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Alchemy

Alchemy is a skill of collecting and combining various ingredients to make fantastical potions, medicines and substances.
Further Reading: A Primer to Trades, Crafting Skills

Contents


[top]Abstract

Alchemy is a skill claimed by few and yet used by many. At its most basic it deals with using chemical processes to create new and fantastical substances out of ordinary ones. While there are few who claim to be alchemists, there are many who claim to be herbalists, apothecaries, poisoners, potionmakers and similar who all use specialised versions of alchemy. Often the title used says more about the person using the skill than the skill itself.

[top]Abilities

Identify
Those with knowledge of alchemy will have a great deal of insight into the substances around them and should be able to identify artefacts and samples with some precision. For example, given enough time and access to a laboratory an experienced alchemist might even be able to ascertain with certainty the identity of the person behind a blood sample. Depending on their specialisation, what they will be good at identifying will vary somewhat, poisoners might be very well equipped at identifying what poisons were used, herbalists would be very good at identifying what herbs were used in concoctions. The accuracy will naturally increase as the experience with alchemy increases.

Process
Alchemy allows its practitioners to refine a vast variety of substances and remove or add properties, for example producing poisons that only affect katta, glues that only stick to wood or adding flavours to alcohol.

Combine
Through using a variety of alchemical processes, substances may be merged to accentuate or downplay their relative strengths and weaknesses.

[top]Tools of the trade

The tools used in alchemy are widely variable and will depend on the local resources and the availability of other crafters. It might be as simple as a mortar and pestle or as complicated as finely carved glass pelican. While some users of alchemy need less equipment than others, there are few who are entirely independent of a proper laboratory.

[top]Mundane Alchemy

There is much to be said for the simple side of alchemy. This is usually where a person's specialisation will show itself the most. For poisoners mundane alchemy includes any poisons which can be easily harvested from nature, as well as poisonous gases and similar at higher levels. For alchemists this usually means acids, explosives and similar things. These are usually things most who use alchemy are capable of doing with little to no effort, although it should be noted that producing volatile substances can be dangerous and creating large amounts of it will be very time consuming.

[top]Aether

At its heart alchemy is about the manipulation of aether. All things are composed of essences and alchemy is about fashioning a use out of these essences that might not otherwise be found. It is this useful state that is referred to as aether. The actual application of aether might take as many different forms, although the most commonly thought of is the alchemical potion.

[top]Essential Ingredients

Essential Ingredients are what makes the aether. The exact methods of mixing them together will vary from alchemist to apothecary to poisoner and so on. What makes Essential Ingredients useful are how much of a certain quality they have; a highly valued coin would always be more useful than one that is overlooked and common if what you needed were something to make someone appear wealthy. Acquiring these ingredients is often of vital importance to anyone practicing alchemy and will usually require them to go out of their way and into the weirder places on Telath to go looking for them.

[top]Potion Creation

Usually the first thing that comes to mind when thinking of alchemy is potions, which is just aether in fluid form with an intent to somehow boost a person's normal abilities. Aether can be applied in many other forms and they will follow roughly the same rules. The creation of potion requires at least two essential ingredients that have qualities which harmonise with the intended effect, for instance using a life diamond in the creation of a poison intended to kill will not have very good results. It should be noted that boosting someone's natural abilities is easier than giving them entirely new abilities, allowing someone to fly or turn invisible requires a greater degree of skill than making them stronger or more intelligent.

Example Products
Strength Potion
Apprentice Alchemy
Essential ingredients: Bear muscles, iron.
A strength potion that makes the one who consumes it stronger, but also makes them more dull-witted and physically slower.

Journeyman Alchemy
Essential ingredients: Lion's mane, steel.
A strength potion that makes the one who consumes it stronger, but also makes them somewhat physically slower.

Adept Alchemy
Essential ingredients: Bear muscles, steel.
A strength potion that makes the one who consumes it stronger.

Flight Potion
Master Alchemy
Essential Ingredients: A piece of cloud, feathers of a griffin
A potion which allows the imbiber to levitate at will.

The Poison of Malice
Apprentice Alchemy
Essential Ingredients: Feathers from a goosedown pillow, a sleeping serpent's poison
A poison that puts the target in a deep sleep.

[top]Potion sickness

Unfortunately the body can only tolerate so much aether and using too much of it to boost or hinder one's abilities can have adverse effects. Typically, the body can handle roughly six potions a day, although dwarves with their resilience towards poisons have been noted to manage eight. Usually this sickness will take on an appearance directly counterproductive to what the potion was intended to do, although it can in no way be relied upon to be positive for the user.

[top]Mythic Potions

When needs demand it, those very experienced with alchemy can create one off potions that have effects well beyond what would normally be the case. Such cases are, however, rare. These require extraordinary essential ingredients which are consumed by the creation of the potion.

[top]Alchemical Exposure

Prolonged exposure to alchemical fumes and substances often have odd and even detrimental effects on those who practice alchemy. These can be as mild as eyes that have changed color to changing gender to skin that has taken on a scaled texture. In some cases these effects may be permanent or cannot be reversed without the help of more potions and continued exposure; one effect may be reversed only to be replaced by another.

[top]Credit

Credit goes to Darian


Created by Darian, December 8, 2014 at 11:37 AM
Last edited by Darian, January 28, 2015 at 02:09 PM
0 Comments, 1,828 Views

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