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Skills Primer
Skills Primer
Knowledge, Skills, and Abilities
Published by Kaelon
February 4, 2008
Dagger Skills Primer

Acquiring Knowledge

There is much to be known in the world of Aelyria, and depending upon your character's background, he or she may already know some of it. Persons who grow up around cities and towns benefit from public education; children attend a Grammaticus, where they learn to read, write, and reason. Usually, children also learn a second language. Afterwards, young adults attend Schola, where they study history and literature, so that once they venture out in the world, they have a solid grasp of the story of their people and their kingdom.

Characters in Aelyria start out with this basic education, and so to increase what it is that they know, they will have to acquire knowledge. Knowledge can be obtained in a variety of ways: from reading in libraries to searching for relics. Most cities have a Universitas, an institution dedicated to academic pursuit. Characters may require knowledge in order to perform certain tasks; for example, to understand the origin of items, a character may want to study archaeology; to be able to command soldiers in war, an adventurer may need to attend a military academy. Lore identifies what your character knows, and is helpful in determining what would be a realistic reaction for your character when encountering the random challenges and obstacles they face.

There is never a limit to what your character can know. However, there are certain reasonable limits as to what your character is skilled at doing.


Combat

Citizens and adventurers enter Aelyria with a fundamental ability to defend themselves modestly. However, against the foes and beasts of the world, this tends to be rather futile. So to be able to successfully defeat monsters, a character must be trained in the art of combat. Guilds and armies, militia and societies readily accept and train recruits in the use of various weapons, and acquiring the skills to use these weapons is necessary in order to engage in armed combat. Sometimes, unarmed combat as well can be an effective discipline against the dangers of the world.

Visit the Combat FAQ for more.
Learn about Combat.

Magic

All characters in Aelyria are born "bound", that is, without the ability to perceive or use magic. In order to learn magic, cast spells, and grow as mages, they must first be "unbound". Skilled mages and wizards have the ability to unbind people, but because there is nothing more dangerous than an untrained wizard, often only unbind a character with a commitment of learning. Great academies of magic span the world, teaching characters how to cast spells. Finding these teachers, gaining their trust, and pursuing studies diligently will open the corridors of power for your character.

Visit the Magic FAQ for more.
Learn about Arcana.


Trades

Artisans and craftsmen throughout the world hone and perfect their skills at producing items of their handiwork. Characters in Aelyria often aspire to learn how to perform these trade skills to create products of value and power; ordinarily, an aspiring tradesman will first undergo an apprenticeship to learn the basics of his craft, and then afterwards head out into the world to make a living for himself, returning only when he is ready to claim mastery over the trade. Merchants and businessmen often rely upon the crafters that inhabit the realms, and embarking on creating these items and mastering these trades is often very beneficial.

Visit the Trades FAQ for more.
Learn about Trades.


The three types of skills -- Combat, Magic, and Trades -- are both learned and practiced, and when they are used and trained, the practitioner progresses in proficiency. In Aelyria, there are five levels of proficiency across the skills:

LevelCombatMagicTrade
1BasicInitiateNovice
2VeteranApprenticeApprentice
3EliteAdeptJourneyman
4MasterMasterMaster
5GrandmasterArchmageGrandmaster

These titles are generally acknowledged to be the public recognition of a person's accomplishment in the skill, but some skills may have specialized titles more reflective of the skill's history, culture, and tradition.

Training and Practice

There are two steps to progressing through the levels of proficiency: first, learning the essentials (both theory and abilities) of the skill; and, secondly, practicing the abilities. Together, both training and practicing, can yield experience (see below). Practitioners of a craft can usually teach others the theory and abilities behind their skillset, but the student must put those ideas into practice in order to get the benefit of progression. Additionally, some skills - such as Magic, and some specialized combat skills and complex trade skills - may have limitations on how much one can teach at certain proficiencies. The general rule of thumb is that a person can teach another person any ideas or theories up to one level below their own level of proficiency in the skill.

Experience

In order to advance through proficiencies, a character must obtain experience. Experience is acquired first by learning the skill, and then by applying the skill through practice and use. Threads in which these skills, once learned, are applied, can be awarded experience by a game master. Experience is awarded as experience points, these points are specific to the specific skill being learned and applied, and as your character collects experience points, he or she may advance and progress through proficiency levels for that particular skill. Moderators can award experience and are asked to follow this basic guideline:
1 Point. Standard Progression, requiring at least Ten (10) Posts contributing towards acquisition of knowledge, skills, and abilities for the proficiency.

2 Points. Phenomenal Progression, requiring at least Twenty Five (25) Posts contributing towards acquisition of knowledge, skills, and abilities over the course of a season; or, alternatively, at least Ten (10) Posts of considerable creative ingenuity setting a high standard for proficiency.

3 Points. Epic Progression, a Masterpiece, unique in Aelyria's history, or, awarded as a recognition of a Feat of Heroism or Exploit of Villainy without parallel in recent times.
While some learning and practicing the skill can often only yield one point for significant progress, earning two points is a matter of routinely focusing on that skill over the course of weeks and months for the character. Characters that use their skill for profession and profit, as in working at a shop or teaching at an academy, consistently over the course of a season, may get on-the-job experience of one point (normal work) or two points (decisive impact on others). Throughout your character's adventures, there may be an exceptional moment when he or she reaches a breakthrough and is able to accomplish great things with what he or she has learned; such a breakthrough is worth three points. As a character acquires these points and they accumulate, he or she may be able to advance and progress to the next level of proficiency. This is commonly called a "Level Up Thread".

Leveling Up

An adventure or encounter, testing your character's skills and abilities, as acquired and practiced, is a pivotal moment on the career of your creation. If he or she is successful in overcoming the challenges and risks, your adventurer will be awarded additional bonus experience for the encounter (anywhere betwen one and three points), and may be awarded the promotion by a game master. Your character must first have the prerequisite number of experience points after successfully completing a Level Up thread.

LevelTotal Exp
12
26
312
424
536

Skills take time to learn, and even after an adventurer uses a skill, either through practice or training, learning from the application of that skill also takes time. While a few weeks may be all that is required to unlock one's potential, it may take years of learning and practice before a practitioner can master his skills. Often times, a lifetime of dedication to a single art is required for a person to achieve a fifth level proficiency, and the discipline and focus required are not always for everyone. If a character stops practicing his or her craft, whether through player inactivity or the character no longer embarking in those sorts of pursuits, then it is possible that a game master may subtract experience points, to reflect a depreciation or loss of talent. This is called "rustification", and if severe enough, could result in your character de-leveling to a lower level of proficiency.


Arms
Time
Arcana
Time
Trade
Time
Basic One Cycle Initiate One Cycle Novice One Cycle
Veteran One Month Apprentice One Month Apprentice One Month
Elite Two Months Adept Three Months Journeyman Two Months
Master Three Months Master Six Months Master Three Months
Grandmaster Six Months Archmage Twelve Months Grandmaster Six Months

Level 1 through Level 3 threads can be moderated by any moderator, a peer moderator, or via self-moderation. Level 4 threads can be moderated by Game Masters, Assistant Game Masters or Peer Moderators with permission from The Directorate via The Help Desk. Level 5 threads require Game Masters or Game Directorate Moderation due to the intense level and caliber of roleplay often required. These threads can only be ran via permission from The Directorate via The Help Desk.


Skill Limits

Most characters have certain basic limits as to how much they are capable of being skilled at doing. These Skill Limits require tough choices by players to decide in what their characters will specialize. The limitations also reflect the reality that citizens and adventurers have a limited amount of focus and discipline, and as a consequence, they have natural limitations to how far and how quickly they can progress. Characters seeking to progress in their skills are free to learn and practice two separate skills at the same time. Additionally, characters have certain paths they can take when embarking on acquiring skills and abilities.

The Path of Focus. Highly disciplined individuals with a singular goal can pursue a primary skill up to the Fifth Level of Proficiency, two secondary skills up to the Third Level of Proficiency, and an unlimited number of tertiary skills up to the Second Level of Proficiency.

The Path of Balance. Persons who are attuned to their surroundings and strive for harmony can pursue two primary skills up to the Fourth Level of Proficiency, three secondary skills up to the Third Level of Proficiency, and an unlimited number of tertiary skills up to the Second Level of Proficiency.


Abilities

Once your character has learned a skill, he or she may be able to execute special abilities with those skills. Often times, it is through the training and practicing of these abilities that one acquires experience in order to advance and progress to higher levels of proficiency with those skills. For more information, please consult the corresponding primer.

A Primer to Combat
A Primer to Magic
A Primer to Trades
Tutorial Tools

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Academy of Magic

Institute of Higher Arcane Learning
  #1  
By Sonya on February 23, 2008, 11:55 PM
From the 'A Primer to Combat', the levels of combat are changed to:
  • Basic
  • Veteran (instead of Advanced)
  • Elite (instead of Expert)
  • Master
  • Grandmaster
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  #2  
By Kaelon on February 27, 2008, 07:26 PM
Quote:
Originally Posted by Sonya View Post
From the 'A Primer to Combat', the levels of combat are changed to:
  • Basic
  • Veteran (instead of Advanced)
  • Elite (instead of Expert)
  • Master
  • Grandmaster
Thanks, Sonya. Fixed.
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  #3  
By Iseult Fluersdotter on March 22, 2008, 11:37 AM
I noticed something was missing - the length of time it takes to train at each level. Was this placed somewhere else?? Or am I missing something? *digs about*

It touches on it briefly in the "Leveling up" section, but it's kind of vague...
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  #4  
By Straylor Leonard on April 4, 2008, 01:34 PM
Wasn't there a general 'time it takes to complete training level' table missing too?
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  #5  
By S'Lon on April 30, 2008, 12:38 PM
Quote:
Your character must first have the prerequisite number of experience points before attempting a Level Up thread.
This does not read properly. Taking this at face value and the table below it in the levelling up section, you would need 2 XP before you were able to take the level up thread to become level 1. Unless things have changed drastically this is not correct and the wording should be amended accordingly.
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  #6  
By Duvel on May 2, 2008, 01:25 PM
The special Arcana restrictions should be added as well.
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  #7  
By Harvengure on June 12, 2008, 09:43 PM
This having just been discussed in the chat room. As far as Juan is concerned, a hedgemage can have a level 5 skill in something other then arcana. So the popular idea that a 3/3 arcana skill equals a lvl 5 arcana skill and thusly forces you into the path of focus....this is wrong. Just thought I'd add that here until the primer got changed, if it does.
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  #8  
By Duvel on June 13, 2008, 05:26 AM
I have a HD ticket on the matter
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  #9  
By Bruce on June 18, 2008, 10:22 AM
Just to clear a doubt that is in my mind for a long time:

The Path of Focus states that the limit is 5/3/3 and level 2 unlimited, and the Path of Balance is 4/4/3/3 and level 2 unlimited. Will it not be more logical if the Path of Focus is 5/3/3/3 and level 2 unlimited, and the Path of Balance is 4/4/3/3 and level 2 unlimited, or Will it not be more logical if the Path of Focus is 5/3/3 and level 2 unlimited, and the Path of Balance is 4/4/3 and level 2 unlimited, having the same number of slots for skills level 3 and above. Otherwise, it seemed to me that the Path of Balance is more attractive as compared to the Path of Focus.
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  #10  
By Straylor Leonard on June 25, 2008, 09:19 PM
The table with 'required training times' is back! Great!
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  #11  
By Eir'helm Mithania on July 17, 2008, 10:13 AM
Silly question a few of us were discussing.

"Your character must first have the prerequisite number of experience points before attempting a Level Up thread."

So, to start basic sorcery I need to have two points in using sorcery all ready? Er... how does that work? Wouldn't it be wiser to say that including the level up/training thread a person needs to have this many points? So, the numbers in the table would be 0, 4, 10, 22,34?
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  #12  
By Nimh on July 17, 2008, 10:28 AM
The way it has always worked in the past is that you need at least two points BELOW the listed number.

So...you're right. 0, 4, 10, 22, 34

A lot of language and what not got changed when Juan rewrote this. It doesn't really make sense when you have to consider that level 1, you wouldn't have any experience. But from everything I know as a PC and a mod, you need two points just below the required experience.
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  #13  
By Duvel on July 18, 2008, 06:13 AM
The 2 xp you get from the thread counts towards the required xp I'm currently applying to get the wording changed, but it seems to be taking some time.
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  #14  
By Straylor Leonard on July 18, 2008, 12:38 PM
Yeah, that's confusing
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