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Old November 5, 2007, 01:32 PM   #1 (permalink)
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Scroll [Location] Ire City Defenses

The massive iron doors that make up the Main Gate and North Gate of Orckon are set inside huge smooth-faced stones that appear to be solid masses. In fact, the gates are massive tunnels that lead into the city proper. On top of the city gates are battlements and a barracks for the wall’s garrison are built right into the wall itself overlapping the gates on both left and right sides. In essence, one has to actually walk through the barracks in order to enter the city.

Grey walls at least 20 feet tall and also smooth-faced flank each side of the gates and stretch the whole length of the city. The only features of the walls are a narrow horizontal archer’s slot that is situated about 5 feet below the massive ramparts stretching the length of the wall and head size pitch holes dotting a space every 15 feet just below the archer’s slot. Other than that, the walls are smooth and featureless except steaks of mold that run from top to bottom in some places.

At every corner of the city’s outer wall and at points at the center of each wall is built a stronghold. The strongholds are solid masses of stone that have battlements crowning the tops. Inside the strongholds are caverns and tunnels that give easy access to the walls that connect on each side of the stronghold. The strongholds are designed to be fall-back positions in case of attack or siege thus they are well equipped to stand as independent forts in the event that the outer walls are breached. There are seven strongholds that are home to the seven hosted clans of the city. The eighth stronghold is located at the main gate and is used as the barracks for the wall’s garrison. The hosted clans that are given a stronghold to reside in are also responsible for defending that stronghold and the surrounding walls in the event of attack. None are allowed on the wall or in a stronghold unless they are a Horde member or a member of one of the hosted clans. Access to the walls adjacent to a stronghold is only accessible by the owners of that stronghold.


Secrets :
OOC to assist your roleplaying:

The 7 Hosted Clans of orckon:
1. Skull Hammer Clan -PC run (Ogrim)
2. Grey Muck Clan –NPC run
3. Zau Gurz (Black Death) –NPC run
4. **Open**
5. **Open**
6. **Open**
7. **Open**


Last edited by Gauls; April 25, 2008 at 10:21 AM.
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