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Old February 24, 2008, 12:37 AM   #1 (permalink)
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Treasure Aelyria Update 1

Aelyria Update 1
Update Notes :: February 23, 2008

During the past six months, Aelyria has undergone a massive transformation of our web site, our programs and processes, and our community systems. Aelyria has officially concluded Beta, and entered into full production. Our Alpha and Beta process was a six month procedure that started last August and oversaw a massive transformation of our web site, from a difficult-to-use and security-hole-ridden Drupal clone, to a comprehensive, state of the art, next-generation Web 2.0 gaming community site, complete with diverse site sections, countless innovative new site features, and tools and resources to connect our players with one another and their creative energies. This patch is officially branded a "Game Update", and from now on, you can expect our updates to contain enhancements and improvements to two broad areas of Aelyria: our web site, and our community. Read on for more!

Site Updates

I have performed upgrades to our forums software and our Gallery software. You should notice major speed boosts to both, as well as many bug fixes, feature enhancements, and task progression. Additionally, much of our site has had its documentation significantly overhauled. Check out the specific items below for more details on each.

New Codex

The old Compendium has officially been retired, and fully migrated to our new Codex of Lore. Players will be able to access the new Lore Codex by clicking on the "Lore" button at the top of all pages. The Lore forums are populated with our published Compendium articles, which anyone can discuss and edit by using our Worldforge. Our Creative Team will work with you to make your ideas a reality in Aelyria; be sure to check out the great work we have published there.

New Help, Site Hubs

The "Help" button now points to an actual, useful Help Hub. The Help Hub contains useful information for new players, including links to an accelerated Quick Start, all of our game documentation in a single, easy-to-use page, and, of course, links to our Codex. The Codex is actually dynamically generated; each topic page serves as a site-hub, or portal, on that content.


1. Topic Overview
Lore in Aelyria is organized by major subject matter area, or topic. At the top center of each Lore hub, you will find a brief overview of the topic as well as links to any primers, the Lorebook forum containing all published entries in the Codex on that topic, and the Worldforge forum where community members can design and develop ideas and concepts in the topic.

2. Site Navigation
The familiar site navigation panel will enable you to access any other hub or help page in our site easily and conveniently.

3. Codex Navigation
You can visit any of the Help hubs, Lore pages, or detailed knowledge resources, by clicking on any of these links.

4. Featured Poll
There is a unique poll for each Lore topic. Feel free to weigh in and cast your vote, or join in the conversation!

5. Latest Publications
Any recently published articles in the Lore forum are displayed here, with the newest ones up top.

6. Recent Discussions
When users discuss designing and developing this particular topic, the latest posts are listed here for easy reference.


New BBCode - Thumb


Sneak Peak at the Map of Freeport
I have added a new bbcode to Aelyria -- [thumb]. With thumb, you can add thumbnails to your posts. Thumbnails are loaded as the entire picture, but resized by the browser to a maximum of 300 pixels in width. When a user clicks on the thumbnail, the entire picture opens in a new browser. This is useful for displaying charts, maps, or graphs in-line with your posts, without disrupting the flow of your story or article. It is a pretty standard convention in most wikis, and I am pleased to add it to Aelyria. To see it in action, take a look at the thumbnail I just added to the right here; this is a map from the upcoming Companions Adventure, Pirates of Aelyria.

Content and Wiki Updates



Over the past three weeks, I have been focusing pretty much exclusively on organizing our documentation and transitioning everything over from our old Compendium to the new Codex of Lore. As a part of this process, I have also accessed the Aelyria Archives (containing data from 1996-1999), our old Compendium (2002-2005), our old Wiki (2003-2005), and our current Compendium (2006-2007). So much content has been added, it would be ridiculous to go through all of it, but here is a snapshot:New Maps of Aelyria


For the first time in nearly ten years, we have new maps of Aelyria. Check out the new Geography section of our Lore forum for extremely detailed, high-resolution maps. These maps were built using five sources of data over a full week of concentrated work at 16-hour days; they are labors of love. The maps depict as many locations as possible, from the most detailed cities and towns, to the villages and hamlets referenced in role playing. I used the following sources:
  • The Old Map, as Revised in 2005/2006, on the Gallery.
  • The Realmcraft Forums, Location Writeups
  • The Aelyria Archives, circa 1989 to 1996.
  • Aelyria Compendium Materials, circa 1996 to Present.
  • Role playing storylines, as searched and cross-referenced.
Clearly, there will be modifications that need to be made to the map to reflect new locations, or changed locations, not adequately represented. In those cases, we will be regularly updating the maps based upon conversations with our community members, and input and feedback from our role players and creative writers. In the meantime, please take a look at the maps and familiarize yourself with your surroundings. In the days and weeks to come, I will be populating our new Gazetteer with information about these locations, essentially porting my research over into tangible form for everyone to read.

New FAQs

We have a new detailed Frequently Asked Questions (FAQ) page. Check it out by clicking the "FAQ" link in the navigation bar on the top of dynamic pages. There are detailed sub-FAQs for our site features and our site sections.

New Feature: Conversations

The upgrade to our forums software introduces a new feature: Conversations, a means by which visitor messages posted between two users on each others' profile pages can be viewed in a unified form. Look for the "View Conversation" link on visitor messages to use this feature.



Game Updates

Aelyria as a game has undergone some major improvements in our documentation. Check out our new Game forum, which you can also access by clicking the "Help" button at the top of any and all pages. We have gone to great lengths to simplify our documents so that they are straight-forward, easy-to-understand, but also comprehensive and authoritative documents. I wanted to throw the spotlight on a couple of exciting changes.

Change: Moderators and Player Characters

Aelyria's moderation system sets the industry standard for excellence in massive play by post role playing; our moderators are entrusted with the comprehensive stewardship of a location in our world - their own piece of Aelyria - that they get to cultivate and transform into an engaging environment for our players. I have always believed that happy moderators make happy players, and happy players make happy moderators. We strive to provide a fulfilling experience for our moderators and players alike, so I am announcing a change that we have gradually been introducing.

Over the past two months, the Leadership Team and Unified Directorate have been quietly piloting a significant change to our rules by inviting select game masters and assistant game masters to bring their player characters into their cities under certain terms and conditions. We have found that this has been highly successful - moderators and players alike have seen these characters play fairly, transparently, and out in the open. The rule change is now official and has been rolled out to all of our moderators and game team members, as documented in the Moderation Manual, page 5:


Quote:
Your Character
Quote:


You are permitted to have your character in your city; however, any changes to your character's knowledge, skills, abilities, or possessions should be moderated by another moderator, such as an assistant game master or a duly authorized peer moderator.

Dying, Death, and Beyond

For a few weeks, the Directorate has been engaging in brainstorming and discussions around building mechanics for Character Death. For many players, when their characters die, they will eagerly create a new character and step right back into playing. This is not for everyone, however, as some players grow extremely attached to their characters. For these players, I am pleased to announce the new Rules on Character Death, which includes playing as a ghost, haunting, the afterlife, and even resurrection and rebirth. In the next few days, I will be activating the new Planes Beyond for Dead Characters so that they can continue their adventures and meet exciting new challenges and pursue incredible new opportunities. Death is just the beginning.

Announcing: Companions Adventures

I am very pleased to also announce the long-awaited return of Adventures for our Companions. Adventures are exclusive, Companions-only opportunities at playing optional side-storylines outside of the mainstream of Aelyria, and they offer Companions with a unique opportunity to experience exclusive premium content. I am planning two major Companions adventures for the first half of this year, and we have already unveiled the first of these to be released this Summer:


---
Phew! There's a lot up there to digest, so I'll take this moment to thank you, our players, for sticking through with us. The redesign of our site and the migration of our content enables us to reach a major milestone for Aelyria, one that has been in the works since August. Next week, I will be transitioning full-time into Moderation, and making that the direct focus of my full-time work here in Aelyria. I am excited about our forthcoming advertising for Aelyria across the Internet, and the redesign has been focused at making our game easy for new players and rewarding for our veteran gamers.

Please feel free to share your questions, thoughts, and comments, and I will be glad to respond to any and all of them.

Best regards,
Juan
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Old February 24, 2008, 12:37 AM   #2 (permalink)
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Old February 24, 2008, 02:04 AM   #3 (permalink)
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Shortly after tonight's patch, a couple of glitches emerged and with the help of our night owls, we troubleshooted the issues and fixed them. Quick Account Switching, and WYSIWYG Functionality should be working properly now. Thanks!
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Old February 24, 2008, 06:21 AM   #4 (permalink)
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What program was used to make Freeport map? It's awesome.
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Old February 24, 2008, 06:30 AM   #5 (permalink)
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Quote:
Originally Posted by Skay
What program was used to make Freeport map? It's awesome.
Looks like City Designer 2 from the Pro Fantasy Suite of programs. Can't be sure though. The map does look wonderful, none-the-less.
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Old February 24, 2008, 06:40 AM   #6 (permalink)
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Doesn't look like ProFantasy to me, but maybe...
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Old February 24, 2008, 06:51 AM   #7 (permalink)
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I'm especially excited with the new Death system. Now I want to kill Eirildan...
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Old February 24, 2008, 07:52 AM   #8 (permalink)
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That new Companion Only Adventure looks mouthwatering..
Site Functionality and Wiki tailor the whole experience to greater accessibility.
Great work Kaelon.
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Old February 24, 2008, 09:35 AM   #9 (permalink)
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I just now finished reading the information on the Companions adventure, and I must say if everything the ad promises comes true, then you sir, will have my respect. I can't say I've been excited more about any of the changes I've seen so far, then on this. It seems the long and often painful wait for companion adventures will be more then worth it!
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Old February 24, 2008, 11:59 AM   #10 (permalink)
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Thanks, everyone! You can expect game updates in the future to closely resemble this last one, where we update both our site and our game rules.

The Map of Freeport is hand-drawn; no program out on the market can engage in this level of artistic detail, so we realized that to create a truly immersive pirate atmosphere, we needed to have high quality assets for our Companions. The Pirates of Aelyria adventure is going to be a great opportunity for our subscribers to experience a totally different type of immersive experience in Aelyria, and there is a lot for which to look forward: from a new Ships system, to specific Adult-only "Mature" zones, it offers to take Aelyria to a whole new level. I am very excited about it, and I am committed to making sure it plays a huge role for our players.

Over the next few days, I will be tweaking this update -- some content on our site is still being loaded by our contributors, so I want to make sure that we are displaying it properly. Feel free to continue sharing questions, comments, and feedback, and I will follow-up on this thread periodically.

Best regards,
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Old February 24, 2008, 12:46 PM   #11 (permalink)
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Wow! The Aelyrian team has put together some fine looking additions and upgrades. I can't wait to visit the new areas. Possibly even change the direction of my PC. Keep up the excellent work.
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Old February 24, 2008, 12:52 PM   #12 (permalink)
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Wow, Juan. I can honestly say (and I'm not trying to kiss butt here) that in 4-5 years of playing Aelyria, this is the most comprehensive update I've ever seen on the game. The redesign of the Codex is especially amazing- I can't imagine how long that took lol.

Really great job
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Old February 24, 2008, 01:33 PM   #13 (permalink)
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Thank you. I've been working pretty much full-time with our Directors and Teams for the past month on making this a reality for our community, and I am grateful that our users are finding value in these new resources. I'm still tinkering with ways to make them more prominent - especially the Help Hub, and our Codex Portals, which I think can be really useful one-stop shops for information.
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Old February 24, 2008, 02:09 PM   #14 (permalink)
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Wow. Simply amazing. The maps and new features both look fantastic.

Great job, Juan and the entire creative/administration team. You guys have really outdone yourselves this time!
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Old February 24, 2008, 05:16 PM   #15 (permalink)
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You know, I think this is the first time I've ever been excited about any Companions stuff aside from the custom avvy/title. ^_^

And the new work does look nice.
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