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A Guide to Spellbreaking

A brief collection of frequently asked questions as they relate to spellbreaking.
Further Reading: Spellbreaking, A Primer to Magic

Contents


[top]FAQ: Spellbreakers and Arcana

How do Spellbreakers fit into the current system of arcana?
Spellbreakers are effectively magic-capable individuals with ties to the Material Plane, it is considered a metaphysical magic. Spellbreaking counts as a magic skill.

Spellbreakers do not manipulate essences directly. In order to gather arcanic contamination, they rely on methods and techniques employed by alchemy or adjuration to gather energy for reification. Imprinting/infusing also relies on external processes to shape and give purpose to the gathered energy. The main difference with Spellbreakers is the ability to manipulate material objects infused by arcane contamination. By changing the properties of the ‘container’, they can indirectly affect the energy contained inside.

Spellbreakers do not need to be Amplified like normal mages. Their skill progression more closely mirrors a trade skill by improving through practice, dedication, and research.

Can I be a Spellbreaker and practice one of the eight Spheres of Arcana?
No. The strong ties to the Material Plane prevents Spellbreakers from learning any other arcana skill.
Further Reading: Alchemy, Adjuration, Arcane Contamination, Arcane Techniques

[top]FAQ: Basic Practices

What effects does the Soulstone Ritual have on a Spellbreaker’s abilities?
In general a Soulstone Ritual will ‘skew’ a Spellbreaker towards the active abilities at the cost of reification. The magnitude and side effects of the ritual are left to GM discretion.

How many spells can a Spellbreaker alter (Bouncing, Destructive Reshaping, Spell Hijack. amd Dissolution)?
The process of altering another mage's spell requires the expenditure of a Spellbreaker’s vis equal to the amount of vis required to cast the original spell. Additional tampering requires vis equal to the original spell.

A Spellbreaker’s vis increases on a per-level basis like a standard mage.

[top]FAQ: More Advanced Matters

What happens if a Spellbreaker tries to Bounce a higher-level spell? (i.e. Professional Spellbreaker and Adept spell)
Stronger spells are more robust than their weaker counterparts. A Spellbreaker can still attempt to tamper with a spell, but the results are unpredictable. Exact details are up to GM discretion.
Further Reading: A Guide to Moderation
How powerful are reified magical items?
As a general rule of thumb:
  • Novice – Small persistent effects best described as novelty/interesting but largely harmless. Novice-level creations generally require harvesting arcanic contamination from a level 1 site.
  • Professional – Small persistent effects of general usefulness. Professional-level creations generally require harvesting arcanic contamination from a level 2 site.
  • Artisan – Persistent effects roughly equal to an initiate-level spell. Artisan-level creations generally require harvesting arcanic contamination from a level 3 site.
  • Master – Persistent effects roughly equal to a journeyman-level spell. Master-level creations generally require harvesting arcanic contamination from a level 4 site.
  • Grandmaster – Persistent effects roughly equal to a adept-level spell. Grandmaster-level creations generally require harvesting arcanic contamination from a level 5 site.

How powerful is a Spellbreaker’s warping abilities?
In order to use their warping abilities, a Spellbreaker must be in close physical proximity (4-5 feet maximum) to an object. A Spellbreaker can only alter one material property of an object and can only alter objects to the maximum properties of its generally “type”. (i.e. a stone can become as soft as gypsum or as hard as diamond, but it will never be flammable) As a practitioner becomes more experienced, the rate at which they can alter a property and the overall affected mass increases.

Spellbreakers cannot warp extraplanar objects or materials like amindolite.

Below are sample warping times for a small object (i.e. a wooden cup).
  • Novice – Several minutes or more.
  • Professional – A few minutes.
  • Artisan – A few seconds.
  • Master – One or two seconds, can perform under duress.
  • Grandmaster – Instant

Going from a ‘average’ material to either extreme would take ~half the time.

How much arcanic activity is required to create a given level of arcanic contamination?
  • Incidental – By nature incidental sites of arcanic contamination are not possible. These reflect the ‘background noise’ of various processes in the Material Plane.
  • Persistent – A few low level spells for a temporary site, a location of repeated and prolonged incidental exposure for a permanent site.
  • Infused – Adept/Master level spell for a temporary site, a location of repeated and prolonged purposeful exposure.
  • Breached – Multiple Master level spells for a temporary site, a location of extreme power for a particular essence.
  • Catastrophic – Archmagi-level spells and effects for a temporary site, divine intervention for a permanent site.

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Written by Noe.


Created by Nimh, September 22, 2014 at 05:31 PM
Last edited by Nimh, May 29, 2016 at 10:17 AM
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