Old October 6, 2009, 02:07 PM   #1 (permalink)
Hero
 
Join Date: Jul 2009
Location: In Your Dreams
Posts: 1,334
Wealth Tier: Steel
Blog Entries: 10
Quilantes Zil'aven is a glorious SuperheroQuilantes Zil'aven is a glorious SuperheroQuilantes Zil'aven is a glorious SuperheroQuilantes Zil'aven is a glorious Superhero


Dreamwalking [First Draft]

DREAMWALKING

Manipulators of Dreams

Introduction:

“Dreamwalkers have been enshrouded by myth and legend for centuries, their subtle art feared by many and misunderstood by most. In its most simplest form, Dreamwalking is a persons ability to move outside their dreams or nightmares and Walk not only into the dreams of those around them, but into the Plane of Dreams and Nightmares themselves. Dreamwalkers are almost always created by fellow Dreamwalkers through elaborate induction ceremonies, although it is not unheard of for the Planetars Kaimelea and Risthal to directly interact with a Dreamer and personally invite them into their Realm. The Dreamwalker will then go on to serve their respective Planetar, Risthal’s Twisted and Kaimelea’s Reverends. A Twisted will often work alone, subverting dreams into nightmares to feed their Goddesses insatiable thirst for fear and suffering. A Reverend, on the other hand, will normally find others like themselves and create a Reverie, working together to achieve their goals.
In recent times, since the Priests and Priestesses of the True Gods ascended to power in Aelyrian religion, the Planetars of Dreams and Nightmares have suffered a severe drop in their following. Once, mighty temples celebrated Kaimelea and Risthal, with followers crafting elaborate tools to guide their steps in the Sleeping Planes and people would be at their door daily, praying for peaceful dreams and nightmares upon their enemies. But today, the temples are silent and crumbling, the tools all but forgotten, the people oblivious and uncaring. But slowly, the tireless efforts of scholars have begun to unearth what was once a mighty pantheon; the power of Dreams is slowly reawakening.
What follows is the combined efforts of dozens of academics, hundreds of interviews with the last remaining Kaimelean priests and priestesses, thousands of library scrolls and explorative expeditions, and even furtive conversations with a handful of ‘renounced’ Twisted servants of Risthal herself. They describe the four Sleeping Planes; the Twilight Dream, the Dreamscape, the Plane of Dreams and the Plane of Nightmares. While this information is by no means definitive, it provides a large amount of useful knowledge for those desiring to become or confront a Dreamwalker and their allies. May your dreams be as peaceful as your enemies nightmares are dire.”
- Orenthas Ninal'fan; Professor of Planar Studies

The Dreamscape:

Have ye ever wondered if the world around ye exists when you’re not lookin’ at it? I mean, what’s te say that the outside world don’t just disappear when I enter a buildin’, or the people ye meet stop existin’ when they turn a street corner? In short, are ye really there, or have I just made ye up in ma head?
A dwarf Dreamwalker, after spending most of his life traversing the Dreamscape.

Dreaming:
Many are unaware of exactly what happens when one falls asleep. The act of passing from the conscious to the unconscious mental state releases your mind from your body and hence from the Material Plane. The mind can then drift across the border of the Material and into the Dreamscape, the most mundane of the Sleeping Planes. Within the Dreamscape, the mind enshrouds itself with images, events and scenarios that it has experienced. This may help the mind to understand and catalogue the days events, a means of escaping reality, or the sub-conscious’ reminder of a memory or feeling the conscious tries to suppress. Dreamwalkers are taught how to recognise when they are within a Dream or a Nightmare and learn how to leave their dream behind and transcend not only into the rest of the Dreamscape, but into the Realm of a Planetar. This act of separating oneself from their dreams and wandering through the Sleeping Planes is called Dreamwalking, and takes a lifetime to perfect.

Appearance:
When someone is within their personal Dream or Nightmare, they cannot see the Dreamscape around them. It is only once they have learnt how to Dreamwalk that they can appreciate the wonders of the Sleeping Planes.
The Dreamscape is an infinite cloud of grey fog, with dreams and nightmares floating within like stars in the sky. For some, the boundary between their personal dream and the Dreamscape may be as simple as over a hill, or behind a door. A Dreamer may move from one room in a house to another, with the first room dissolving into grey as the second forms from nothing, the Dreamscape dissolving and reforming around you wherever you go, always elusively hidden behind the next tree or around the next street corner. The true skill of a Dreamwalker is to separate themselves from their dream and turn at that next street corner, stepping out into the fog.

Navigating within the Dreamscape:
From here, Dreamwalkers can float, walk, swim or fly through the grey nothingness of potentiality into the dreams of nearby Aelyrians. If a Dreamwalker’s corporeal body is sleeping nearby another Dreamer, their dreams will similarly manifest nearby each other within the Dreamscape. Although while the fog may obscure a Dreamwalkers eyesight, each and every one can sense the dreams nearby, like a sound on the edge of hearing or the merest hint of a scent. While traversing the Dreamscape, a Dreamwalker will always feel the pull of their material bodies, drawing their owners back through the fog and into their own dreams again. In this way, a Dreamwalker will never become lost within the Dreamscape and always know where to return to find their dream and wake up. To move out of the grey fog of the Dreamscape and into the Plane of Dreams or Nightmares, a Dreamwalker must be within a dream, either their own or anothers. From there, instead of walking back into the Dreamscape, they must imagine that the Plane, not the Dreamscape, is around that next corner. If one imagines hard enough, they will then be able to Dreamwalk directly into the Plane of their choice.

The Twilight Dream:

I woke up thirsty and rolled over to get out of bed to see a ghost just standing beside my bed, watching me! She was wearing a blue dress and had long black hair. I screamed and she seemed surprised that I could see her. She tried talking to me, but I couldn’t hear anything. I threw my book at her and it just passed right through her, then she ran away! I tell you, it nearly scared me to death!
Sally McDougal, a mystic sensing a Dreamwalker in the Twilight Dream.

Appearance:
Halfway between the Material and the Sleeping Planes, the Twilight Dream is a shadowy projection of the Material Plane. Those who have never even heard of Dreamwalking can have stepped into the Twilight Dream by accident; they refer to it as an Out Of Body Experience. When a dreamwalker falls asleep, they enter their own personal dream – and from there can enter the Dreamscape, Dream or Nightmare Planes at their leisure. However, if they are guided by a mentor, or are sufficiently experienced at Dreamwalking, they can hold themselves upon the cusp of unconsciousness and Dreamwalk out of their bodies and into the Twilight Dream. This demi-plane is identical to the Material, as it is really a Waking Dream of the dreamwalker. A dreamwalker can observe the comings and goings of the Material Realm’s denizens from the Twilight Dream without fear of being percieved by anyone other than one versed in dreamwalking.

Navigating the Twilight Dream:
Novice Dreamwalkers do not have sufficient experience with Dreamwalking to access the Twilight Dream.
Once a dreamwalker enters the Twilight Dream, they act much similar to a ghost; they can move with complete freedom around their immediate environment, but remain tethered to their bodies. With practice, a Dreamwalker can mvoe further and further away from their sleeping form without being pulled back, but this takes a lot of practice and patience.
If a Dreamwalker’s mental ‘projection’ finds someone sleeping nearby, they can enter that persons dreams directly without having to navigate through the Dreamscape. This can be of use if a Dreamwalker suspects that enemy Dreamwalkers are within the Dreamscape nearby, or a quicker and more efficient way of entering anothers mind. The peril of this is that while the Dreamwalker is in the Twilight Dream, they do not have the protection of their Dream Guise and its anonymity. If they happen upon a fellow dreamwalker within the Twilight Dream, their identities will be revealed, which is undesirable if they are followers of opposing deities.
Dreamwalkers can be percieved by a few select groups of people when moving through the Twilight Dream.
- Fellow dreamwalkers can see them regardless of whether they are awake or asleep. The Dreamwalker within the Twilight Dream will appear incorporal; transparent and ghost-like.
- Well-trained mystics are also capable of percieving Dreamwalkers within the Dreamscape. While a dreamwalker would only be the faintest of shimmers to a novice, a master would percieve them as clearly as a true Dreamwalker.
- Rarely, people who are either well-trained at meditation or gifted in sensing the arcanic and supernatural can percieve Dreamwalkers this way.
Sightings of Dreamwalkers as they traverse the Twilight Dream have been the spawn of many a ‘ghost sighting’.

Skills and skill usage:
Unlike the Dreamscape and the Planes of Dreams and Nightmares, a Dreamwalker will find that the associated skills that come with mastery of Dreamwalking are ineffectual within the Twilight Dream. They cannot affect reality, cannot mould or change their surroundings like they can within a ‘true’ dream. This is because they are not truly asleep, and therefore cannot access their Dream Guise and its associated abilities. However, there are a few select abilities that differ from their cababilities within the Material Plane.
- Apprentice Level: Incorporeality. A Dreamwalkers mental projection can move through solid objects as if they were not there. This is useful when a Dreamwalker wishes to gain access to a persons sleeping form within a locked house.
- Apprentice Level: Levitation. Fairly self-explanatory, the Dreamwalker can ignore gravity within the Twilight Dream when it is convenient
- Journeyman Level: Selective teleportation. Dreamcatchers can act as teleportation nexuses when traversing the Twilight Dream. This is useful should a Dreamwalker desire access to a person or location regardless of its distance to their body. With the correct rituals, a person can summon the Dreamwalker to a Dreamcatcher so long as the Dreamwalker in question is asleep and dreaming. In this way, the Dreamwalker can become a powerful and invaluable spy.
- Journeyman Level: Invitation. The Dreamwalker can pull a sleeping person’s mind into the Twilight Dream, regardless of whether they are capable of Dreamwalking or not.
- Master Level: Enervate. The Dreamwalker can sap the energy of a denizen of the Material Plane, so long as they are touching their victim. This forces the denizen to eventually fall asleep, making them vulnerable to the Dreamwalkers more potent inner-dream powers.
- Master Level: Project. The Dreamwalker can project their ghostly image into the Material Plane, allowing all to see them
- Grandmaster Level: Immerse. The Dreamwalker can now draw their sleeping form into the Twilight Dream, leaving no trace of them remaining within the Material Plane. Similarly, they can exit the Twilight Dream with equal ease, allowing them to ‘teleport’ from location to location within the Material Plane. This skill becomes even more potent when they employ Dreamcatchers to move quickly from place to place.

The Planes:

They’re just two sides of the same coin, the two Planes. Kaimelea’s realm of fluffy bunnies and birdsong on one side and Risthal’s land of monsters and fear on the other. All that separates them is the Fog, nothing more.
Andromalius Auranas, Scholar

The Plane of Dreams:
The Plane of Dreams is a world of light, colour and life. For some, it is an infinite forest; others see it as an island floating amongst the clouds; more again perceive a horizonless grassland or a bustling city. How the Plane of Dreams appears is perceived differently by every one of its Denizens, yet there is one structure that is common to all of the Planes representations: nestled within its heart is Kaimelea’s fabled City of Reverie. The City itself moulds and shifts constantly with the whims of its inhabitants, but certain landmarks stand resolute against the mesmerising flux of colours and shapes.
- The Pearlvein Wall:
Encircling the city is a small, waist-high wall. Crafted when the City was first made, the Pearlvein Wall is made from stones taken from the Dreamscape riverbed, held in place with a mortar made from a shimmering almost-pink metal called Pearlvein. The Pearlvein itself marbles the riverbed rocks, and is mined for its incredible strength and durability when forged. The Wall is blessed by the Planetar within the city to disallow anyone not of her following from entering the City. For the last few hundred eras, the City of Reverie has been held by Kaimelea, She Who Opens the Eye. By some flaw in the Wall’s makeup, it will never bar a fellow Planetar or Deity from entering the City, which allows Risthal to meddle with the Loom of Afterthought held within.
- The Palace:
A marble tower stands in the centre of Reverie, its tip lost within the clouds. The ‘palace’ is barren, a vast hollow tower without floors, a marble staircase winding up the interior towards the single room at the top. In the centre of the tower, atop a marble pillar many hundreds of feet tall, stands the Loom of Afterthought. Created when the First Dream was dreamt, the Loom is rumoured to create the Dreams and Nightmares for the Gods themselves and whoever controls the Loom can seed Dreams and Nightmares in the mind of people, creatures and any other living being in Telath.
If one follows the marble staircase upwards as it encircles the Loom’s pillar, they will eventually reach the Throne Room. Here resides the Planetar of the City of Reverie, who at the present moment is Kaimelea, She Who Opens the Eye. On each side of her are Skavias the Mother Dragonfly and Rhyax, Weaver of Dreams. Lavat the Iridescent Serpent coils around her neck as Muse floats like a fog around her feet. Surrounded by her minions, Kaimelea governs the darkening-to-darkening operations of the Plane of Dreams.

The Plane of Nightmares:
This is the home of Risthal and her Twisted; a land governed by fear, anger and sadness. In many ways it is a darker mirror of the Plane of Dreams; if a Dreamwalker sees the Plane of Dreams as an elven forest, so too will the Plane of Nightmares appear to them. Although, while the Dream Forest will be alive and vibrant, the Nightmare Forest will be as dark, twisted and uninviting as the Denizens that prowl it. But, nestled within this Planes heart is a crumbling, skeletal and overgrown collection of broken walls and fallen arches, known only as the Ruins. It is said that in the past, when the Plane of Nightmares held sway over the Sleeping Planes, the Ruins was a nightmarish counterpart to the City of Reverie. If the Plane of Dreams does one day become overruled by Risthal and her Plane of Nightmares, Reverie too may become like the Ruins are today; destroyed, lost and forgotten. Once, the Ruins may have had a name. But if it did, no one alive remembers it.
It is here that Risthal wields her omnipresent fury against the dreams of mortal and immortal alike, surrounded by the great city that was lost when her sister took control of the Sleeping Planes so many eras ago.

A Silent War:

People think that dreams are this pleasant little bonus you get when you fall asleep, with nightmares a bit of bad luck when you get one. But no one realises that your head can be the battlefield for a war that has raged throughout the centuries without pause! The war for dominance over the Sleeping Planes is one of the longest wars involving mortals in Telath’s history
Sykodi, explaining the history of Dreamweaving to a prospective Walker.

The Balance of Power:
Each Planetar draws its power from the amount of dreams or nightmares present within the Dreamscape at any one time. Because of this, the overarching goals of both Kaimelea and Risthal are to manipulate the Dreamers within the Dreamscape so that they feed their respective power-bases. To this end, they send out their followers into the Dreamscape and encourage them to forge dreams and nightmares of their own. Since many Dreamers awaken if they realise that they are within a dream or a nightmare, the Planetars followers take great care to make sure they are not uncovered.
To this end, Kaimelea and Risthal bestow upon their followers a Dream Form, a disguise that usually represents the followers mind or soul, so that they may operate within a dream without being discovered by the Dreamer. This disguise is also useful for preventing their identities from being discovered by a follower of their opposing Planetar.
But the Dreamscape and the dreams and nightmares within are not the only battlefield for Twisted and Reverends to clash. A Dreamwalker may, if suitably experienced and courageous, enter the Plane of their opposing Planetar, to assault their opposing Dreamwalkers directly.

Powers and Limitations:
Covered more extensively in the Skill Tree section, essentially a Dreamwalkers powers are more or less contained within the mind. At higher levels, a Dreamwalker can draw their creations into the Material Plane, but they require the belief of those around them to transcend beyond an illusion. For instance, a sword conjured from the Sleeping Planes may seem tangible to the wielder, as he believes it exists. But if he tries to strike a victim with it, the sword will only remain solid if the victim believes that it is a real sword. One might say that these creations are powered by belief, which is a useful metaphor to use even if it is not entirely accurate.
However, such skills are limited to the higher levels of Dreamwalking. For the lower levels, Dreamwalkers exercise their power solely within the Sleeping Planes.
A Dreamwalker can be killed within a dream without permanent or serious harm. Usually, death within a dream ejects the Dreamwalker from sleep, forcing them to go back to sleep and find their way back to the dream they were killed in to continue their business. The problem with this, especially within a fight, is that the laws of time are heavily skewed within the Sleeping Planes. A skilled Dreamweaver can make a few seconds in the Material Plane stretch out into decades. So if the Dreamwalker dies defending a dreaming citizen from the Material Plane, a rival Dreamwalker can make a dozen eras go by before their opponent finds their way back.

Skill Tree:

The Rules of Dreamwalking:
- The actions and thoughts of others can’t be controlled.
- Sentience cannot be created. Any created life will become catatonic when not actively overseen by the Dreamwalker.
- Dreamers – Dreamwalkers or regular people – can be killed within a dream, but this will have no effect upon them within the Material Plane.
- If two Dreamwalkers are vying for control of an object within a dream, the higher level Dreamwalker will eventually gain dominance of said object.
- Within their personal dream, a Dreamer can overpower anything but a Planetar, regardless of their ability in Dreamwalking – providing they realise that they are within a dream.
- A Dreamwalker can resist being pulled out of the Sleeping Planes if their physical body is disturbed, although feelings of nausea will be felt should the disturbance continue. If resisted for too long, the Dreamwalker may ‘pass out’ from the pain and be ejected from sleep.
From the scriptures of Avaset Silkwind, High Priestess of the City of Reverie.

Novice:
The steps taken to become a Dreamwalker are fairly straight-forward. Firstly, the Dreamer must learn how to dream lucidly; to understand when they are within a dream and that they are able to shape and change their dreams as they see fit. Secondly, a fellow dreamwalker is usually required to show the Dreamer how to leave their own dream and enter the Dreamscape. The act of entering the Dreamscape is the final test of a dreamer, once they are able to leave their dream and move through the dreams of those around them, they are officially a Dreamwalker.
- Dreamwalking. The dreamwalker can now leave their personal dream and move through the Dreamscape at liberty. With practice, the novice can also move into the Plane of Dreams or Nightmares, depending upon which Planetar they have aligned themselves with.
- Dreamweaving (self). The Dreamweaver can shape and change their personal dream limited only by their imagination. Both their surroundings and their own form are mutable when within their own dream.
- Dream Guise. Usually chosen when the Dreamwalker begins to enter the dreams of those around him, a Dream Guise is their appearance within the Sleeeping Planes (except for the Twilight Dream, where they manifest as themselves). Once chosen, the Dream Guise is immutable until the Dreamwalker reaches higher levels of expertise.

Apprentice:
- Dreamweaving (other). The Dreamwalker is no longer a bystander in other peoples dreams, and can now actively create and change things in the dreams of others. Dreamweaving is still not available for use within the Planes of Dreams or Nightmares
- Twilight Dreaming. Access to the Twilight Dream is now possible independant of a Journeyman’s Invitation. The range of the Dreamwalker is limited to the city or area (forum) they are asleep within.
- Dominate. The Dreamwalker can control a sleeping animals basic functions from within their dreams. Strenuous activity such as sprinting, fighting and receiving injury will awaken the creature and release them from the Dreamwalkers control.

Journeyman:
- Shifting. From within the Plane of their aligned planetar, the Journeyman Dreamwalker can move into the Plane of their opposing planetar. This is useful for tracking, identifying and ejecting fleeing oppenents from the Sleeping Planes. Here it may be easier to defeat an opponent, as most cannot Dreamweave within the Planes of Dreams or Nightmares.
- Twilight Dreaming: The Dreamwalkers range within the Twilight Dream is extended to the Province.
- Soothing. Within the Material Plane, a Dreamweaver can ease the passage of themselves and others into sleep. They fall asleep while maintaining physical contact with their victim, sending both of them into sleep.
- Greater Dominate. The Dreamwalker can now fully control a sleeping animal without fear of it waking up.
- Time Bending. The Dreamweaver can speed up or slow down time within a dream in comparison to reality, making a minute within the Material Plane stretch out into years or compress down to the blink of an eye.
- Summon. The Dreamweaver can draw their creations out from the Dreamscape and into the Material Plane. Here, the objects will disappear if not actively concentrated upon. They can be seen and/or heard by everything, but cannot be tasted or felt unless the recipient believes that they are real. At this stage, the Dreamweaver can only summon a single inanimate object at a time.

Master:
- Sleepwalk Other. If the Dreamwalker molds a Dreamer’s dream into a mimicry of reality, they can make the Dreamers body echo what their mind is doing within a dream. For example, the Dreamwalker could convince the Dreamer to walk down a street and attack what they think is a monster, when in the Material Plane, they are attacking a night watchman. The sleepwalking Dreamer can still be awoken through physical pain. Lucid dreamers are immune.
- Twilight Dreaming. The Dreamwalkers range extends to not only their province, but any surrounding provinces.
- Greater Dreamwalking. The Dreamwalker can access the dreams of immortal creatures such as Dragons, Lamia and Ancient Aelyrians. Note: immortal creatures often dream lucidly.
- Immerse. The Dreamweaver can bring their body into the Sleeping Planes. This makes them vulnerable to the perils of nightmares, allowing them to be killed. Although, this gives a Dreamwalker the ability to escape pursuers, moving into and then dropping out of the dreams of others in another location.
- Greater Summon. The Dreamwalker can now summon multiple objects or a single living creature from the Sleeping Planes into reality. The limitations of this skill’s journeyman counterpart still apply.
- Lock. The Dreamweaver can prevent themselves or a fellow Dreamer from awakening for up to a cycle. While asleep, the Dreamer suffers little from food or water deprivation, nor will their bodily functions continue. To an outsider, it will appear as though the sleeping figure has gone into a coma. Dreamweavers are resistant to this and generally wake up within a brightening or two.
- Convince. The Dreamweaver can convince a Dreamer who is lucid that their dream is real, depriving them of lucidity. Difficult to achieve with immortals and impossible with Dreamweavers.

Grandmaster:
- Grand Dreamwalking. The Dreamwalker can access the dreams of planetars and gods, although they have no power within.
- Twilight Dreaming. The Dreamwalker can move anywhere in Telath while Dreamwalking in the Twilight Dream.
- Grand Summon. The boundaries between the Sleeping Planes and the Material blur for the Grandmaster Dreamwalker. They can draw anything from the Sleeping Planes into reality and hold them there. So long as others believe these creations exist, they are indistinguishable from the real thing. However, multiple living creations will seem unnatural and often act in synchronisation with each other as the Grandmaster animates their moves.
- Bind. The Dreamweaver can hold a Dreamer asleep indefinitely. Fellow Dreamweavers can escape, with the duration dependant upon their skill level. Novices take seasons, Apprentices months, Journeymen cycles and Masters brightenings.
- Kill. A Grandmaster Dreamweaver can bond their victims minds so tightly to their bodies that they convince their hearts to give out should the Dreamer die within a dream. Lucid dreamers are invulnerable, as are Dreamweavers, immortals and deities of all descriptions.
__________________
The weary feel my blessing and the Dark shall fear my might
For in a world of shadows,
I am theChild of Light.

"...You Rank, Gray-Skinned Codpiece! You sniveling, tear-streaked, coattail-grasping, orc-face!
You lumpish, cabbit-brained, daydream bully! You straw-limbed, gutless, sparkle-finger-wavin' Straylor!
” -igrainne
(Silly girl, she's just jealous that he's getting more action than her)
Quilantes Zil'aven is offline  
Old October 6, 2009, 03:11 PM   #2 (permalink)

Saurid Shaman
 
Pescado Branch's Avatar
 
Join Date: Aug 2002
Location: Current: Xet Alliance
Posts: 3,856
Wealth Tier: Sterling
Images: 7
Blog Entries: 13
Pescado Branch is a glorious SuperheroPescado Branch is a glorious SuperheroPescado Branch is a glorious SuperheroPescado Branch is a glorious SuperheroPescado Branch is a glorious SuperheroPescado Branch is a glorious SuperheroPescado Branch is a glorious Superhero


Interesting article, though, i'm not sure about the summoning aspect of it. It almost crosses the lines with Mysticism's Animation spell, though, they don't pull the creatures out of dreams, they can create the shell of the creature to be whatever they dream of or imagine. I'd rather not blurr the lines between an Arcanic skill and a Trade skill.
__________________
SoF
Best Scaled PC of 2009, Best Portrayal of One's Race of 2012, Most Aelyria Addicted of 2012
Posting Status: Coming back from a lengthy hiatus!
"Remember Us"
Avatar thanks to it's respective artist.
Pescado Branch is offline  
Old October 6, 2009, 03:14 PM   #3 (permalink)
Hero
 
Join Date: Jul 2009
Location: In Your Dreams
Posts: 1,334
Wealth Tier: Steel
Blog Entries: 10
Quilantes Zil'aven is a glorious SuperheroQuilantes Zil'aven is a glorious SuperheroQuilantes Zil'aven is a glorious SuperheroQuilantes Zil'aven is a glorious Superhero


The problem is that Kaimelea is said to have come up with mysticism, so i've deliberately drawn parallels between the two areas
__________________
The weary feel my blessing and the Dark shall fear my might
For in a world of shadows,
I am theChild of Light.

"...You Rank, Gray-Skinned Codpiece! You sniveling, tear-streaked, coattail-grasping, orc-face!
You lumpish, cabbit-brained, daydream bully! You straw-limbed, gutless, sparkle-finger-wavin' Straylor!
” -igrainne
(Silly girl, she's just jealous that he's getting more action than her)
Quilantes Zil'aven is offline  
Old October 6, 2009, 03:19 PM   #4 (permalink)

Saurid Shaman
 
Pescado Branch's Avatar
 
Join Date: Aug 2002
Location: Current: Xet Alliance
Posts: 3,856
Wealth Tier: Sterling
Images: 7
Blog Entries: 13
Pescado Branch is a glorious SuperheroPescado Branch is a glorious SuperheroPescado Branch is a glorious SuperheroPescado Branch is a glorious SuperheroPescado Branch is a glorious SuperheroPescado Branch is a glorious SuperheroPescado Branch is a glorious Superhero


Also, another thing that i read which bothers me, not only are you drawing parallels between mysticism and dreamwalking... but also the teleportation facter... Not only can a dreamwalker summon creatures, but it can also teleport a variety of differences... it just sounds a bit overpowered to me, having aspects of Mysticism and Sorcery all in one trade skill...
__________________
SoF
Best Scaled PC of 2009, Best Portrayal of One's Race of 2012, Most Aelyria Addicted of 2012
Posting Status: Coming back from a lengthy hiatus!
"Remember Us"
Avatar thanks to it's respective artist.
Pescado Branch is offline  
Old October 6, 2009, 03:32 PM   #5 (permalink)
Hero
 
Join Date: Jul 2009
Location: In Your Dreams
Posts: 1,334
Wealth Tier: Steel
Blog Entries: 10
Quilantes Zil'aven is a glorious SuperheroQuilantes Zil'aven is a glorious SuperheroQuilantes Zil'aven is a glorious SuperheroQuilantes Zil'aven is a glorious Superhero


The creature summoning is severely underpowered :P Imagine having to control every step, every bite, every slash that this creature does. The walker's creations have zero sentience, they're essentially puppets. And if you're controlling this sort of creature, you're veeeery vulnerable.
And teleportation is only for teleporting your projections, powerless spirits useful only for reconnaisance and communication. Full-bodied teleportation isn't available until you hit Master, and even then you're restricted to the province and its surrounding provinces. Oh, and on top of that, you have to have a Dreamcatcher set up in the location you want to go to.
Is that overpowered?
__________________
The weary feel my blessing and the Dark shall fear my might
For in a world of shadows,
I am theChild of Light.

"...You Rank, Gray-Skinned Codpiece! You sniveling, tear-streaked, coattail-grasping, orc-face!
You lumpish, cabbit-brained, daydream bully! You straw-limbed, gutless, sparkle-finger-wavin' Straylor!
” -igrainne
(Silly girl, she's just jealous that he's getting more action than her)
Quilantes Zil'aven is offline  
Old October 6, 2009, 06:06 PM   #6 (permalink)

Saurid Shaman
 
Pescado Branch's Avatar
 
Join Date: Aug 2002
Location: Current: Xet Alliance
Posts: 3,856
Wealth Tier: Sterling
Images: 7
Blog Entries: 13
Pescado Branch is a glorious SuperheroPescado Branch is a glorious SuperheroPescado Branch is a glorious SuperheroPescado Branch is a glorious SuperheroPescado Branch is a glorious SuperheroPescado Branch is a glorious SuperheroPescado Branch is a glorious Superhero


Ok, first of all , calm yourself down. I was just criticizing what I didn't understand. If you could just quote in the article where it says these things, I'll leave well enough alone. I have been here far too long to not have a reasonable chance or ability to criticize an article I feel might be overpowered or overplayed. I merely felt that the use of two seperate skills that cross lines with two seperate spheres of arcana to be an overplay on the tradeskills part, and I still do. It seems like you can do way too much as a dreamwalker and I'd just like to see it toned down a bit. Maybe cut one of those two skills out of the writeup as having both just seems to broad of things a dreamwalker can do.
__________________
SoF
Best Scaled PC of 2009, Best Portrayal of One's Race of 2012, Most Aelyria Addicted of 2012
Posting Status: Coming back from a lengthy hiatus!
"Remember Us"
Avatar thanks to it's respective artist.
Pescado Branch is offline  
Old October 6, 2009, 08:52 PM   #7 (permalink)
Saint of Sacrum
 
Join Date: Apr 2003
Location: Sacrum, City of Faith
Posts: 6,999
Blog Entries: 17
Trinity is a glorious SuperheroTrinity is a glorious SuperheroTrinity is a glorious SuperheroTrinity is a glorious SuperheroTrinity is a glorious SuperheroTrinity is a glorious SuperheroTrinity is a glorious SuperheroTrinity is a glorious Superhero


Alright, a few initial comments:

I think where you are going with this is great - this is more what I had envisioned and never got around to writing. Great job!

Plane of Nightmares:

I would debate that it is not the same in terms of "what you see" so much as it is that it may "appear" to be the same... and shift around you. Remember, Oreniosk (the great spider) weaves the fragments of nightmares into the scenes that comprise the nightmare realm. While it may look like a simple extension of the forest you see in the dream plane, once you entered the forest it would likely be drastically different and completely unpredictable if you were not used to this simply being the way that Risthal operates her realm.

Now for questions!


Accessing the dream guise:

One of the major points about dreamwalkers to me is that they are able to remain nameless. They would become very vulnerable if another dreamwalker who meant them harm came to know their true identity, via name or otherwise. I think that they should be able to access this in the twilight realm, but not be able to do anything else with it. Same goes for dream and nightmare planes - in the nightmare realm especially only the most devout can walk the plane without the guise to protect them (it should be shielding them slightly from Risthal's craziness)... so while Kaimelea's followers might not be subjected to it, everyone who walks the nightmare realm consciously should be forced into their dream guises. Kaiemela's priests, maybe not, but that would be an easy way to identify "trespassers" perhaps? Same would go for the other side of the veil: Risthal's followers are forced into material projections while Kaimelea's followers tend to be in their guises?


Twilight:

Is this simply a vast blank grey area with fog, clouds, etc, or can you still perceive the city you are in through it? I ask, because you initially say that its pretty much a grey area, and then you talk about being able to pass through objects like walls to enter houses and rooms where dreamers are.

So I am confused to as if I should be thinking of a giant blank grey area that stretches on endlessly and there are windows/projections of people's dreams around me, or if its a foggy grey-scale area of the place I fell asleep in, and I can move through objects in town and see people who are actively dreaming, and go to them to enter their dream.


Teleportation issue:

What are the dangers of drawing yourself into the realm to move like this? If you try to jump out through an unwilling host's dream let's say, do you run a high risk of waking them up in the process? Is it possible to get stuck in the twilight realm? Is it very exhausting? Does it have restrictions to how often it can be done? Will the goddesses become upset if you draw yourself as a physical manifestation into their realm without explicit permission?

Just some thoughts so we can make it more clear how this is balanced out. I'm not saying its bad per say, I just think it needs to be a very clear distinction so that its not immediately compared to teleporting in sorcery as Pesc was very apt to point out

Summoning things that are powered by belief:

I think the concept is interesting. Question - how long do they persist? At low levels, if I believe I have an apple, is it possible the apple will only exist for a few minutes, and will disappear before I finish eating it? Can summoned things actually affect the real world? I.E., if I summon an apple, will I feel full eating it or will that disappear when the apple disappears? If I hit someone with a sword we both believe is real, are the wounds permanent or will they disappear if I stop believing in the sword?

Ejection from the realm:

If a dreamwalker is ejected from the realm in any manner, are they barred from reentry for a period of time? are they more vulnerable to attack by the opposite faction?

Dreamcatchers:

So the important points you have listed so far are:

- Serve was waygates so to speak for the Dreamwalker.
- Can be used to summon a Dreamwalker by an individual (do they have to be a dreamwalker too, or can anyone do it once shown how?)


Questions: On the teleportation aspect, must the dreamcatcher that is set up be with a sleeper who is willing to accept the dreamwalker?

For example, say (hypothetically), A Dreamwalker named Sue crafts a dreamcatcher for Joe. Joe is informed that Sue is a dreamwalker, and is told that if he hangs the dreamcatcher above his bed, Sue can protect him in the dream realm from nightmares. Sue also explains that Joe needs to be subconsciously aware of that, or Sue will be rejected from his sleeping mind.

Joe later becomes jealous of Sue's boyfriend Mitch, and harbors ill will towards Mitch, and is upset with Sue. Sue attempts to flee in the dream realm one night, and makes an attempt to jump out through Joe's sleeping mind that she finds via the dreamcatcher. Since Joe's mind is angry with Sue, Sue is tossed back out of the dream realm entirely, very roughly like she has just been thrown off a two story building with her back facing the ground.

Basically, I am suggesting a harsh limitation that for teleportation to work:

1. A real person must have the dreamcatcher in their possession.
2. That person must be asleep.
3. That person must be on good mental terms with the dreamwalker.
4. That person must be aware that the dreamwalker is in fact a dreamwalker.
5. The act must be preformed slowly so that the sleeper's mind is not overloaded, and does not reject the dreamwalker, and/or runs the risk of throwing the sleeper into a short coma if done improperly?
6. The dreamwalker needs permission from Risthal or Kaimelea to preform this act the first time (but not subsequent times), because they probably dislike the idea of anyone but themselves, their champions, and people like Orienosk, Aveset etc being material in their realms.

This, to me, would remove the potential overpowered misconception of this ability, while making it unique, and also making the dreamwalker vulnerable (the sleeper would know the dreamwalker's true identity, and should a pursuing dreamwalker of the opposite faction pick correctly, would find this out and be able to hunt them while awake too.)


Thats a lot to digest so I'll stop there! Hopefully this is helpful and constructive. Again, kudos for the work you are doing, I am very excited about this skill!

-Trin
Trinity is offline  
Old October 7, 2009, 02:08 AM   #8 (permalink)
Hero
 
Join Date: Jul 2009
Location: In Your Dreams
Posts: 1,334
Wealth Tier: Steel
Blog Entries: 10
Quilantes Zil'aven is a glorious SuperheroQuilantes Zil'aven is a glorious SuperheroQuilantes Zil'aven is a glorious SuperheroQuilantes Zil'aven is a glorious Superhero


Pesc:

Sorry dude, didn't mean for that to sound snappish :P Thanks for your feedback, I'm trying to avoid OPedness wherever possible, although I think that there should be some correlation between 'magical' skills and the skills of Dreamwalking, as the Planetars deal a lot with the mind and manipulating peoples thoughts and feelings.

Trin:

Woah...OK, lots to reply to

Plane of Nightmares:
I think I'll have to go back over that area again, I wrote it before the article describing the Plane of Nightmares in more detail came out. Would you be interested in perhaps submitting a paragraph or so on this area? You're the expert on all things Twisted here, after all

Accessing the Dream Guise:
As the dreamwalker isn't exactly dreaming, I don't think they should have access to a Dream Guise while in the Twilight Dream. Keep in mind that the chances of finding another Dreamwalker by accident in the Twilight Dream is hugely unlikely and chances are that they won't be recognised as Dreamwalkers unless they start walking through walls or something. I thought it would be the associated risk of moving through the Twilight Dream.
I like the idea of having your guise stripped away when invading anothers Realm, but I haven't worked out yet what the gain of such a venture would be. I mean, you wouldn't take that sort of a risk without some sort of potential gain.

Twilight:
The 'grey area with fog' is the Dreamscape, where all the Dreams occur. The Twilight Realm is the shadowy demi-reality that mimics the Material. I'll assume you're talking about the Dreamscape here.
When you are within a dream, you cannot see the Dreamscape, regardless of whether you are a Dreamwalker or a simple Dreamer. The idea is that as the owner of the dream moves around, the dream shifts and changes itself outside the owners line of vision. So a Dreamer may think that they're in a city, but in fact their dream is just the current street they can see, with grey fog hidden from their eyesight behind every door and around every corner. For a gaming metaphor, it's like Instancing; you enter a cave and get the loading screen. Then you're in the cave, but the world outside has disappeared, and will only be recreated when you leave the cave again.
When you're moving through the fog between dreams, you can't see anything around you, instead using some sort of extra-sensory ESP to detect the dreams around you. So you're floating blindly, sensing a dream nearby, and a door looms up out of the fog. Open the door, and you might walk into a circus arena where someone is dreaming that they're a ringleader or something.
The Twilight Dream is the muted ghost-reality that you walk through walls and so on to visit sleeping people. You find a sleeping person in the Twilight Dream, then can enter the Dreamscape and jump directly into their dreams by touching them from the Twilight Dream.

Teleportation issue:
I'm thinking of writing miniature articles on Summoning and Teleportation, as these are fairly complex abilites. Teleportation has two (maybe three) aspects.
1) Moving your mental projection around in the Twilight Dream.
This is the easier of the two, and allows a Dreamwalker to quickly move around the Twilight Dream. This has the same limits as their usual Twilight Dreaming range, so a Journeyman would still only be able to teleport around areas within the Province.
2) Immersing yourself into the Dreamscape and dropping out again.
This is only available at the Master level, and requires the Dreamwalker to pull their bodies into their personal dream, leaving nothing behind in the Material Plane. From here, the Dreamwalker can move around the Dreamscape (with the added peril of permanent injury and death) and drop out of other peoples dreams into their immediate vicinity in the Material Plane.
3) Immersing yourself in the Twilight Dream and dropping out again.
Available to Grandmasters only, the Dreamwalker pulls their body into the Twilight Dream, allowing them to drop in and out of the Material Plane wherever they like. At this stage, they can use Dreamcatchers to teleport around Telath (their range for Twilight Dreaming at this point is infinite).

The difference between 2 and 3 is that the Master can only move through the Dreamscape, so it is much harder to find distant people's dreams to teleport out of, and you don't know without asking the Dreamer where you will end up. Also, you are confined to teleporting into areas where someone is asleep, so it is essentially useless during the day and when you're trying to get to unpopulated areas.

Summoning things that are powered by belief:
I need to explain this further. As inanimate objects are incapable of 'belief', summoned objects and creatures have no effect upon their environment. So if a soldier sees a troll walk through a barricaded door, they'll be able to tell that they are dream-summoned. Although if the soldier has never heard of a dream-summoning, they might well believe that the Troll is real and just has the ability to walk through doors. If he believes its real, it will be able to harm him.
If he doesn't believe its real, he will still be able to see it, although it willl become like an illusion, moving through him like a ghost. Mind you, it'll be a hit on your morale if this same dream-summoned troll then picks up your believing friend and crushes his skull in...
Regarding the apple scenario, if the dreamcatcher believes in the apple while he's eating it and until after its metabolised, the apple will fill him up. But if he eats it then forgets about it, it will disappear from his stomach.
And yes, the wound will remain. If someone is harmed by a dream-summmoned sword, it will leave a real wound. Even if they stop believing in it afterwards, the sword will no longer be able to harm them, but the wound will remain.

Ejection from the realm:
Essentially, if someone is ejected - normally by dying - they dont suffer any real penalties. The only drawback is that - like a nightmare - the Dreamwalker may have trouble falling asleep again, accellerated heart rate, thinking about the mission too much etc. And once they do fall back asleep, they waste even more time finding and re-entering the dream they were ejected from. In this time a lot can happen within the dream, especially if your opponent is a journeyman or above and can manipulate the flow of time within a dream.

Dreamcatchers:
Anyone can summon a Dreamwalker to a dreamcatcher, provided they know the correct procedure (I'll need to detail that as well) and that the dreamcatcher is within the Dreamwalker's Twilight Dreaming range.
Perhaps the Dreamcatchers within a temple of Kaimelea/Risthal are open portals for anyone who can Twilight Walk, regardless of the distance to their bodies, but they are confined within the Dreamcatcher, like a demon summoned into a pentagram.

Quote:
On the teleportation aspect, must the dreamcatcher that is set up be with a sleeper who is willing to accept the dreamwalker?
I actually intended this to be an assassination tool; you post a dreamcatcher to your victim, or get someone to secret a dreamcatcher near them, then move in on the victim while they sleep.
So no, the sleeper (or Dreamer as I call them) doesn't have to be willing to accept the Dreamwalker for them to appear.
If you've ever watched the TV series Supernatural, you'll know my inspiration for this particular aspect of Dreamwalking :P
A Dreamwalker can move between the Dreamcatchers within their range in complete freedom, using them as gates. You step into one Dreamcatcher where it appears in the Twilight Dream (maybe it's glowing within the Twilight Dream or something cool like that) and imagine your destination, and you appear there. Then you step out of the Dreamcatcher and walk/fly off etc.
BUT, if you are summoned to a Dreamcatcher by someone else, you are bound within that Dreamcatcher until the summoner decides to release you. You can only be summoned by having your real name called, and the summoner must have some sort of personal effect of yours, maybe an item of clothing, or a strand of hair or something. This means that the Dreamwalker has to be very careful with who they allow to summon them, as they will have complete control over the Dreamwalker.
As a random thought, perhaps if a lucid dreamer draws a Dreamcatcher within their dream, they can summon a Dreamwalker by calling their Dream-name. The Dreamwalker is not bound in place like they would be in the Twilight Dream, it would be more of a supernatural emergency beacon.

So, here's a few scenarios to explain what I mean.
Quote:
Sue explains to Joe that he can summon her into his Dreamcatcher so long as she is asleep. Joe won't be able to see her unless he is a dreamwalker/a mystic/someone good at meditation, but he will have her bound in place until he releases her. Sue gives Joe one of her socks so he has something of hers to summon her.
Joe summons Sue by calling her name while holding her sock. If he wants to release her, he throws the sock into the Dreamcatcher. When Sue touches her possession, the lock is broken and she can leave the Dreamcatcher.
Joe gets angry at Sue because of Mitch and summons her into a Dreamcatcher but refuses to let her go. Sue can only leave if either she manages to touch her sock, or the Dreamcatcher is broken/drawn wrong. In this way, she could be imprisoned for eras, leaving her body in stasis.
Perhaps the only way to escape such imprisonment is to 'commit suicide', forcing yourself to wake up. This naturally would not be a fun process, especially if you have nothing but your clothes and are standing within a barren circle. Slit your wrists with a fingernail? Try and beat your head in against the floor? Swallow your shirt so you can't breathe and suffocate to death?
Quote:
Mitch is in a dream, and is being chased by a monster. moving into hiding, Mitch draws a Dreamcatcher and calls for Sue. Sue doesn't come, as 'Sue' doesn't exist in the Dreamscape. So he calls for her Dream Guise, Sarah. Sarah is then summoned into Mitch's dream, but doesn't have to stay within the dreamcatcher and immediately runs off to kill the monster.
Keep the questions/comments coming! A bit more material and I'll do an edit factoring all this new info in
__________________
The weary feel my blessing and the Dark shall fear my might
For in a world of shadows,
I am theChild of Light.

"...You Rank, Gray-Skinned Codpiece! You sniveling, tear-streaked, coattail-grasping, orc-face!
You lumpish, cabbit-brained, daydream bully! You straw-limbed, gutless, sparkle-finger-wavin' Straylor!
” -igrainne
(Silly girl, she's just jealous that he's getting more action than her)
Quilantes Zil'aven is offline  
Old October 7, 2009, 08:21 AM   #9 (permalink)
Hero
 
Join Date: Jul 2009
Location: In Your Dreams
Posts: 1,334
Wealth Tier: Steel
Blog Entries: 10
Quilantes Zil'aven is a glorious SuperheroQuilantes Zil'aven is a glorious SuperheroQuilantes Zil'aven is a glorious SuperheroQuilantes Zil'aven is a glorious Superhero


Another point to consider:

I found this excerpt in the proposed write-up for Phedos.
Quote:
Of Magic and Dreams - While this tale it believed to be sensationalized, and indeed, created by romantics, the ties between Kaimelea and Phedos have never been clearly defined, and Church doctrines vaguely state that Kaimelea's abilities were simply granted by the All-Father, who ascended her to the position of a planetar after her demise.

A more embellished tale would state that the All-Father, during one of his surreptitious travels onto Trelore, fell in love with a Quel'anthasan Elf by the name of Kaimelea. It was known that she had a twin sister by the name of Risthal, who was deeply resentful of her elder sister's beauty and of Phedos's courtship that she killed her sister in an act of jealousy.

A distraught Phedos, determined not to let his lover die, took her form and infused it with powerful Aethernian magicks, elevating her to the status of a planetar where she slowly took over the embodiment of Dreams. Her followers, thus, were forever blessed with the touch of pure and raw Mystism, more powerful than the common Mystics could ever wield. He, on the other hand, was trapped in Risthal's realm for many Eras, unable to escape her agony and hatred as she crafted the Planes of Nightmare in her terrible fury, and it wasn't until thousands of Eras later was the Archon able to escape her realm by crafting a duplicate of himself to remain as Risthal's prison.

The tale went on to tell that the Phedos and Kaimelea even sired two children, the twins Divalat and Nivalas, personal messengers to She Who Opens the Eye.
The passage "Her followers, thus, were forever blessed with the touch of pure and raw Mystism, more powerful than the common Mystics could ever wield." caught my eye. Perhaps a tool that Dreamwalkers wield within the Dreamscape is being able to read the minds of Dreamers, learn their fears and loves so as to craft dreams and nightmares around them more effectively. Dreamwalkers would be immune from this - their Dream Guises giving them protection - but everyone else would have no way to hide their deepest terrors from a Twisted, or be made at peace by a Reverie that summons a deceased mother or grants a secret desire upon the Dreamer.
Naturally these mind-reading abilities would be powerless outside the Dreamscape, but I feel that the connections between Mysticism and Dreamwalking are too strong to be ignored. If it helps those that dislike the idea of trades and magic overlapping, it's not exactly magic what the Dreamwalkers are doing, just a skill granted to them by Kaimelea.
__________________
The weary feel my blessing and the Dark shall fear my might
For in a world of shadows,
I am theChild of Light.

"...You Rank, Gray-Skinned Codpiece! You sniveling, tear-streaked, coattail-grasping, orc-face!
You lumpish, cabbit-brained, daydream bully! You straw-limbed, gutless, sparkle-finger-wavin' Straylor!
” -igrainne
(Silly girl, she's just jealous that he's getting more action than her)
Quilantes Zil'aven is offline  
Old October 8, 2009, 03:09 AM   #10 (permalink)
Hero
 
Join Date: Jul 2009
Location: In Your Dreams
Posts: 1,334
Wealth Tier: Steel
Blog Entries: 10
Quilantes Zil'aven is a glorious SuperheroQuilantes Zil'aven is a glorious SuperheroQuilantes Zil'aven is a glorious SuperheroQuilantes Zil'aven is a glorious Superhero


Are there any more thoughts, opinions, comments or suggestions before I move onto the second draft?

Going once, twice, three times...
__________________
The weary feel my blessing and the Dark shall fear my might
For in a world of shadows,
I am theChild of Light.

"...You Rank, Gray-Skinned Codpiece! You sniveling, tear-streaked, coattail-grasping, orc-face!
You lumpish, cabbit-brained, daydream bully! You straw-limbed, gutless, sparkle-finger-wavin' Straylor!
” -igrainne
(Silly girl, she's just jealous that he's getting more action than her)
Quilantes Zil'aven is offline  
Old October 13, 2009, 12:29 AM   #11 (permalink)
Former Staff
 
Join Date: Jan 2009
Location: Fintagel & WF
Posts: 2,091
Blog Entries: 10
Ensnare is a benevolent AdventurerEnsnare is a benevolent Adventurer


Yes please! Go ahead onto the next one; I am going to save my comments for that draft because Trinity already touched on many things that I would have liked to ask, so I will see what you do with it before I rehash anything.

A couple of things that I will say though is that you do need to removed the coloring from this article as per the new rules setup by CD Nimh!

Also I would work on your formatting a bit as it the way you did bullet points is a bit messy, IMO. Try using [ indent ] and [ list ] to help you with your formatting. And if you have any questions on how to do that, please send them my way!

Good job and good luck, keep it up!
Ensnare is offline  
Old October 13, 2009, 12:31 AM   #12 (permalink)
Former Staff
 
Join Date: Jan 2009
Location: Fintagel & WF
Posts: 2,091
Blog Entries: 10
Ensnare is a benevolent AdventurerEnsnare is a benevolent Adventurer


Oh and please be sure to include links to previous drafts (including this one and your rough draft) at the top of your next draft as well include the draft number (like you did on this one) in the title. This just allows for easy reference for anyone (like me!) reading your articles to see what has changed and whatnot!
Ensnare is offline  
Old October 13, 2009, 12:04 PM   #13 (permalink)
Hero
 
Join Date: Jul 2009
Location: In Your Dreams
Posts: 1,334
Wealth Tier: Steel
Blog Entries: 10
Quilantes Zil'aven is a glorious SuperheroQuilantes Zil'aven is a glorious SuperheroQuilantes Zil'aven is a glorious SuperheroQuilantes Zil'aven is a glorious Superhero


well, draft two WAS finished. When I pressed [post] the fething page froze up.

No backup.

Allow me a day to rampage and sulk before retyping it :<
__________________
The weary feel my blessing and the Dark shall fear my might
For in a world of shadows,
I am theChild of Light.

"...You Rank, Gray-Skinned Codpiece! You sniveling, tear-streaked, coattail-grasping, orc-face!
You lumpish, cabbit-brained, daydream bully! You straw-limbed, gutless, sparkle-finger-wavin' Straylor!
” -igrainne
(Silly girl, she's just jealous that he's getting more action than her)
Quilantes Zil'aven is offline  
Old October 22, 2009, 10:33 AM   #14 (permalink)
Hero
 
Join Date: Jul 2009
Location: In Your Dreams
Posts: 1,334
Wealth Tier: Steel
Blog Entries: 10
Quilantes Zil'aven is a glorious SuperheroQuilantes Zil'aven is a glorious SuperheroQuilantes Zil'aven is a glorious SuperheroQuilantes Zil'aven is a glorious Superhero


http://www.aelyria.com/forums/trades...ml#post1469412

Aaaand it's up! I was 'Select All - Copy'ing every time I clicked away from the screen, just in case :P Opinions puh'leaze!
__________________
The weary feel my blessing and the Dark shall fear my might
For in a world of shadows,
I am theChild of Light.

"...You Rank, Gray-Skinned Codpiece! You sniveling, tear-streaked, coattail-grasping, orc-face!
You lumpish, cabbit-brained, daydream bully! You straw-limbed, gutless, sparkle-finger-wavin' Straylor!
” -igrainne
(Silly girl, she's just jealous that he's getting more action than her)
Quilantes Zil'aven is offline  
 

Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -5. The time now is 11:58 PM.


 
 
Terms of Use :: Feedback

Aelyria ™ Version 3.4.0
Copyright © 1989-2017 Play by Post LLC. All Rights Reserved.
Aelyria ® is a Registered Trademark of Play by Post LLC.
Created by Juan Gonzalez and People Like You.