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Old January 2, 2015, 06:45 PM   #1
Rhystlin
Hero
 
Join Date: Dec 2014
Location: Arium
Posts: 1,441
Wealth Tier: Steel
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Rhystlin D'Arnalda


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RHYSTLIN D'ARNALDA

TABLE OF CONTENTS

Basic Information

2
Player Back Story

3
Player Roleplayed History

4
Equipment Catalog

5
Ledger

6
Skills and Experience

7
Relationships

8
Approved NPCs

9
Timeline

10-11




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Old January 2, 2015, 09:07 PM   #2
Rhystlin
Hero
 
Join Date: Dec 2014
Location: Arium
Posts: 1,441
Wealth Tier: Steel
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Basic Information


The Mercenary

Rhystlin is a half-elven spellsword who serves as a vassal for the current Governor of Arium. Despite an unassuming stature and humble nature, she serves as a captain to a growing group of mercenaries with whom she hopes to shape the future of these lands.
Hunter's physique. Although she stands at only 5'4, Rhystlin has the lithe musculature and tan complexion of a woman who spends many of her days outdoors. Her dark, coffee-brown hair can grow to as far as the small of her back, and when unbound, tapers into gentle waves toward the bottom. Her eyes, slightly more rounded than those of her elven peers, are a hazel that can at times be described as blue, others brown or gray.
Identifying marks. A tattoo of a dragonlich is curled about her right arm, but much of it has been damaged by a series of scars resembling a strange form of arcanic writing.
Idealist at heart. Having experienced enough heartache and fear, and having been inspired enough by her foster father's deeds to want to better the lives of those around her, Rhystlin hopes that one day she has the means to improve the lives of those who need it most. She has been raised to


believe that sometimes those who can fight are the ones who must, on behalf of those not gifted with that power - and thus, responsibility.
Soldier by nature. Rhystlin was raised on the foundations of hard work and simplicity. Her home was free of ornamentation, save for the wooden pieces that had been carved and shaped by her foster father. They hunted and grew much of what they ate, and Rhystlin worked through many thankless jobs as stablehand or errand runner to help lighten the burden. Work ethic is something this young half-elf is never lacking for, albeit at the cost of never having found it easy to make friends.

HALF-ELVEN SPELLSWORD
Rhystlin Sabriel D'Arnalda
Race Half Medonian Human, Half Medonian Elf
Age 53 ordinations, early adult
Birth-brightening 55th of Aperitus, Aslanica
Origin Somewhere in the Refuge of Medonia
Home city Nexus Prime

Aliases Rhys(t), Rhystlin Farsteel, Dragon, Mother to the Guardians of the Breach

Searing Secrets. Arcanic scars litter Rhystlin's right arm after having touched with the Almarian artifact. Should she come in contact with someone or something, the scars may randomly (and painfully) shape themselves to form a secret about that person or object. (A Return to the City of Gleaming Light)

Persuasion. Due to exposure to a burst of gas emitted from an organ xetan construct, Rhystlin puts off faint, non-odorous pheromone that makes people around her more likely to cooperate with or listen to her. (To Riparia or Bust)

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Old January 2, 2015, 10:51 PM   #3
Rhystlin
Hero
 
Join Date: Dec 2014
Location: Arium
Posts: 1,441
Wealth Tier: Steel
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Back Story



The Forgotten Girl

Rhystlin was born on a misty evening on a roadside somewhere in the refuge of Medonia. Her mother was an elven archaeologist and mage known as Almaria, her father a charismatic mercenary named Araben. Rhystlin would grow to know very little of her parents, however, a circumstance of ill fortune and dark secrets...
A descendance from adventure. Almaria was a bookish researcher for Nexus Prime's most prominent univerisity, known despite her younger age for her unearthing of some of the most intriguing artifacts of her time. One particular venture into ruins long unknown came with the support of a freelance mercenary company, among them the two childhood friends Araben D'Arnalda and Myach Farsteel.
Lasting bonds, lasting heartache. Both Myach and Araben would come to love Almaria over time. So strongly had she bonded with the two that she joined their sellsword company for a time, lending her skills in magic and her fascination for the unknown.


Yet it was Myach's feelings who would in time prove unrequited - or perhaps unknown, given his quieter and humbler nature - because after many years of this companionship Almaria expressed her affections for the more outgoing and charming Araben. Eventually, the two parted ways with Myach to forge their own life together.
When it rains... Myach would not see much of the two again for some time to come. They traveled often, caught up in the passion of their work and the chaos of adventure, while Myach's grounded and practical attitude kept him through more consistent, more predictable paces. But that comfortable routine would change when Araben showed up on a stormy afternoon, a babe swaddled in his arms. In a whirlwind of events that had left both men with little time to grieve, Almaria had given birth - and then taken ill and died.
A beggining, where there was an end. Unable to cope with the loss, Araben left the child with Myach to care for. There in Nexus Prime, the city of his birth, the mercenary retired from the sword and took up the adze in its stead. His craftsmanship, adaptability, and open heart would earn Rhystlin an education, a mentor, a full belly and a home, and the love of a father - if not by blood. The visits from Araben were little more than infrequent, perhaps even obligatory fancies, but to Rhystlin, Myach's presence was a constant and comforting thing in a maelstrom of uncertainty.
Like father, like daughter. Today, Rhystlin has proven to be headstrong but diligent, passionately driven like her mother and idealistic like her father. But most of all she has taken after Myach - compassionate, hard-working, and humble - with a mind for bettering the lives of others and a heart that yearns to see the world. No matter how much he'd grown to love her as if she was his very own, Myach knew that it was only a matter of time before she began to spread her wings.


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Old January 2, 2015, 11:08 PM   #4
Rhystlin
Hero
 
Join Date: Dec 2014
Location: Arium
Posts: 1,441
Wealth Tier: Steel
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RPed History



The Tale Beyond

Rhystlin's journey began in earnest in Era XXII, Post Fractum.
Meeting the governor of Arium. After too long a period of restlessness, the young woman finally resolved to enroll in the arcana curriculum at the Rainbow Towers, a university she knew her mother to have attended and worked for. There she met the governor of Arium, Faust Kitrye'veresi, who graciously took her under his wing and taught her the fundamentals of sorcery. Seeing some potential in the woman and her ideals, he later took her under his service as well, and Rhystlin, who knew the man as a war hero to more than just her own country, was more than willing to rise up to the task.
The Farsteel Contingent. After many travels across the empire, Rhystlin had recruited a number of people who were interested in finding a way to live in the war-torn remains of the xetan war, as well as those who wanted to help others do the same. Under Faust's sponsorship and support, they were able to secure several townships in Arium that had been devastated during the fighting. One such town, once known for the bounties its fertile soils provided, became the foundation from which the Farsteel Contingent's headquarters would be born.
The City of Gleaming Light. Nearing the end of that season, Rhystlin joined a mercenary caravan sent out by the Rainbow Towers to determine the state of Mystique, a city that had also been affected by the war - albeit to far more disastrous effect. What she and her companions found there was beyond anything she could have expected, however - because there, at the heart of the city, remained an artifact that her own parents had uncovered eras before.
The Almarian Artifact. One of the survivors of Mystique claimed that those who came into contact with the artifact were changed from that moment on. Believing this to have been the beginning of her familial woes, Rhystlin attempted to open the box it was held within, intent on destroying it. What she managed to do instead was unleash a terrible and otherworldly power, one that - for seemingly the briefest of moments - tore reality asunder.
Scarred forever. Whatever Rhystlin and her companions had done, terrible scars had been burned into the earth, and so too had they been left upon her skin. And in those final moments, just as she thought her mind would collapse beneath the weight of that "otherness" they had delved into before finding themselves again, a single whisper - a single pattern within the scars littering her skin - promised her that her mother was still very much alive.
To be continued...



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Old January 2, 2015, 11:16 PM   #5
Rhystlin
Hero
 
Join Date: Dec 2014
Location: Arium
Posts: 1,441
Wealth Tier: Steel
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Equipment Catalog


EQUIPMENT CATALOG


ADVENTURING GEAR

Item
Origin
Description

Ardentium shortsword
"Inside the box was a beautifully-crafted short sword. Its pommel was a dragon’s claw clutching a flawless amethyst; its crossguard was a pair of sleek dragon’s wings. The letters “RD” were masterfully etched into the handle. Most noticeable of all, however, was the blade itself, a rare silvery-white alloy that sparkled like a sea of diamonds."

Steel swordbreaker dagger
A dagger with large, deep serrations along one side of the blade, resembling the barbed teeth of a comb. Designed to entrap an opponent's blade, allowing a variety of follow-up techniques. The pommel is made of "fire glass", a rare material shaped by the master glassblower Iseult Fleursdotter.

Plain steel knife
Assumed from wealth tier
A basic utility knife.

Plain shortbow w/ arrows
Starter weapon
A bow with a smaller draw length that allows the user to fire arrows faster. Lightweight and effective in tight spaces, at the expense of accuracy and force of impact.

Leather armor with steel accents
Standard issue gear from Faust
Mostly leather, with steel reinforcement that favors the wearer's dominant side.

Full fur cloak
A full fur cloak of a rich brown, meant to protect the wearer during the harsh Arium winters. White wolf fur covers the shoulders and lines the hood.

Blue fur saddle blanket
A saddle blanket of a naturally rich and patterned blue. Made from the fur of the deadly natchkatze.

4 pouches of smoke powder
Generates a cloud of smoke meant to obscure and confuse.

Bottle of Everlight
An alchemical substance that gives off a constant green glow to illuminate dark spaces.

Night vision elixir
Allows the user to see in the dark. Single use.


LOOT AND OTHER BELONGINGS

Citizenship Visa
Starter item
Shows proof of citizenship within the Aelyrian Empire.

2 broken gears
Goblin-made weapons.

2 Natchkatze pelts
A naturally vibrant and patterned blue.

Star of Kaldira
"[...]one of the highest honors that could be given out, said to be higher than all other military and civic honors. Normally it was awarded to citizens who had defended the Empire with their lives repeatedly, or had saved the life of the Emperor, or who had uncovered treason and maintained the integrity of the Aelyrian Empire." Granted for her efforts in rescuing Arctic de Ioannes.

Living art
A miniature tree and various types of flowers significant to Rhystlin, all shaped by the loving hands of an aging Kemite.

Silver dragonlich pin
A pin meant to signify that the wearer represents the lord Faust Kitrye'veresi.

Leather choker
Starter heirloom
A slim leather choker with a green stone that settles at the hollow of the neck. Belonged to her mother.



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Old January 4, 2015, 02:21 PM   #6
Rhystlin
Hero
 
Join Date: Dec 2014
Location: Arium
Posts: 1,441
Wealth Tier: Steel
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Ledger


LEDGER


SEASONAL INCOME

Wealth Level
Season
Description

Copper (Business)
Summer Era XXII - Current
Mercenary captain of the Farsteel Contingent. Base of operations in Mileswick, Arium, supplied with basic equipment by Faust Kitrye'veresi.

Steel
Winter Era XXII - Current
Vassal to Faust / House Kitrye'veresi. Carries out orders as given, and also seeks the support of those who share similar ideals in order to grow the Governor's support and power in Arium.

Copper
Winter Era XXII
Stablehand at Windsteed Farm in Nexus Prime



OTHER INCOME AND EXPENDITURES

Gain/Loss
Season
Description

- Sterling
Spring Era XXII
Entry fee for participating in combat in the Dragon Warrior Fighting Pits

- Sterling
Spring Era XXII

- Sterling
Spring Era XXII

+ Sterling
Spring Era XXII
Identified the source of warehouse thefts.

+ Steel
Summer Era XXII
Obtained prisoner's scalps while on Terramarique.

+ "Significant"
Summer Era XXII
Investigated a situation with the undead in Arkdun.

+ Steel
Summer Era XXII
Rescued a number of ancients, including Arctic.

+ Sterling
Autumn Era XXII

+ Sterling
Winter Era XXII
Escorted Janice Etchev from Nexus Prime to Dasmia.

[/div2][/div2]

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Old January 4, 2015, 02:31 PM   #7
Rhystlin
Hero
 
Join Date: Dec 2014
Location: Arium
Posts: 1,441
Wealth Tier: Steel
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Skills and Experience


The Student

Bladed Weapons. Rhystlin utilizes a balletic fighting style focused on reflexive counterattacks, swift footwork, and deft maneuvering around the battlefield. Its goal is to avoid heavy blows and to target weaknesses. It is also meant to maximize sorcery's maneuverability and destructive force, allowing the combatant to manipulate an opponent's positioning - and then to take advantage of it with close-quarters burst damage. The style functions well with both single and ambidextrous weapon use; Rhystlin will sometimes couple the short sword in her main hand with a sword-breaker dagger for parrying, trapping, or disarming of enemy blades. The combatant is like a dancer, ever fluid and often in motion.
Sorcery. A style of arcana meant to shine in the thick of battle. It has many purposes, including maneuverability through teleports; allowing the practitioner to get in close using deflect and barrier spells; the utilization of heavy burst damage especially in close quarters; and as an accessory to single-handed bladed combat with the use of off-hand shields. Spells work towards a goal of manipulating, confusing, and impeding opponents - The purpose is to place the combatant in the most advantageous position possible - or to force the opponent into the opposite. This exploitation allows the combatant to anticipate and take advantage of the opponent's situation on the battlefield.
Example spells for this purpose include enemy stuns, teleports for positioning and evasion, short-range opponent summons, shields, projectile deflection, close-range force bolts, and telekineses for manipulating enemy footing, clothing, or weapons. The focus is on using mainly lower-level skills to maintain the longevity of mana/vis during combat and to avoid overtaxing the combatant's concentration.

SKILL OVERVIEW
Combat stats and lore details
Survival Tracking, hunting, etc. in Arium
Riding Horseback
First Aid Basic

BLADED
L3(+18)
SORCERY
L3(+13)
BOW
L2(+6)
WOODWORK
L1(+2)
Medonia Flora/Fauna Granted by GM Crimson
Undead Lore Increased ability in combat vs. undead.
Arkdün Rep Positive reputation with Arkdüni constabulary. GD Mimesis

Bladed Experience. Includes starting experience in short swords (+2).
(+2) Short Sword reallocated from lore thread on horseback riding. CD Nimh
(+1) Short Sword from training Sprall. GM Indefinite
(+1) Short Sword for fighting Xetan soldiers while investigating Riparia. GM Indefinite
(+1) Short Sword for defending herself while exploring Alpsbourg with Ylva. GM Indefinite
(+1) Short Sword for fighting goblins on Terramarique. GM Crimson
(+1) Short Sword for fighting Xetan thralls while investigating the Jade Mines of Zinn'sunn. GM Crimson
(+2) Short Sword for clearing an infested city of Xet. GM Indefinite
(+1) Short Sword from fighting bandits holed up in Castellian Keep. GM Crimson
(+1) Sword, Dagger from defending the shores from foreign pirates. GM Indefinite
(+1) Sword, Dagger from taking part in colosseum combat against Vaishen Vadei. GD Charybdis
(+1) Short Sword from clearing one of Arkdün's quarters of undead. GD Mimesis
(+1) Short Sword for protecting refugees on their trek from Arium to Moonstone. GM Indefinite
Sorcery Experience. First learned when apprenticing under Faust in Arium, (+2). GM Indefinite.
(+1) from a professor at the Rainbow Towers. GM Indefinite
(+1) from catching a group of burglars. GM Indefinite
(+1) for fighting off an orc. GM Indefinite
(+1) for hunting Natchkatze. GM Indefinite
(+1) for teaching Aerys. GM Indefinite
(+1) from clearing undead out of Arkdün. GD Mimesis


Bowed Weapons. First taught by friend and Rhaghrnd companion, Ylva (+2), GM Indefinite.


Thrown Weapons. First taught by friend and mercenary companion, Diamea (+2), GM Mimesis.

Woodworking Experience. First taught by craftswoman Hay'aan Malinconico (+2), GM Mimesis.


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Old January 8, 2015, 03:57 PM   #8
Rhystlin
Hero
 
Join Date: Dec 2014
Location: Arium
Posts: 1,441
Wealth Tier: Steel
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Relationships


The Ties that Bind Us

ARABEN D'ARNALDA

FATHER, ALIVE
Human warrior, swordsman, mercenary. Ex military. Transferred Rhystlin's care to an old friend, Myach, shortly after his wife's death. Saw his child inconsistently every so many eras.


ALMARIA D'ARNALDA

MOTHER, [THOUGHT] DECEASED
Elven sorceress, archaeologist, researcher, and traveler. Died of illness when Rhystlin was only a child. Was known to be incredibly intelligent and to have a thrill for new discoveries.


MYACH FARSTEEL

GODFATHER, ALIVE
3/4 human, 1/4 elf. Ex mercenary, swordsman, bowman, tracker. Currently a woodworker. Raised Rhystlin in Nexus Prime, the city where he was born.


ALTAIR TIREL

CHILDHOOD FRIEND, ALIVE
Member of the Nexus Prime city guard. During their earlier years, Altair and Rhystlin became romantically involved. As a human, however, Altair aged more rapidly than Rhystlin - something she didn't consider fully until she saw the same in both her father and foster father. Realizing that loving a human meant time was fleeting between them, Rhystlin broke things off with Altair, but the impact of losing her closest friend has been more difficult than she would care to admit.
FAUST KITRYE'VERESI

COMMANDER, ALIVE
Governor of Arium. Took Rhystlin under his wing for a time and then employed her under his service. A figure of great respect to Rhystlin due to his status as a war hero, despite the misgivings of other political figures in her province. The half elf believes in, and is loyal to, the Governor's mission to improve Arium and to maintain his power there.


VIRHYLA CHERHC

FRIEND, ALIVE
Rhagrhnd huntress. Taught Rhystlin to use a bow and helped her improve her tracking/hunting skills. After growing accustomed to one another's presense, they hunted together often, especially in search of particular dangerous or exotic beasts. Rhystlin greatly respects Ylva's abilities and sharp wit.
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Old April 18, 2015, 02:42 PM   #9
Rhystlin
Hero
 
Join Date: Dec 2014
Location: Arium
Posts: 1,441
Wealth Tier: Steel
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Approved NPCs


NPCs
VINCENT
Tactician

Skills: L2 Swordsmanship, L1 Unarmed
Approver: GM Indefinite

A survivor by nature, speaks little and observes much. Used to operate on a job-by-job basis, so his relationship the Farsteel Contingent (and working with others in general) is unfamiliar territory.


FREYDIS
Berserker

Skills: L1 Battleaxe
Approver: GM Indefinite

Freydis originates from the far north of the Empire, and until joining the Contingent, simply wandered from job to job looking for things to fight. She consumes a type of mushroom to give herself an edge of power and ferocity in battle.


JERIK
Medic

Skills: L2 Healing, L1 Unarmed
Approver: GM Indefinite

Jerik's top priority is to keep people alive, which leaves his bedside manner somewhat lacking - but he's saved many lives on the battlefield, and as such, has earned the comraderie of his peers.


OPHELOS
Warrior

Skills: L1 Sword (Falcata Delus)
Approver: GD Nimh

Out-going, easy-mannered, talkative. Hails from Eunesia. Thrives on adventure and being the center of attention. Young man - around seventeen years old - who got his first taste of war in the navy but left to fight on the mainland in the Xetan wars. Has a scar on his face from the fighting.
SHANNON
Warrior

Skills: L2 Short Sword
Approver: GD Nimh

Redheaded woman, middle-aged, with gray in her hair. Scars on her face from combat. She fought with the legion before leaving to fight for hire alongside her nephew Trey to keep an eye on him. She has a wry sense of humor that often confronts the obvious, trying to make it funny rather than hurtful. She's a little slower than she used to be but solid in a fight.


TREY
Warrior??

Skills: L1 Long Sword
Approver: GD Nimh

Blonde young man injured in the Xetan wars. Potentially crippled, he walks with a crutch. He is highly conscious of the injury and his new inability to fight for himself. Shannon is his aunt. He's eager to prove himself useful, though, and demonstrate that while he's cripple, he is not a waste of space.


OTHER
Qty
Skill
Approval
1
L1 Swordsmen
2
L1 Pikemen
2
L1 Crossbowmen



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Old December 19, 2015, 02:09 PM   #10
Rhystlin
Hero
 
Join Date: Dec 2014
Location: Arium
Posts: 1,441
Wealth Tier: Steel
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Timeline, Pt. 1

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Old July 6, 2019, 05:28 PM   #11
Rhystlin
Hero
 
Join Date: Dec 2014
Location: Arium
Posts: 1,441
Wealth Tier: Steel
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Soldier

ERA XXII, CONT.
Season/Locale
Description

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