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Old November 29, 2009, 08:56 PM   #1 (permalink)
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[OOC] A Guide to Narim and Link Map

 
Welcome to Narim!
The Haunted Port of The Conflageration Sheria





What is Narim?

An Overview:

The City of Narim is a relatively medium-sized establishment on the western shores of the peninsula that is the Sherian Province. Capital of the District of Narealm, and the most war-torn city in both First and Second Sherian Wars, Narim stands completely broken in the low lands between the Hills of Sheria to the east, and the Sea of Diana to the west.

The major landmarks in the region around the once-Jewel of Sheria are Narim's Castellum on the fringes of Orckon Forest to the northeast and the fishing village of Vesper to the south. Further northeast stand the mighty Khardran Mountains home to the unknown and to the perhaps too well known Orcish Assembly and their titanic fortress of Ire (Orckon).

The neighboring Districts of Narim are Dornvale and Autumnthorpe to the north and Hiemstede to the south, with the permanent military garrison of the Military District of Narim's Castellum to the east.

The strategic position of Narim used to allow for a great deal of maritime trade with the cities of southern Enamoria, such as Daltina, Port Alexandrya and Medonia. The Narimnite merchants, in all their bravery have even reached as far as the Democratic Union of Kalyra located west of Enamoria while some even claim that ships went as far as Kattaria, Syl, Dolud or even the almost mythical Majistan.

Narim is also haunted by the lost souls of the dead that were burned alive when the Orckish Horde of Ire decimated the city through fire in the most recent war. The ghosts are generally friendly or relatively harmless, though when the suns go down, a sheer sense of malice and fear overtakes them and their visages appear more as zombies composed of ash, that crumble and frighten citizens who are not inside buildings when darkness overtakes the town. It is believed that the ghosts are stuck in an infinite loop, reliving the darkening they died until their souls are ushered to the Umblat.

However, after the most recent assault on the city by the trecherous Confederate Army and the haphazard use of magic by the Royal Mage Corps under command of Royal Marshall Keldon Elsdragon, Narim has become an arcane contaminated, completely marred and broken shell of itself.

That is not to say that all life has been snuffed out in the walls of the city. However, the ground is scarred by the effects of a necromantic essence overload in the area: nearly all vegetation has died or decayed, portions of the stone structures have crumbled. Varying areas of the city's streets have completely caved in, while those over the Bottom of the Sea district were hit worst. The roads running through the poor district are reminiscent of swiss cheese, with the holes that opened up being gateways into the Catacombs beneath the city. Survivors shy away from these areas of the road and advise others to do the same.

There have also been many strange and unpredictable happenings occurring within Narim, likely as a result of the over abundance of Ikonomancy's essence that was left over from the reckless Mage Corps misuse of their power. "Luck" and mischief were two prominent words of utterance within the scarce population that remained within the ghost-town of a city.

There are four main districts of Narim, not including the main thoroughfare of business. They are:

"The Bottom of the Sea" - The poor district.
"The Seafoam District" - The higher class and governmental body section of town.
"The Parrot's Roost" - The intellectual section of town.
"The Swordfish District" - The military -oriented section of town.

Population Statistics:

The Population of Narim is completely destroyed following the vegitative state imposed by Duncan Sythe and Veleraen during the Siege in the Longest Winter of XVI. 90% of the city's remaining population that hadn't died to bombing and the like previously were frozen and stripped of all emotion and thought. Basically, somewhere around 3,000 citizens survived.

Of these numbers, generally....

Human: 80%
Elf: 6%
Cethers: 8%
Dwarves: 4%
Other: 2%

Absolutely no Orcs, Goblins, or Trolls are permitted inside the city's walls. Vysttichi will experience high discrimination and distrust by the population, due to Vysttichi aid in the Second Sherian War.

Political Affiliation: Aelyrian Kingdom, Confederation of Sherian

A turn by turn description of the city in the history books, from a survivor of the Siege of the Longest Winter (Era XVI)

Narim was a moderate sized port city of about sixty-two thousand, five hundred (62,500) people at full capacity, before the burning that has left the city in the state it now holds in recent months. That was all before the complete and utter anhillation at the hands of the Confederate and Royal Armies alike.

The population usually included resident sailors, but did not account for those that stay less than an Era or so inside the town. Its streets were broad and made of cobblestone bricks, usually a lavender hue, blending in with the atmosphere of the town itself. Wooden-made waste receptacles could be found at most street corners, as well cages for lanterns to be placed. During any given brightening, the Shvakkim, Narim's main thoroughfare for business, was alive and bursting with commerce of every sort, from the taverns and inns to the odd peddler that walked the streets. Many buildings were two stories, and some even had over-head walkways that make for arches to wander throughout the street.

It was commonplace to see seagulls flying overhead close to the Sea of Diana, as they circled the area due to leftover fish products that were cast out from warehouses and boats. The Sea itself was once met with docks on the sloping banks of the town, which were made of a rickety and now-charred wood. Merchant and fishing ships could be seen occasionally docking at the edge of town, unloading or loading cargo to move on their merry ways. Dotted inland from the docks were the local warehouses, where shipments to businesses and other things were stored until owners could come and claim them.

On a general layout perspective, Narim was split by a large road that served as the center of business and ran like a seemingly mini-town itself, due to the colorful amount of people there and the lack of reminders that their houses are elsewhere. Out from the Shvakkim and more towards the Khandran - Taralon Mountain range, was the governmental district. Crowshead Keep sat on a hill that overlooked the Shvakkim and faced the Sea, while other buildings were scattered around it. The Aedile and remainder of the bank rested in the Shvakkim, about mid - way through, and their location was the forefront for the rest of the similar governmental buildings. Streets that branched off from the Shvakkim between the buildings happened to run by that area and lead to Crowshead Keep, but it was not the only way.

The gates were located to the northeast from the Thanal palace, and the road that lead in from the gates branched off towards the governmental buildings, which are located in the aptly named "Seafoam District" as well.

Surrounding the Shvakkim were the residential areas. The 'Bottom of the Sea', or Slums had more narrow streets and were located on south eastern side, while the Seafoam District contained higher class living, while also encompassing the governmental establishments.

The northern most tip of Narim's walls held hollow docks and burned buildings, where the Armada used to be stationed. It was disjointed from the rest of Narim's meager forces, which happened to sit on the inland parts behind Shvakkim road, opposite of the Seafoam District.

The "Swordfish District" housed an all-encompassing militant force headquarters, the "Narim Fortress". Here, the City Watch, Provincial Army, and 9th Legion held base. There were no gates that lead into this area, just a few walls that separate it from the rest of the everyday city. When first entering, the pseudo-cathedral building was a bit overwhelming, despite the evidence that it was assaulted by the fires that burned the city. It was made of a dark stone, and bore resemblance to an elaborate and haunting place of worship, despite its actual use. To the right lay the Airborne division's now empty base of operations, complete with Gryphonry oriented buildings and a lot of free range so that the birds were able to get adequate exercise, when they were around the city.

The corners of town were probably the least densely populated, with the north eastern corner housing the deserted and burnt Ranger's Hall. As with most of the wooden structures and amenities in the city, most of the trees were dead and their once green appearance was marred by the reminder that fire destroyed much of the life in this once proud coastal port.


An abridged history of Narim

Full Article located Here

Shortly after the fall of the Great Duchy of Phondra and the establishment of Taralon by the Aelyrian Empire, the descendants of the Daittern Kingdom (present day "House Caperio") absolved to remove themselves from Taralonian society and took over a small western village that they renamed the city of Narim. The original intention was to re-establish the Daittern Kingdom's presence in the Phondran peninsula, but that failed miserably because the Aelyrian Empire had full ownership of the lands. Shortly after House Caperio separated from Taralon and journeyed to the western banks of present-day Sheria, House Selestine, the descendants of the Duchy of Phondra took notice and followed. "Narim" is believed to mean something close to "Valor" or "Strength" in the terminology of the Daittern Kingdom.

Narim is thought to have existed prior to the Caperio invasion of the village, with records predating the reign of Queen Candace of the Aelyrian Empire. Speculation suggests that Narim was a fiefdom in its own right, ruled by House Selestine for many Eras, abandoned and forgotten with the establishment of Taralonian military occupation of the lands.

Eventually, the Selestines found what the Caperios were doing in Narim and began to establish their own parts of Narim. The division of the two houses inside the city is thought to be represented by the Shvakkim Road, a barrier where the old rivalry clashed. The port city would have fallen into ruin if it weren't for the intervention of the Aelyrian family, the du'Galles, who had followed Sir Kelak over into the Peninsula when it first came under the Empire's control. When Narim was seen as a threat due to growth and size, the Aelyrian Empire attempted to reclaim control, and the rivalry was quelled by the du'Galle family and Adam du'Galle, the Governor appointed during the reign of Empress Alyssa Chrysinaria. His younger cousin, Michum du'Galle, gained favor in Narim and was quickly elected Thane.

The Caperio and Selestine houses are thought to be descendants of a sibling rivalry. A brother and sister are thought to have been the founders of Daittern and Phondra, and their hate has carried through the generations into present-day Narim. In recent times, the city was couped by the Orckish Horde in Ire, and eventually razed one unsuspecting darkening. Kestor Imperatis Eyvind Redbeard and ex-Thane Malkaer Andares of Taralon were the leaders in an act that reclaimed the fallen city after a mysterious black wind decimated the Horde that were inside and most of the non-Orckish population fled in fear. Currently, the city is teetering on the edge of starvation and poverty, under the District of Narealm, one of ten cvillian districts the Sherian Province was divided into post Eyvind Redbeard's reclamation and eventual success in the Second Sherian War.

In the beginning of what became known as The Longest Winter, Dux and Lieutenant Governor Doriano Caperio sent a letter that was intercepted by Valerio Selestine to Prince Milo L'Evienne of the Kingdom of Aelyria. The letter contained a proposal that, should Milo L'Evienne promise to relinquish Taralon's hold on the provincial seat and instead award it to Narim, the Jewel of Sheria would return to the Kingdom peacefully. Word spread like wildfire when Milo L'Evienne agreed to these requests for promises and Doriano Caperio in conjunction with Valerio Selestine expelled all standing Confederate forces from the city. Imperial sympathizers were also hung from the docks on pulleys if they openly opposed the decision.

Narim's rebellion against the rebellious Confederation sparked the march of Royal Marshall Keldon Elsdragon's force from the Enamorian Border into the province and to the gates of Narim. Just as the Marshall was meeting with Doriano Caperio and Valerio Selestine, a massive army of Confederates assemebled in the hillside and began to assault the city, failing to negotiate talks of peace despite the efforts of Duncan Sythe and Earl Veleraen Son of Khreytek. A massive slaughter ensued from both sides, and in an act of desperation, Duncan Sythe, a follower of Srennius (The Planetar of Peace) combined unstable magic from Veleraen, a Titan of Aslan, that was coursing through his aetherium fist. Upon releasing a spell that Duncan had to only hope would work, 90% of everyone in the area became devastatingly destroyed in all mental capacities, but did not die. Mages were spared from this fate, but everyone up to the level of Master became ostracized, severed from their astral connections forever.

As a result of over-casting and over-drawing on Ara in the area, Narim became an arcane-contaminated wasteland. Necromantic and Ikonomancy essences were in abundance because of the lack of these two spheres of mages in the Mage Corps. An arcanic storm began to brew over Narim. The ground itself began to die, and ghosts from the Burning of Narim began to gain limited abilities to interact with the material plane from beyond the grave. Some souls were irrevocably destroyed by foolish Thaumaturge mages in the employ of the Royal Army.

Such was the price of peace.


Government in Narim:

In wake of the aftermath that befell Narim, Doriano Caperio was deemed insane and Valerio Selestine (NPC) took over as Thane of Narim, appointed by Aeriela Preston (Military Governor).

Above the Thane is the Military Governor, Aeriela Preston (Kestor Imperatis of Sherian; former Imperatis of the 10th Legion Silvered Blades). Narim is in a current state of Martial Law.

Narim is a wasteland that officially recognizes the Kingdom of Aelyria and the sovereignty of Prince L'Evienne.

Religion:

The entity of all Aetherian worship in Narim has been obliterated. Citizens are convinced that the Gods no longer care for the once-Jewel of Sheria, especially given the Temple of Ioannes was destroyed during the Siege and the Temple of Jalat remained standing. The Kalendryan Society was driven completely mad during the assault and the aftermath that followed, and in junction with those that would embrace the nightmare, the following worship is found in high activity within Narim:

Jalatian Worship

The main focus of the Jalatians in Narim is to advocate two things - the inevitability of death, and that there must be a balance. They fully recognize Agar Grithmarog, a demon, as the Gatekeeper and Shepherd of souls. Also recognized in high regard is Doriano Caperio, a self-proclaimed Prophet of the Death God. Perhaps driven mad by the death of his family during the siege and Agar's own personal influence (for Doriano hid in Agar's catacombs during the assault), Doriano claims to be able to both predict the death and contact loved ones that have recently died.

Kalendryan Worship

Influenced by the madness that overtook the Kalendryan Society in the brightenings that followed the city's complete mutilation, those of the Kalendryan Society that survived turned to their Planetar's mischievous aspect for comfort, declaring that her hand in this was all an act of the greatest trickery (for example, the living becoming dead but still breathing). They now rarely leave their Observatory Tower, but madness always radiates from the place, and it is said that when they do leave to meander through the desolate town, insanity follows in their footsteps.

Risthalian Worship

Honing in on the sheer fear factor of the recent events, a cult of dream-obsessed, pale-faced men and women began to run rampant through the city during each darkening. Whether they are true Twisted, Risthal's followers is unclear, but they do pride themselves on frightening costume work and have a habit of appearing out of nowhere to spook the living that remain within the city. It is said that anyone who does not respect one of the three main deities now worshiped in Narim is plagued by nightmares, and though the cult has a good standing with the Jalatian Priests and the Kalendryan tricksters, restful sleep is a fleeting hope within the city's walls.

Contributors: GD Trinity
 

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Define your meaning of War. To me, its what we do when we're bored.
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-- Trin's Loch -- Narim OOC - We're all Mad Here -- Request XP --
"Its been a long time coming and the table's turned around. One of us is going, one of us is going down."


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Old December 4, 2009, 10:16 PM   #2 (permalink)
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Narim Link Map

Entrances:
The Seafoam District:

Named by the townsfolk for it's general glimmer and shine, the Seafoam once contained many large residences and is located towards the middle of the town, close to the hill that overlooks the city's western cliff from a central point in town. Crowshead Keep is the focal point of this district, though it is surrounded on the foot of the hill by various other governmental establishments. Back into the less suburban part of this district, the larger residences of well established Narimites sprawl out in luxurious manners, giving them a good view of the sea while still keeping them further inland than the other residential options in the port. The Shvakkim Road, Narim's main thoroughfare for commerce and business, begins to take shape at the beginning of this area.

The Bottom of the Sea

As Narim's poor district, this area of town has low income housing, where houses are cheaply built and cheaply maintained for minimal funds so that citizens without much pocket change have a place to live. In recent times, some of the more unsavory sites in the Bottom of the Sea were not rebuilt and the most prominent structure in this housing district is the addition of the Jalatian temple. It has become the centerpiece of the houses surrounding it, and most everyone in this portion of town tends to pay homage to the Lord of Death in hopes that he will usher the lost souls in town to the Umblat with due haste. After the siege, a giant crater has appeared in the middle of the district with a strange sloshing sound of a river coming up from the catacombs underneath.

The Swordfish District:

Hailed for it's greatness and yet inability to maintain the iron fist of control, this area of Narim was home to the Narim Imperial Legion, Gryphonry, and Naval Base. Currently, this is the home of the Insane Asylum, which has taken up residence in the old Cathedral-structure in the center of the Fortress.
  • Manicomico - The Residence for the Mentally Unstable.

The Parrot's Roost

Near, but separated from the Seafoam District sits an area of the town devoted to enlightenment and learning. Within are the few places that would instruct the populace in various skills. It also includes the destroyed Temple of Ioannes, which in recent times has been renamed The Court of Souls.
  • The Court of Souls - Location of Lord Doriano Caperio, Head of House Caperio and self-proclaimed Prophet of Jalat. Also location of the Adjurators from The Covenant. Seek here for Adjuration training.

The Ranger's Cove:

In the region of the Parrot's Roost that is pushed back towards the less disturbed aspect of nature sits the Ranger's Cove. Most of the greenery in this area has been scorched by fire, and the Rangers are basically nowhere to be found. Perhaps they will eventually return.

The Shvakkim Road:

Serving as Narim's main thoroughfare for business and commerce, the Shvakkim is the home of various eccentric trades, places to stay, eat and shop. It begins up near the Seafoam District and the hill upon which Crowshead Keep rests, and stretches along the city in a western manner until it meets the Serpent Docks at the Sea of Diana. Buildings along the road are close together, but some roads break the monotony, as do alleyways. Whether it is through storefronts, pushcarts, or backpacks, those that would attempt to sell their wares for a living can be found all along this road. The Shvakkim is thought to be the main division between the Caperio and Selestine houses, back when Narim was in more of an internal feud, and before the intervention of the Aelyrian Empire.

NOTE: The Shavkkim is currently a mess with most of it completely dismantled due to the explosion of the Narim Bank. At best, most trading is done at the Fish Market or through peddlers.

 
__________________
Define your meaning of War. To me, its what we do when we're bored.
//Second Draft: Srennius//Realmcraft// Become a Minion//
-- Trin's Loch -- Narim OOC - We're all Mad Here -- Request XP --
"Its been a long time coming and the table's turned around. One of us is going, one of us is going down."


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