars, allowing them to row straight into the wind. Being both slow and lightly armed, Barques do not make effective warships and are almost exclusively used by merchants and tradesmen on the seas. The three variations of the Barque are the smaller Coastal Barque, almost always confined to short-distant, line of sight shore trade; the standard Barque, which can handle nearby bays and seas, few captains courageous enough to take them out into the stormy Great Seas; and, the more seaworthy and somewhat larger Ocean Barque, suitable for long distance crossing of the seas. Though fairly maneuverable, the Ocean Barques are neither particularly fast nor powerful; they do not appear at all in any navy or fleet, and it remains surprising that the Republic of Luctadomum maintained a sprawling sea trade with just this craft.
[top]Coastal Barque
Class: Merchant
Size: Medium
Turning Radius: Tight
Crew: 10-75
Cannons: 12
Cargo: 60
Speed: Slow
Sailing: BBR, BR
Class: Merchant
Size: Medium
Turning Radius: Tight
Crew: 10-100
Cannons: 16
Cargo: 70
Speed: Slow
Sailing: BBR, BR
[top]Ocean Barque
Class: Merchant
Size: Medium
Turning Radius: Tight
Crew: 10-125
Cannons: 16
Cargo: 80
Speed: Slow
Sailing: BBR, BR
Fluyts were invented by the
Eunesians several hundred years ago, and then widely copied throughout the Northern Seas. Built to be superior trade ships, the Eunesian Nesocratic Federation established a vast seafaring commercial empire, even though the isles themselves had a relatively weak naval tradition prior to their explosive growth; all of this was thanks to Fluyts. Fluyts are cargo vessels specially designed to be cheap to operate and able to get in and out of poor anchorages. This vessel can be sailed with a tiny crew (a dozen sailors is not uncommon), and thus inexpensive. Despite its large cargo capacity, the Fluyt possesses a draft so shallow that it can enter rivers, coves and small harbors inaccessible to larger craft. These slow and unmaneuverable vessels make poor warships and horrible pirate vessels, although they are lucrative for trade and commerce. The Fluyt comes in two larger versions: the Large Fluyt, which is somewhat better armed; and, the Tradesman, quite seaworthy and designed specifically to survive the long and dangerous oceanic journeys across the Empire.
Class: Merchant
Size: Medium
Turning Radius: Wide
Crew: 12-50
Cannons: 8
Cargo: 80
Speed: Very Slow
Sailing: RBR, RBW
[top]Large Fluyt
Class: Merchant
Size: Medium
Turning Radius: Wide
Crew: 12-75
Cannons: 12
Cargo: 100
Speed: Very Slow
Sailing: RBR, RBW
Class: Merchant
Size: Medium
Turning Radius: Very Wide
Crew: 12-100
Cannons: 16
Cargo: 120
Speed: Very Slow
Sailing: RBR, RBW
[top]Mercantines
Built by the
Lylles family to catapult these wealthy nobles into fiscal opulence, the Mercantines were used extensively by
Lauryl in the early days of its commercial conglomerates. Square-rigged Mercantines are well-designed and seaworthy vessels. They have large cargo capacity, can carry numerous guns, and have plenty of room for crew and passengers. Furthermore, they can be sailed with a smallish crew to save money. There are three variations to the Mercantines. The standard Mercantines often do not carry enough crew to man all guns and are consequently disinclined to fight when facing pirates. Large Mercantines are ocean-going vessels with large cargo capacity, numerous guns, and plenty of room for crew and passengers. The Large Mercantine's hull structure allows the vessel to carry significant cargo and fairly heavy firepower. Though designed primarily as cargo ships, Large Mercantines have been converted into privateer or military vessels with great success. Finally, the Merchantman is a large seafaring craft well-adapted to blue-water sailing, as in crossing the oceans of the world. Though relatively slow and unmaneuverable, they carry large numbers of cannon, especially when carrying valuable cargo. The Imperial Navy has been known to provide military training for the crew of Merchantmen, making them formidable opponents.
Class: Merchant
Size: Large
Turning Radius: Very Wide
Crew: 16-125
Cannons: 16
Cargo: 100
Speed: Slow
Sailing: BR, RBR, RBW
[top]Large Mercantine
Class: Merchant
Size: Large
Turning Radius: Very Wide
Crew: 16-125
Cannons: 20
Cargo: 120
Speed: Slow
Sailing: BR, RBR, RBW
[top]Merchantman
Class: Merchant
Size: Large
Turning Radius: Very Wide
Crew: 16-150
Cannons: 20
Cargo: 140
Speed: Slow
Sailing: BR, RBR, RBW
The Fortresses of the Sea, or sometimes called Castles in the Sky when airborne, Frigates are the most powerful warships in the Imperial Navy. Square-rigged frigates are excellent ships of war, fairly handy to maneuver and faster than most square-rigged ships when close-hauled. A frigate is extraordinarily useful for patrols and independent cruises. Almost all frigates are built for the Crown as naval warships. With their well-drilled and professional crews, frigates are dangerous opponents at any time. There are three variations of Frigates: standard Frigates, Large Frigates, which are valuable capital ships usually at the head of fleets or armadas, and finally, Ships of the Empire (or, more commonly known as Imperial, or War Frigates), which only ever make appearances as Flagships of the Imperial Navy, extremely expensive with powerful hulls and room to mount many cannon, crewed by hundreds of sailors and marines.
Class: Warship
Size: Large
Turning Radius: Wide
Crew: 16-200
Cannons: 32
Cargo: 80
Speed: Fast
Sailing: BR, RBR, RBW
[top]Large Frigate
Class: Warship
Size: Large
Turning Radius: Wide
Crew: 16-250
Cannons: 40
Cargo: 90
Speed: Fast
Sailing: BR, RBR, RBW
[top]War Frigate
Class: Warship
Size: Large
Turning Radius: Wide
Crew: 16-300
Cannons: 48
Cargo: 100
Speed: Fast
Sailing: BR, RBR, RBW
At the height of the Third Empire, Empress
Alyssa Chrysinaria directed the construction of immense merchant vessels capable of being the primary naval transport for goods and currency throughout the Empire. These Galleons are large merchant vessels, used extensively by the Imperial Government across all of the seas. They are designed for stability and reliability and are well-suited for the long and dangerous voyages across the Northern Seas, Great Seas, and Southern Seas. However, seaworthiness has been achieved at the expense of maneuverability: Galleons are slow to turn and especially slow when sailing close-hauled. Tacking into the wind is very difficult for this type of ship. Though these vessels can carry a large number of cannon and crew, their poor agility makes them vulnerable to attack by a fast and maneuverable opponent, so long as the opponent manages to keep out of the way of the galleon's broadsides.
The basic galleon design has been modified extensively since the craft's introduction into Imperial Service, and there are a number of common variations. The Royal Galleon is a square-rigged vessel that is larger and more powerful than the simple Trade Galleon, inspired by a prototype Lauryllian design. The Treasure Galleons, on the other hand, are large merchant vessels, virtually the largest to appear throughout Aelyria. Often used by the Empire to carry precious treasures and magical artifacts and minerals, Treasure Galleons are the most sought-after prizes by pirates. To defend themselves the ships usually boast a large and well-trained crew along with plenty of cannon. Even so, each of these ships can carry a significant portion of the Imperial government's yearly budget, and as such they rarely leave port without an escort of powerful warships.
As the
Fourth Empire began a dutiful reconstruction of its navies, focusing on refitting craft in the shipyards for both commercial and military use, one application pursued by the restored Admiralty was the revision of the basic galleon ship design featuring a reduced upper works and updated sail plan resulting in a smaller, sleeker transport, the Fast Galleon, that is faster in light winds and considerably more maneuverable than the original model. However, despite these changes the fast galleon still suffers the disadvantage of all galleon types: poor speed when close-hauled. Nevertheless, determination in recent year has led to additional military improvements in larger variations of the Galleon, including the War Galleons, with full-blown military complements, more guns and crewmen, and an aggressively impressive broadside; and, the Flag Galleon, one of the more powerful warships in the Aelyrian fleet, serving is a commercial and military hybrid.
[top]Trade Galleon
Class: Merchant
Size: Large
Turning Radius: Very Wide
Crew: 16-100
Cannons: 20
Cargo: 120
Speed: Very Slow
Sailing: RBR, RBW
[top]Royal Galleon
Class: Merchant
Size: Large
Turning Radius: Very Wide
Crew: 16-150
Cannons: 32
Cargo: 130
Speed: Very Slow
Sailing: RBR, RBW
[top]Treasure Galleon
Class: Merchant
Size: Large
Turning Radius: Very Wide
Crew: 16-200
Cannons: 40
Cargo: 140
Speed: Very Slow
Sailing: RBR, RBW
[top]Fast Galleon
Class: Warship
Size: Large
Turning Radius: Wide
Crew: 16-160
Cannons: 24
Cargo: 80
Speed: Slow
Sailing: BR, RBR, RBW
[top]War Galleon
Class: Warship
Size: Large
Turning Radius: Wide
Crew: 16-200
Cannons: 32
Cargo: 90
Speed: Slow
Sailing: BR, RBR, RBW
[top]Flag Galleon
Class: Warship
Size: Large
Turning Radius: Wide
Crew: 16-250
Cannons: 40
Cargo: 100
Speed: Slow
Sailing: BR, RBR, RBW