#1  
Druidism
 


In Arcana, Druidism is regarded as Nature Magic. Druids invoke their worldly power from the Essence of Nature to mend wounds, purge disease, and confront poison. Commanding the forces of nature against their foes, Druids can change shape and unleash nature's fury and the unbridled temper of weather.

For a more extensive explanation, see The Treatise on Druidism by Mistress Skay Ravendi of the Nexus Prime Rainbow Towers.

 
Contents

Spells

Initiate

Bark Skin
Befriend Animal
Create Water
Detect
Globe of Fireflies
Growth
Heal
Forest Calm
Panic Animal
Pollen

Apprentice

Ally with Animal
Entwine
Gust of Wind
Obscurement
Purify
Rock Skin
Tree Form
Trip
Warp Wood

Adept

Animal Form
Animal Skin
Aura Sight
Blinding Eyes
Camouflage
Creep
Night Sight
Paralyze
Spikes
Swarm
Temporal Rain
Transience

Master

Banish Summoned
Chloroplast
Nature's Cure
Nature's Path
Nature's Sentinel
Serpent Source
Storm
Summon Treant
Whirlwind

Archmage

Arch Regeneration
Blizzard
Call of Carmelya
Guise
Pass
Treant Protector
Quake
Volcanic Onslaught


Contributors: Duvel, Kaelon
Created by Straylor Leonard, February 8, 2008 at 03:42 AM
Last edited by Duvel, April 2, 2008 at 06:33 AM
0 Comments , 812 Views
 


Article Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

Forum Jump


All times are GMT -5. The time now is 01:41 AM.


 
 

Terms of Use :: Feedback :: Be a Mod

Play by Post ™ Version 3.0.6
Copyright © 1989-2008 Play by Post LLC. All Rights Reserved.
Aelyria ® is a Registered Trademark of Play by Post LLC.