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Arcana

agic in the world of Aelyria surrounds everyone and is a part of everything. Known as Arcana, the material fabric of the universe has at its core a mystical essence, and when those clear-minded few who are highly attuned to its nature draw from its focus, they can channel its energy and shape it into spells of great power. Mages range from conjurers of beings from other worlds, to the diviners of the future; from the evokers of terrible destructive power, to the abjurers of arcane lore.

 

Lexicon of Magic
Wizards scribe their magical lore within special tomes called Lexicons. Transfiguring for easy storage, the Lexicon is a pupil's log on Arcana, a Spellbook, a journal on Spellcrafting, and a codex on Arcanomechanics all in one. For mages, knowledge is power, and there is perhaps no greater artifact in their arsenal than their prized Lexicons.

 


Schools of Magic
 
 

Sorcery

 
 

Elementalism

 
 

Mysticism

 
 

Thaumaturgy

 
 

Druidism

 
 

Necromancy

 
 

Bardism

 
 

Iconomancy


Sorcery
Energy Magic, the Sorcerer draws his power from the Essence of Force. Bending space and matter, combining energy and mass, the Sorcerer uses force to devastating effect or exacting precision, pushing and pulling apart the world as if but a plaything. Invoking this immense power, Sorcerers can deal devastating destruction. [Sorcery]

Elementalism
Elemental Magic, the Elementalist can unleash the purest forms of destruction by harnessing the Essence of Element, fire, water, earth, and air. Channeling the full force of these elements into deadly focus, the Elementalist can also summon forth powerful elemental minions to do their bidding. [Elementalism]

Mysticism
Psionic Magic, the Mystics employ subtlety and distraction to impose their will by commanding the Essence of Thought. Using their mental accuity to confuse, misdirect, and subdue their opponents, Mystics can bring order to an otherwise chaotic environment or unleash disorder by imposing a paralyzing state of fascination or filling heart with uncontrollable fear. [Mysticism]

Thaumaturgy
Celestial Magic, Thaumaturges use divine power from the Essence of Life to mend the wounded and cure the suffering of the afflicted. They enhance the fortitude of friends, debilitate their foes, and purge ailments such as disease and poison. Invoking divine wrath, the Thaumaturge can retaliate with unyielding conviction. [Thaumaturgy]

Druidism
Nature Magic, the Druids invoke their worldly power from the Essence of Nature to mend wounds, purge disease, and confront poison. Commanding the forces of nature against their foes, Druids can change shape and unleash nature's fury and the unbridled temper of weather. [Druidism]

Necromancy
Infernal Magic, the Necromancer is the unholy master of decay from the Essence of Death. Dominating the unliving, Necromancers summon forth undead servants to attack their opponents without fear or hesitation. The Necromancer employs dark magic to drain life, curse and weaken. [Necromancy]

Bardism
Musical Magic, the Bards inspire and protect their companions through the Essence of Song. Infusing music with magic, Bards embolden their friends with songs of bravery and heroism into performing feats of courage, while also playing songs of misery, despair, and lamentation to inflict great hopelessness and longing in enemies. [Bardism]

Iconomancy
Runic Magic, the Iconomancers are shamans that protect and defile through the Essence of Rune. Mysterious through their craft, they can impose fortune and sway favor, shift probabilities, and alter chances. In battle, the Iconomancer's subtlety unleashes corruption and spiritual enslavement employing ancient rituals to govern luck. [Iconomancy]


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