1st Annual Zerdargian Games and Festival
3rd cycle of Cryxatum
Whereas
the citizens of the City of Zerdargia, of the Administrate of Centripax have reopened their gates for trade with Aelyrian Kingdom and
Whereas
the citizens of the City of Zerdargia have expressed a desire for all citizens of the Kingdom to visit the City
Therefore
the citizens of the City of Zerdargia request the honor of your presence at the
1st Annual Zerdargian Games and Festival. All citizens of the Kingdom are welcome. We especially invite all citizens of the kingdom to participate in the Dwarven Games including:
CABER TOSS
A long tapered pine pole or log is stood upright and hoisted by the competitor who balances it vertically holding the smaller end in his hands. Then the competitor runs forward attempting to toss it in such a way that it turns end over end with the upper (larger) end striking the ground first. The smaller end that was originally held by the athlete then hits the ground in the 12 o'clock position measured relative to the direction of the run. If successful, the athlete is said to have turned the caber. Competitors are judged on how closely their throws approximate the ideal 12 o'clock toss on an imaginary clock.
STONE PUT
1. The
"Burk Stone" uses a 20–26 lb stone for men (13–18 lb for women) and does not allow any run up to the toeboard or "trig" to deliver the stone, i.e., it is a standing put.
2. In the
"Denisson Stone" using a 16–22 lb stone for men (or 8–12 lb for women), the thrower is allowed to use any throwing style so long as the stone is put with one hand with the stone resting cradled in the neck until the moment of release. Most athletes in the open stone event use either the "glide" or the "spin" techniques.
DWARVEN HAMMER THROW
In the Dwarven event, a round metal ball (weighing 16 or 22 lb for men or 12 or 16 lb for women) is attached to the end of a shaft about 4 feet in length and made out of wood. With the feet in a fixed position, the hammer is whirled about one's head and thrown for distance over the shoulder. Hammer throwers sometimes employ specially designed footwear with flat blades to dig into the turf to maintain their balance and resist the centrifugal forces of the implement as it is whirled about the head. This substantially increases the distance attainable in the throw.
WEIGHT OVER THE BAR
also known as weight for height. The athletes attempt to toss a 56 pound (4 stone) weight with an attached handle over a horizontal bar using only one hand. Each athlete is allowed three attempts at each height. Successful clearance of the height allows the athlete to advance into the next round at a greater height. The competition is determined by the highest successful toss with fewest misses being used to break tie scores.
JOUSTING
Two contestants shall face each other, sword and shield in hand, in a ten foot circle. The first jouster to push the other out of the circle wins. No hands may be used except with sword. Bodyweight can factor in the push but each contestant shall only use swords on the other's shield.
DRINKING CONTEST
Contestant who drinks 5 two pint of ale fastest is winner. Ale must end up in mouth not beard. No more than 10 contestents in one contest.
AXE THROWING
stumps will be placed at 10 foot increments. The farthest throw with the axe landing in the middle of the stump wins.
PICKAXE (BOULDER BUSTING)
Two large stones are placed in a circle. Two contestents have three tries to break the boulder into small pieces. The one with the most pieces wins.
CULTURAL EVENTS-DWARVEN
STORY TELLING - 500 word or less story depicting dwarven culture
ORIGINAL POETRY - Best original poem depicting dwarven culture
COMEDY STORY OR ROUTINE- depicting dwarven culture
CETHER HEARTLAND DANCING (NON DWARVEN RACES MAY ENTER)
BAGPIPE/CETHER FIDDLE/DRUMMING,OR OTHER MUSICAL COMPETITION (NON DWARVEN RACES MAY ENTER)
OTHER RACES
STORY TELLING - 500 word or less story depicting their culture
ORIGINAL POETRY - Best original poem depicting their culture
COMEDY STORY OR ROUTINE - depicting their culture
ARCHERY COMPETITION
WRESTLING
CRAFTS
MARTIAL ARTS
THE ENTRY FEES ARE LOW ONLY 25 CROWNS UP TO A MAZIMUM OF 100 CROWNS FOR FOUR OR MORE EVENTS ENTERED. IF LESS THAN 3 PEOPLE SIGN UP FOR AN EVENT, THE EVENT WILL BE CANCELLED.
THE PURSES FOR THE GAMES WILL BE OFFERED STARTING AT 1,000 CROWNS FOR WINNER, 250 CROWNS FOR THE TWO RUNNERS UP.
A KING AND QUEEN OF THE FESTIVAL WILL BE ANNOUNCED AT THE SPRING DANCE AT MINITH FIELD AT THE CLOSE OF THE FESTIVAL.
All vendors who would like to set up booths in the areas of the games, should contact the Festival Offices. A 25 crown administrative fee will be charged to all vendors to set up booths. Contact us now for the best sites. Sites will be handed out on a first come, first served basis. Accomodations will be on a first come first served basis. A section of the Veldar Elite Parade grounds will be open for campers. Camping fee is 5 crowns.
We hope you will consider visiting our City and all its fine amenities during the 3rd week of Cryxatum.