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Old November 17, 2005, 04:42 PM   #1 (permalink)
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Erenthril Mael'tharias




Syl’rosyian Elflord, Archmage Elementalist, and Nemesis of Gods
 
 



  • Name
    Erenthril Mael’tharias
  • Age
    147 Ordinations
  • Height
    5'11"
  • Weight
    153 lbs
Credit to Viskyia Crow for Format
 
 

tanding at 5'11" and weighing roughly 153 lbs, Erenthril sports soft tresses of chocolate brown hair that hints of Nimalni heritage, almond-shaped emerald eyes, a scarlet smile to pace his quick wit and fair-toned skin to even it all out. He has lean, taut muscles from courses in wilderness survival and gallivanting across the empire. One must approach his personality with a degree of warranted caution and a few shots of tequila, as his word of the day is spontaneous and quite frankly not enough to keep up with his unpredictably impulsive personality. Past the mires, murky water, and bog-like jumble of emotions lies a profound intellectual figure, charming, eloquent, and clever beyond all means necessary.
 
 

House in Paxia - located in a Northern poorer district of the city. One-room, with small amount of land surrounding it.

Kard en' Te'l Arrna - House Mael'tharias' Estate and Castle.

Manor in Mystique - "We be possessing this beauty o' a grand house. It be possessing a low stonewall o' stones that were once in the crop areas. The Surrounding lawn holds ten little gardens; The Lawn also has a private pond supplied by a spring. The grand house has a large wooden tower on it that holds water and a tube that guides water coming through a second spring. There is a little entryway in the house. Then a grand ball place, There is a dining place and a kitchen with a walk in larder. There is an area used as a reading place, and There is places to allow three people to be in solitude as well as a little area below the top part o' the grand house. It also has a place to bathe and dispose o' wastes. The wooden tower lets water fall through tubes that go to other areas o' the house. The cost is listed at 20,000 crowns. The place is in excellent condition though it is not planted but should posses a little bit o' perennials that will pop up in the spring. The gardens were used to decorate. I posses a sketch o' the place dated at last dry season."

Cottage in Natura - Located within the Northern Wilderness of Natura, in the 'Meadowweeds' neighborhood, Eren owns a cozy two-room cottage and the surrounding four-acres in all directions, making for a very comfortable, secretive retreat.

Manor in Taralon - Located within the Lower District of Taralon, the property sits within near-proximity of the lake running through the middle of the city. Two stories tall, the golden-stone Manor resides with five rooms, two of which are personal bedrooms, another a sitting room, akitchen, as well as a small library. Set value was eight-thousand crowns.

Chateau de Maelv - Erenthril's premier residence. A twenty-five room Chateau housed on fifty-five acres of undeveloped land on the Northeastern stretches of Jaedaxia, overlooking the Great Sea. Architectural design reminescent of a shell, it was created by Erenthril Mael'tharias himself and is made mostly of a creative mixture of white marble, black marble, and glass. Long, sloping ceilings that overhang each room and glass paned exterior walls are prominent features of this lavish luxury abode, comparable to the de Lylles Palace itself. Current price estimation: 1,905,000+ with furnishings

Basement – (Hangar, Wine Cellar) -2
Floor 1 – (Foyer, Main Hall, Drawing Room, Ball Room Kitchen, Dining Hall, Study 1, Servant Chambers 1, Servant Chambers 2, Bedroom 1, Bedroom 2, Bedroom 3, Bedroom 4, Bedroom 5, Library (downstairs)) -15
Floor 2 – (Study 2,Master Bedroom, Drawing Room 2, Bedroom 6, Bedroom 7, Bedroom 8, Bedroom 9, Library (upstairs) Ballroom (balcony)) -7
Floor 3 – (Observatory)- 1
Grounds – (Greenhouse, Menagerie) -2




The Maelvonian Trade House - The Trade House Facility for the city of Mystique, covering a broad diversity of activities ranging from storage to the transportation and safeguarding of imported and exported goods. Prime distributor of imports/exports into Capital and Lauryl Province.
The Maelvonian Trade House bankrupted in Era XV PF and is now property of the Provincial Government.

 
 

Total Balances: 710,374 g.c.
*If any GMs need to inquire about Erenthril's financial situation, feel free to send a friendly PM!
Finances Updated from Maelv, Trepwood, & Frigid River: 12/23/08; Up to first day of the season of Summer.


Enchantments + Magical Items

Secrets :

Circular Magical Orb - Detonation will can only be used once. And when it is used, the aftermath will be similar to a handfull of atomic bombs going off. It can be activated via the apprentice-level technique OR using the phrase: Mae undlin. Passed on to Milo L'Evienne here lol!

Cold Snap Enchanted Diamond - can be used up to three times per brightening and needs a total of 28 candlemarks to recharge before it can be used again. It cannot be used until it is fully charged.

Effects: The spell will immediately produce a blast of intensely cold air, freezing everything within a radius of 100 yards around Erenthril's immediate position in place. If he is not protected from this spell (Immune) he will become frozen as well and probably die. Targets will most likely die due to suffocation and general heart / organ failure.

Elemental Shield Enchanted Diamond - centerpiece of House Mael'tharias signet ring that marks Erenthril as Lord; it can be used up to three times per brightening and needs a total of 28 candlemarks to recharge before it can be used again. It cannot be used until it is fully charged.

Effect: it produces an instant protective barrier around Erenthril (think skin-tight) that renders him immune to Water, Air, Earth, and Fire for a duration of thirty minutes. Each charge protects one person.

 
 

 

Last edited by Erenthril Mael'tharias; August 4, 2009 at 05:59 PM.
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Old January 29, 2006, 03:47 PM   #2 (permalink)
Mythic
 
Join Date: Nov 2005
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Initiate Elementalism (Paxia / Crimson)
Basic Longsword (Paxia / Crimson)
-Physical Fitness (D)
-Ambidexerity (D)
Basic Shaasska (Syl'rosya / Ragman)
-Physical Fitness (C)

Basic Wilderness Survival (Crimson / Dravol Arlock [Peer Mod])
Basic Stone Construction (Syl'rosya / Ragman)
-Introduction to Masonry
-Introduction to Stone-Sculpting [Art]
Basic Alchemy (Syl'rosya / Fox)
-Introduction to A Concordance to Alchemy

Basic History (Syl'rosya / Ragman)
-Definition of History
-Epic of the Aelyrian Empire
-Perspective on the Three Empires
Basic Law (Taralon / Sarah)
-Definition of Law
-Overview of Society's functions
-The Annarian Code



Apprentice Elementalism (Paxia / Crimson)
Intermediate Longsword (Mystique / AGM Shake)
Intermediate Shaasska - (Mystiqe / Heartbreaker/Aviator)

Intermediate History (Medonia / Aqua)
-Kingdoms of Aelyria and How They Fell to Aelyrian Rule
-The Historias by Odin Khrias


Journeyman Elementalism (Syl'rosya / Ragman)


Master Elementalism (The Aelyrian Empire / GD Labyrinth & Oracle)
Nullified - Rustification



Archmage Elementalism (Port Libertas Bay + Hinterlands / Labyrinth, Crimson, & Directorate)
Nullified - Rustification


Elementalism +47
Swordsmanship +7
Shaass’ka +6
History +7
Wilderness Survival +5
Stone Construction +5
Alchemy +2

 
 

Secrets :
Experience:

Elementalism

Initiate Elementalism: 2 Points.
Apprentice Elementalism: 2 Points.
Journeyman Elementalism: 2 Points.
Master Elementalism: 2 Points.
Archmage Elementalism: 2 Points.
Warming the Hearth: 1 Point.
I thought this was the Wagon to Prime?: 1 Point.
The Pleasantries of Life: 1 Point.
Sailing High Seas [Adventure]: 1 Point.
There are More Things in Heaven and Earth: 1 Point.
Kard en' Tel' Arrna: 1 Point.
Rebuilding Anew: 2 Points.
Under the Pale Moonlight: 2 Points.
Taming the Wilds: 2 Points.
An Opulence of Arrogance: 2 Points & Masterpiece.
Stunning Beautiful...or The Lack Thereof: 1 Point.
Shady Oaks: 1 Point.
Eternal Blue: 1 Point.
His Father's Footsteps: 1 Point.
A Little Light Would Be Nice: 1 Point.
The Troubles With Elementalism: 1 Point.
Burning of Narim 2 Points.
Thus Was Autumn Now Enter Winter: 1 Point.
Hands Down: 2 Points.
First Communion: 1 Point.
Revisiting One's Roots: 1 Point.
Death from Above: 1 Point. (Airship)
Baptismal Rights: 1 Point. (2?)
Two Paths Diverge in a Wood: 2 Points.
Riding the Crests: 1 Point
Here For the Goods, Darling: 3 Points.+

Formalized Teaching

Teach Me? (Antin Siannodel): 1 Point.
The First Step is Always the Hardest (Elantria Lasseatra): 1 Point.

Total Points: 47 (48?). ([Master])
~~~~~
Wilderness Survival

Basic Wilderness Survival: 2 Points.
Arrival to Syl'rosya: 1 Point.
Arrival to Port Alyxandrya: 1 Point.
Teach me?: 1 Point.

Total Points: 5. (Basic)
~~~~~
Stone Construction

Basic Stone-Work: 2 Points.
Construction of Fortress: 1 Point.
The Whimsical Oddities of Nonsensical Entities: 1 Point.
Ice Sculpture Contest: 1 Point.

Total Points: 5. (Basic)
~~~~~
Swordsmanship

Basic Sword: 2 Points.
-Physical Fitness (D)
-Ambidexerity (D)
Intermediate Sword: 2 Points.
Set Sail for High Seas: 1 Point.
Revisiting One's Roots: 1 Point.
Two Paths Diverge in a Wood: 1 Point.

Total Points: 7. (Intermediate)
~~~~~
Shaasska

Basic Shaasska: 2 Points.
-Physical Fitness (C)
-Shaasska Acrobatics
Intermediate Shaasska: 2 Points.
Shady Oaks: 1 Point.
Uno Mas!: 1 Point.

Total Points: 6. (Intermediate)
~~~~~
Alchemy

Basic Alchemy: 2 Points.

Total Points: 2. (Basic)
~~~~~
History

Basic History: 2 Points.
Intermediate History: 2 Points.
Learning Without Thought is Labor Lost: 1 Point.
Medonia Library: 1 Point.
Two paths Diverge in a Wood: 1 Point.

Total Points: 7. (Intermediate)

 
__________________

.:"Veni, vidi, dedi - I came, I saw, I gave." — Adam Tekle":.

Forget this game, but don't forget the lessons you learned from it. - Ankou

Last edited by Erenthril Mael'tharias; August 4, 2009 at 05:54 PM.
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Old January 30, 2006, 08:55 PM   #3 (permalink)
Mythic
 
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"The world makes way for those who know where they are going.” - Erenthril


 
 




Secrets :

Elementalism
Erenthril Mael'tharias is an Archmage Elementalist naturally inclined towards the essence of Air. Although not a major advantage, he is slightly more proficient in casting with that element as compared to others. Thus, this will leave him 'average' persay in Fire and Water, with a noticeable difference in casting spells involving the essence of Earth. Just to clarify.

Initiate

-Earth Spike
-Elemental Grasp
-Elemental Orb
-Elemental Shock
-Glowing Sphere
-Inner Radiance

+Meditation
+Focus
+Channel
+Dispell


Unique Initiate Spells/Techniques...

Quote:

Quiescence - a simple Initiate spell, afflicted upon oneself or another. At higher proficiencies, it can be cast over several persons. In plain terms, the Elementalist alters a cage of Mana, then proceeding to dispell the essence of Air back into the Elemental Plane. Essentially creating a vacuum, the Elementalist then casts the spell within or atop of a person's mouth. Sound does not travel through vacuums, and thus the spell works well to silence annoying passerby.

Construct - An Initiate-tiered spell, by siphoning the essence of Earth and simply altering the unadulterated substance of stone, the Elementalist is capable of constructing objects. This can be expanded at later levels, with the capability of constructing items ranging from stone blocks, to sculptures, to even stone walls with enough proficiency.
Apprentice

-Blade of Fire
-Column of Flame
-Column of Frost
-Imbue Element
-Project Element
-Sandstorm
-Shard of Ice
-Summon Elemental
-Wind Blast

+Activation
+Circle of Magic
+Re-shape Mana


Unique Apprentice Spells/Techniques...

Quote:

Elemental Manipulation -- a technique in which the Elementalist, by manipulating elements on the Material Plane using Mana, can slightly decrease the drain on his/her Vis. Instead of siphoning the essences from their respective Planes, the Elementalist can instead draw from their existance within the Material Plane to fuel their spells.

Squall -- a spell imparted to Erenthril by Mistress Aranel Carnesîr of Paxia. Much similar to the Project Element spell, Squall varies in slight differences. Its basis lies in his custom technique, Elemental Manipulation, but can be completed almost as easily by using an Elemental Orb. By manipulating the essence of Air (which...most cases, typicalyl surrounds the caster), the Elementalist can weave the Mana in such a way that he encases himself with the essence through the technique alteration. Within this encasing the Elementalist manipulates the air into a vertical channel of wind, much like a funnel. Further, the Elementalist evokes the wind upwards with such a force to propel his body into the sky.

Sometimes, the spell can be used in conjunction to a Circle of Magic, which allows the Elementalist to gain more control of the direction of the wind by lessening the possibility of it stretching out horizontally. After having been propelled upwards into the sky, the Elementalist can control the flow of the wind with enough efficiency to place him back down upon the ground in any desired location. Though not able to land exactly where he chooses, as he gains proficiency he will have more control over the area in which he lands.

Whirlwind - A mishap brought about in the Ahm'ronasti library, the Elementalist is capable of utilizing the elemental manipulation technique to take control of the existing ara around him, namely in the form of air. With the option of siphoning even more of the essence from its respective plane, the Elementalist further solidifies the spell by utilizing hard air. Unleashing it in a triad of movement about him in an elliptical nature, the solidified air is pushed away from said Elementalist as a means of defense.

Nimbus - The Elementalist is able to alter and manipulate the essence of air enshrouding him into the shape of a small cloud. Combining both the essences of Air and Earth, the Elementalist is thereby creating a stable platform on which to stand, sit, dance, whatever. By manipulating the currents of air about this platform, either in short bursts or however he sees fit, the Elementalist thus controls the movement of his 'nimbus', awarded with having a miniature cloud in which to zoom around in. It should be noted, however, that this spell does not rule out gravity...merely counters it with careful control over wind and air to keep itself afloat. At higher profiencies, the Elementalist can conjure highly charged electrical particles to produce more interesting effects rather than a means for transportation...

Soft Stone - Using an Apprentice's worth of Vis to create an Arcalysis to produce Mana, the Elementalist is capable of altering a stone object's normal properties enough to loosen the vis structure of the object and thus change the matter of the material. Could potentially work on wood as well. Approved by GD Aqua here.

Warp Metal - Much like the Druidism spell Warp Wood, the Elementalist is capable of calling upon the powers of fire and air to smelt targeted piece of metal into a predestined shape. Using fire to melt and air to bellow through sheer force and tension the Elementalist forces the metal to take a certain shape.
Journeyman

-Augment Elemental
-Bitter Wind
-Conjure Elementals
-Dismiss Elemental
-Elemental Immunity
-Hurricane
-Ice Storm
-Lightning Strike
-Pillars of Lightning
-Stoning

+Create Spell
+Imbue Spell
+Unbind


Unique Journeyman Spells/Techniques...

Quote:

Masterpiece:
Napalm - Erenthril Mael'tharias's Masterpiece, he is capable of sky-rocketing (quite literally) at extremely fast speeds much like a cruising missile. The means of transportation has three different steps that lead to it's ultimate success:
  • Alteration - Erenthril alters the weave by creating a shield of pressure and stream of air. The barrier prevents atmospheric pressure from crushing Erenthril's slender physique, and creates a channel of air to waft inwards directly to his mouth and nose, much akin to a breathing mask (of sorts.)
  • Conjuration - Erenthril proceeds to conjure energy by chanelling from the Plane of Fire, summoning a vast amount of energy to propel his spell. Although this produces a means of deteriorating a portion of his Vis quickly compared to other spells, it is an essential process for creating the explosion of momentum to propel the force forwards.
  • Abjuration - As the last step, Erenthril quickly abjures the essence of fire into a directable source of current and means of navigating his spell. By directing the flow of energy, he's capable of altering the speed of the spell as well as the direction he travels in.
*Spell (with abjuration) travels him roughly 8 m/s [For all the American blokes: 201 seconds per mile, or 3.35 minutes per mile]. First used in Opulence of Arrogance.
*At a Master-tiered spell, with the added technique of evocation, Eren travelled approximately forty feet in three 'heartbeats,' just to give you a rough idea (I'm tired so I'll do the mileage and whatnot later...)

Glass Storm - Using the Apprentice spell 'Sandstorm,' the Elementalist is capable of using a third technique of conjuration to introduce the essence of fire as a modification to the spell, melting the sand into tiny shards of razor sharp glass. Over practice and proficiency, the size and intensity of the storm may increase.

Tsunami - Capable of forming the most majestic of entities through the world's elements, the Elementalist is also capable of forming the most horrifying. By creating a three-step process of alteration, evocation, and one more alteration the Elementalist is capable of producing a lage flow of waves that, with the final alteration, build up into a gigantic tsunami with smashing potential. Quite literally.

Shrapnel - Manipulating a lesser version of the Master Spell 'Crushing Boulder', the Elementalist can either uplift a large portion of already-existing earth or conjure up the essence, manifesting it into a large boulder. Abjuring the rock towards a group of enemies, the Elementalist then with a burst of energy evokes it apart, rending it to shreds as tiny sharp pieces implode outwards and into the environment.

Dissonance - By mirroring some of the other spheres, Elementalism can contrive spells that produce similar effects. Some of the more useful spells, like Mysticism’s ‘Awareness’ can be accomplished to this effect. For this particular spell, the Elementalist creates an aura about himself with the supplied Mana by altering the weave at first. Allowing the aura to expand around him to the desired area of effect, the Elementalist then proceeds to shape the weave with the techniques of abjuration and divination. Although divination is rarely seen in most of the mechanics found within Elementalism, this is one of the few instances where divining the weave can relay the movements shifted through the abjuration back to the caster.
Master

-Conflagration
-Crushing Boulder
-Elemental Shield
-Fireball
-Freeze
-Starfire
-Summon Elemental Lord
-Tornado

+Bind
+Enchant
+Impart
+Improvise
+Promote


Unique Master Spells/Techniques...

Quote:

Embezzlement -- One of the finer testaments to his Mastery over Elementalism, Eren duplicates the spell 'Elemental Scion' by creating a talisman tethered to a respective essence plane. Equipping this talisman to an Elemental's shell enables a consistent renewal of the elemental's respective element. With a gateway established between the essence plane and the elemental, the elemental's shell should never fully 'deteriorate' itself to the point of breaking or causing the elemental to be unsummoned.

Transmute - At this level of proficiency, the 'ordinary' Master Elementalist is expected to come up with self-sufficient spells drawing both intrigue and originality (lol.) Through a complicated, exquisite weave of alterations, conjuration, abjuration, and evocation the Elementalist is capable of encasing any part of his body in a shield of pure stone. What's more, not only does this thick layer of rock provide an extra means of physical defense and offense, it can also mend and reproduce enough of the element to replace and mend chips, cracks, or even whole-scale chunks that are destroyed or damaged during the spell's manifestation on the Physical Plane.

Rhapsody – Technically two spells morphed into one, in addition to Dissonance the Elementalist casts in cantrips multiple Elemental Shocks that are released when the strands of the weave encounter living organisms, effectively terminating them or at the very least disabling them for some time.

Essence Portal - The Elementalist is capable of replicating a portal spell by fashioning two Essence Gates. Altering the spell about one's body, the Elementalist abjures a pair of gates at the same time - one within the altered Aura itself and another within the boundary. The Elementalist then conjures the links of the aura and the gates themselves together so that the Mage is swept out of the Physical Plane at one point and replaced in the Physical Plane at the Exit Gate at the other end of the spell. Evocation is necessary for safety purposes, seeing as it evokes the caster through the Plane and to the other end of the spell. Approved by GM Nimh here.

Vaporization - The Elementalist casts a field of lightning around him, conjuring the essence of air in sharp bursts for the spell before evoking it with knife-like precision throughout the altered aura of pulsing energy around him. Constant control is maintained through abjuration for proximity purposes - effectively modeling an EMP wave of vaporizing energy meant to eradicate any living thing it touches.
Archmage

-Cold Snap
-Detonation
-Electric Fury
-Elemental Scion
-Elemental Wall
-Mandate of Ioannes
-Meteor Storm


+ Voice-Activated Enchantments [Expanded]
+ Dual-Perception [Expanded]
+ Evolution [Innate Air]


Unique Archmage Spells/Techniques...

Quote:


Create Diamond - The Elementalist can create one of the most rarest minerals of the earth through the manipulation of the essence of earth, air and fire. The general rule of thumb being that earth, plus intense heat, plus intense pressure, equals compressing thousands of eras into a single diamond. The elementalist performs this by conjuring the essence of earth while simultaneously altering pressurized air around the aforementioned earth, and also evoking and abjuring the essence of fire into the molten earth to combust it into a diamond. The amount of raw power needed for the intensity of heat and pressure allots this an Archmage’s vis. Time frame for creating a successful large diamond is roughly one cycle.

Improved Voice Enchant – Erenthril has redefined the way to make voice enchants, and I’m not telling. =P





Secrets :
Basic Level

~~~~~
Basic Longsword - (Paxia / Crimson)
After studying Elementalism for some time, Erenthril felt a need to learn how to defend himself in physical combat. Learning from Master Silverwind at the Armoured Fist Institute in Paxia, Erenthril learned many combat techniques to help him defend himself and others.
  • Physical Fitness
  • Introduction to Agility & Finesse Training
  • Parts of the Sword.
  • Maintaining the Sword.
  • Basic Stance (Agressive and Defensive)
  • Three slashes (Vertical, Diagonal, Horizontal)
  • Parrying
  • Combative Footwork
  • Introduction to Ambidexterity

~~~~~
Basic Shaasska - (Syl'rosya / Ragman)
After finishing his Journeyman Elementalism, Erenthril turned towards House Firesong to further his interest in unarmed combat. Sparked by his childhood friend Nimavel Mynendil, he studied the various forms of Zinn'ka and readily chose Shaasska, the most direct and brutal form of combat. Learning from Jeryl Shur'nyl of the Shining Host, an Elitist group of Elven defenders, Erenthril studied the basic principles of Shaasska.
  • Extension of Physical Fitness
  • Knowledge of Susceptible Pressure Points
  • Introduction to Acrobatics
    -Somersaults (rolls)
    -Front-flips
  • Introduction to Stances
    -Squat Stance
    -Forward Stance
    -Backwards Stance
  • Introduction to Punches
    -Rotation Punch
    -Backhand Punch
    -Jab
  • Introduction to Blocking
    -Upward Block
    -Middle Block
    -Lower Block
    -Evade
  • Introduction to Kicks
    -Forward Kick
    -Side Kick
  • Introduction to Improvisation
    -Combination Maneuvers

~~~~~
Intermediate Level

~~~~~
Intermediate Longsword - (Mystique / AGM Shake)
Arriving in Mystique and setting up the Maelvonian Trade House, Eren decides to take a brightening off and partakes in the festivities within Mystique. After making a few sniping remarks as to how a man ought to teach a woman, Eren is challenged to a duel by a Human named Gunn. He is bested the first day, and is offered the chance to reclaim his sword on the second. Suffice to say, Eren gets his sword back...as well as his pride.
  • Cloak Play
  • Concentration on Agility & Evasion Training
  • Coup-de-grace
  • Disarm Opponent
  • Distract Opponents
    ~ use of props, apparel, et all.
  • Duelling Footwork and Tactics
  • Lucre / Taunts
  • Repelling Multiple Opponents


~~~~~
Intermediate Shaasska - (Mystique / Heartbreaker/Aviator)
After finishing his Master Elementalism and joint-venture with the de Lylles for the Maelvonian Tradehouse, Eren seeks out lessons under Jerome for the intermediate disciple of Shaass'ka.
  • Reinforcement of Physical Fitness
  • Knowledge of fluid mechanics; solar core and external appendages
  • Intermediate Acrobatics
    - Front Tucks
    - Back Tucks
    - Arials
  • Reinforcement of Stances
    - Snow Stance – The feet are positioned slightly further apart, the right foot slid forward, weight centered on the heels. The left hand is kept low beside the waist, the right elevated slightly higher and mid-level to the torso. The stance allows the user a plethora of combination movements mostly revolving around footwork and kicks, meant for explosive offensive energy and agility.
  • Reinforcement of Punches
    - Upper Cut – By clenching the fingers into a rotating fist, the practitioner lowers their center of gravity and springs upwards delivering a powerful strike with the outside of the hand.
    - Reverse Double Punch – A combination maneuver that utilizes the jab and backhand punch, the user strikes first delivering a jab to the abdomen of the opponent before reversing the direction of the strike and cutting across one of the four appendages.
    - The Knife Hand – A standard shaasska maneuver that utilizes the forefingers in the visage of a knife, reinforced with the thumb. Meant for explosive contact and susceptible pressure points
    - Triple Strike Flurry – Combination maneuver utilizing both hands, it begins with a rotating punch delivered from the left hand to the chest of the opponent followed by an uppercut strike to the neck from the right hand. As the strike follows through, the attack becomes reversed and falls with the back elbow interlocking on the back of the opponent’s neck. The left hand often times falls back as a defensive block should the opponent counterattack in time.
  • Reinforcement of Blocks and Holds
    - Blizzard – A feint meant to mislead opponents into presuming certain maneuvers; when utilized appropriately, can be useful for exploiting an opponent’s suspicion and assaulting unguarded areas.
    - Leg Block – Another standard Shaasska-style block that utilizes the upper thigh as a means of blocking or glancing off oncoming kicks or attacks below the user’s center of gravity.
    - Pressure Point Hold – Reinforcing knowledge of susceptible pressure points, the technique revolves around the physical confrontation of grappling and holding wide the elbows or knees of an opponent whilst executing the knife hand as a means of applying gradual pain.
    - Absorption – The knowledge of combative blows and which methods or areas of the body are capable of glancing or absorbing strikes. Useful in determining when to create and deliver counterattacks.
  • Reinforcement of Kicks
    - Leg Sweep – The practitioner lowers their center of gravity and kicks out at an enemy’s ankles or shins to bring them to the ground or create combative space.
    - Double Leg Sweep – An additional sweep provided to the leg sweep though spun in the counter-clockwise direction the original was delivered, establishing means for a third combination or feint.
    - Back Hook Kick – Turning one’s body backwards and delivering a powerful strike to their opponent with the heel of their foot.
    - Double Kick – Leaping into the air and utilizing acrobatic grace and agility, the practitioner delivers two kickers simultaneously to both the opponent’s upper and lower body.
    - Snowfall – Performing a front tuck in midair, the practitioner delivers a high kick with the arc of their foot to the opponent’s upper body before rolling inwards and landing.
    - Reverse Snowfall – Similar to the original maneuver, the practitioner performs a back tuck in midair whilst delivering a high kick with the heel of their foot to the opponent’s upper body.
    - Upright Kick – Raising the hips, the user delivers a vertical kick from a low center of gravity to an opponent’s midsection or lower-body.
    - Scissor Kick – Combined with an arial maneuver, the opponent utilizes one leg as a fulcrum whilst perpendicularly kicking out in an arc around their body against opponents, using the outside or heel of the foot.
    - Turning Midair Kick – Leaping into the air, the practitioner delivers a frontal kick with the arc of one foot before rolling the torso and sweeping the opposite leg across and delivering a kick with the second foot.
    - Knee Thrust – The practitioner delivers a powerful thrust with the knee into the abdomen of the opponent.
  • Reinforcement of Improvisation
    - Improved flexibility – Through thorough understanding of the joints and pressure spots of the body, the practitioner adopts the ability to bend their body into amazing positions that will better enable frontal assaults on the ground or in midair as well as practical evasion.
    - Extensive combinations – By reading the opponent’s maneuvers and leading into certain actions, prudent planning and tactic can lead into counterattacks of predetermined combinations leading into three or four various maneuvers revolving around various parts of the body.


 
__________________

.:"Veni, vidi, dedi - I came, I saw, I gave." — Adam Tekle":.

Forget this game, but don't forget the lessons you learned from it. - Ankou

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Old February 5, 2006, 04:20 PM   #4 (permalink)
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Secrets :

Active Thread.
Inactive Thread.
Completed Thread.

The Season of Winter
***Aprox Era XIII***
Immanis

Paxia

A Step Above Parlour Tricks - Quite plainly put: Erenthril's Initiate Elementalism Training.
Completed Thread.
A Walk in the Woods - Erenthril learns how to survive in the wilderness from his instructor, Ranic.
Completed Thread.
Warming the Hearth - At Erenthril's home, a complete stranger (Taka) shows up and falls asleep on his porch! Encountered by yet another stranger, this one a Vysstichi (Solaris Silverarrow), an Elf (Tye) pops up and accuses Solaris and Erenthril of murder!
Completed Thread.
I thought this was the Wagon to Prime - Erenthril encounters a Half-Elf (Galyn Fates), and another Half-Elf (Laedolen Yineo) while meditating in Paxia's City Square. Things become slightly more interesting when the trio decide to have supper together at the Silver Tongue Tavern. Intrigue! Murder! Romance!
Completed Thread.
Enduring the Elements - Erenthril's Apprentice Elementalism Training. He gained the knowledge he sought, but at the cost of his integrity and the genorosity of his trust.
Completed Thread.
Ghosts? What do you mean Ghosts? - Erenthril, Dravol Arlock, and Taka venture into the Paxian Cemetery, intent on discovering what has happened to the mysterious Care-Taker...
Completed Thread.
It's a Party! - Erenthril attends Indigo's party, where several notable people are present.
Completed Thread.
The Pleasantries of Life - Erenthril happens to stop by the Silver Tongue Tavern for lunch and runs into Laedolen.
Completed Thread.
Amateur Swordplay - Erenthril learns basic swordsmanship from Master Silverwind of the Armoured Fist Institute in Paxia.
Completed Thread.
Set Sail for High Seas - Erenthril comes across a fairly bossy brat and offers to help him transport a few crates...(Adventure).
Completed Thread.

Syl'rosya


Hide and Seek - Several prominent Noble (and sezzy) women go missing. A deranged psycho kidnapper is on the loose! And who better to save the day?
Inactive Thread due to finding myself becoming its moderator
There are More Things in Heaven and Earth - Erenthril meets Calairiel Gil'dae, family member of House Gil'dae. The two end up having an interesting discussion about Arcana and Syl'rosya...before things suddenly become intimate as they learn more about one another. Smitten with this particular Elf, and entranced by her exotic beauty, Erenthril shares his first kiss with her in this romantic thread.
Completed Thread.
The Elven Night Life - Erenthril Mael'tharias parties it up at Moonwillow Keep. He stumbles into the Merchant Baron Lord Jael Susspin, and introduces himself to whom may very well be the richest man North of Arakmat. He also meets Yon'nia Anulindrael, whom coaxes Erenthril into taking a romantic look at Sierre Firesong, his Mistress. She also tells him that he should come by to receive strategy/tactics training from her mother, the renown Eloir Anulindrael.
Completed Thread.
The Softwood Lodge - Erenthril meets up with Alicros Hiriam, also known as Father Hiriam, a Master Thaumaturgist and childhood friend. Alicros supplied ample amounts of information on what happened during Eren's hiatus from Syl'rosya. Further, he also enchants Erenthril's House Signet Ring with a spell that should help the young Elementalist combat the evils within the Barch.
Completed Thread.
A Meeting of Minds - Erenthril goes to Gil'dae Cheb to meet one Lord Motito Gil'dae, in hopes of getting permission to court Calairiel. Privately, Erenthril is informed that he may not court Calairiel intimately until she matures into Syl'rosyian Culture. Erenthril and Motito get off to a bad start, Calairiel's stuck taking courses in Syl'rosyian culture, and things begin to look like a downward spiral for the youthful young 'pup of a Lord'.
Completed Thread.
Learning without Thought is Labor Lost - Erenthril meets Calairiel & entourage at the library within Syl'rosya. They stumble upon a book over Elven Courtship Rituals...which makes for a really interesting conversation.
Completed Thread.
A Time for Sorrow - Erenthril meets Xyltha Thanole, the prodigy-son a wealthy Elfin businessman in Silrosia. Finding the young elfin lad lost in the Barch, he persuades Xyltha to start his life anew and recruits him into House Mael'tharias.
Completed Thread.
Kard en' Te'l Arrna - Erenthril meets Illian Sharn'crian, of Clan Sharn'crian, which had pledged to serve Erenthril's Father as a lesser Clan. The two discuss Illian's political position as the figurehead of Clan Sharn'crian, and his duties and obligations to House Mael'tharias. A brotherly bonding time.
Completed Thread.


Ponutis

Out of the Frying Pan; Now What? - Erenthril's personal quest for his Journeymanship. Armed only with his Father's Journal, he must seek out the fabled Mommiette, whom may be the only Mistress this side of Telath to aid him. With personal intrigue, his quest unfolds into something far deeper than the depths of Arcana: his personality and self-development as he progresses through an aspect of Syl'rosya even he didn't expect to stumble upon.
Completed Thread.
Light in the Shadow - As he promised, Erenthril gives Calairiel a tour of his Estate within the Barch, in the attempt of furthering their friendship. Things most definitely take a romantic twist after a hectic encounter within the Barch, and Erenthril and Calairiel renew their relationship of one type lover's may only dream of as each convey their intentions and emotions to the other.
Completed Thread.
Pocket Change - Erenthril Mael'tharias purchases the Trepwood Stables and becomes its patron House. Along with this duty comes the responsibility of providing security, insurance, and workhands in order to ensure competitive business. In return, $$$.
Completed Thread.
All the World's a Stage... - Calairiel Gil'dae's lifebrightening. Further, Erenthril recieves note from a mysterious figure over some sort of prophecy tying House Mael'tharias to the Barch more than even Eren would have given thought to believe. Eren gives Calairiel a horse as a lifebrightening present, and then feels the need to no longer put up with Motito's antics and thus breaks off ties to his relationship with the Gil'daes.
Completed Thread.
Stunningly Beautiful...or The Lack Thereof - Erenthril goes to the Ahm'ronasti University to begin his Stone-Sculpting & Stone-Carving course. He meets his instructor, Telyn, who proceeds to teach him the basics of the trade. Erenthril gains knowledge concerning the tools, types of stone, various techniques, and the construction of stone blocks and miniature figurines/sculptures.
Completed Thread.
Taming the Wilds (Private) - Erenthril and Sierre Firesong relax for the brightening within the Tawnleaf Forest; continuing their search at the bidding from one of Sierre's Shining Host guardsmen. Interesting ideas are sprung as Eren attempts to overcome the fear that haunts Sierre's heart.
Completed Thread.
A Period of Reflection - Erenthril Mael'tharias is apprehended for possessing a weapon whilst within Imperia, and visits a holding cell to face the law. ^^
Completed Thread.


Melora

Oracle of Oak - Erenthril and Sierre Firesong attend the election of the new Thane.
Completed Thread.
Kingdom Come - Erenthril Mael'tharias goes about his daily lifestyle within Kard en'Tel' Arrna, inspecting his Keep and patrolling the evil thickets, as is custom.
Completed Thread.


Aperitus

A Candlelight Welcome - The coronation/commemoration of Aderyn and Elle Lothain's two twin children. Erenthril and Sierre Firesong arrive bearing gifts and exchange pleasantries with several of Syl'rosya's finest.
Completed Thread.
Under the Pale Moonlight - Erenthril stumbles upon his old friend Nimavel Mynendil, as well as a bonny elven lass () Cata'lyna. As the trio converse, Cata'lyna's horse strays into the Barch, where they meet Petri. The four of them go to get it back...but who knows what dangers lurk within the foul woods. Well, besides Eren.
Completed Thread.
Anything or Nothing - Erenthril learns basic Shaasska from one Jeryl Shur'nyl, a member of the Shining Host posted at House Firesong. The young Elementalist studies the basic techniques and maneuvers required to defend onself: the stances, the blocks, and the basic punches, jabs, and kicks. He also makes a few minor improvisations to come up with his own maneuvers.
Completed Thread.
Rebuilding Anew - Erenthril Mael'tharias, with the help of Heru Susspin, renovates Kard en'Tel' Arrna into a Fortress. Erenthril, Sierre Firesong, and both of their Elementals construct the walls and buildings alongside the Keep. A Gatehouse, Secondary Wall, Miniature Gatehouse, New Wing (primarily intended for guests and lounging), and most importantly a Barracks are created under the careful eye of Antyn Rha'scral, a chief Mason in the Nine Roads Tradehouse. Equipped with a defensive outpost, Erenthril can finally wage skirmishes against the Daemonfaye in the upcoming season of Summer.
Completed Thread.
Shady Oaks - Erenthril Mael'tharias spars against his childhood companion, Nimavel Mynendil.
Completed Thread.
Eternal Blue - Erenthril and Senti'lious head towards Ahm'ronasti University of the Eldar in order to acquire information as to the creation of the Blackbarch Forest, how it became tainted, and the best possible methods for undoing such a ward. Peer-Moderated by Aderyn te tuin Lothain!
Completed Thread.
The Blackleaf - Erenthril begins his training in Intermediate Longsword by beseeching Heru Jael Susspin's assistance at the Nine Roads Wagon Stall. Jael agrees to teach his younger counterpart, and Erenthril learns a wealth of knowledge in return for a few small favors.
Inactive/Halted Thread.

The Season of Summer
Optia

Meeting with A Madman - Taneril Luviel comes to House Mael'tharias (kudos for making it through the Barch ) and meets with Erenthril, after Eren's prolonged absence of twenty-odd eras.
Inactive Thread (Taneril you lazy bastard :P).
An Epic of Vast Proportions - Erenthril learns basic History from none other than Lord Tramonil E'braeyl, Master of History. He studies the Epic of the Aelyrian Empire, to be specific, amidst other relative topics.
Completed Thread.
His Father's Footsteps - Erenthril meets Cerius, whose father served House Firesong, within the Blackbarch. He also meets Xavianel Saint-Kaien and the Arwen Lothain upon a random path. Yeah...one of those threads.
Completed Thread.
Window Shopping - Erenthril meets Arwen Lothain (again!...no he is not a stalker =P) and the Heru Luviel within the Silrosian Stockade.
Inactive Thread.


Ioannes

Port Alyxandrya

The Ambrose Devere Gardens - Eren meets a Telera named Saraid and a Minotaur named Sawyl in the gardens of Castle Shari'lea.
Completed Thread.
In Luminescent Candlelight - Erenthril takes the Telera he met at the Ambrose Devere Gardens out to Pracenda and quickly becomes good friends with her. Upon their return back to Saraid's house, a shingle falls off the roof and knocks him out. When he wakes up on her couch, Saraid tries to seduce him and comes very close to succeeding, but it ultimately collapses on itself when Eren is reminded of his place in society and proper etiquette when making new friends.
Completed Thread.
The Whimsical Oddities of Nonsensical Entities - Erenthril's Master Elementalism. Ranging through a broad scope of locations.
Completed Thread.

The Season of Autumn
Imperos

A Letter to Nimavel Mynendil - Eren and Nim exchange letters and stay in touch.
Completed Thread.
A Little Light Would Be Nice - Erenthril explores the Carmelyan Hinterlands during his stay in Archadoon (via Mastery training) and meets the fabled Danil Silverblade at the Camena Ruins.
Active Thread.
Autumn Serenade - Erenthril continues to explore the wilderness around Archadoon and meets Cerwan.
Inactive Thread.

The Burning of Narim - En route to Medonia Eren arrives upon a gruesome spectacle of Orcs and Mercanaries assaulting the City of Narim.
Completed Thread.

The Troubles with Elementalists - Phedos' task upon Eren to seek out the de Lylles and instigate within them the motivation to renew their interests in the affairs of the Empire once more.
Completed Thread.
The Troubles with Elementalism - Eren's less conventional happenings and business throughout the Kingdom of Lauryll during his mission for Phedos.
Completed Thread.

Junctior

Medonia


A Meeting of Not Quite Their Minds - Erenthril Mael'tharias awakes in a haystack in Medonia and accidentally stumbles into Amaris Bluefeather. Oblivious to all this, he hitches a ride on her carriage and travels around the city with her as an uninvited guest, eventually sharing Pracenda with her and sharing their first kiss upon the sandy shores south of Medonia.
Completed Thread.
City Library - Eren goes to the Medonian Library and researches the history of Medonia and the Enamoria Province.
Medonian Red - Eren meets with the librarian he met at the Medonian Library and is taught an intermediate collegio course over the history of the Aelyrian Empire, dealing particulary with the Historias as written by Odin Khrias, Imperial Chronicler.
Completed Thread.
A Case of Mistaken Affection? - Eren trundles off to see Amaris about replacing her throwing knives. The two go out to play in the ocean for a while before engaging in extraneous activities and awaking upon an island paradise.
Completed Thread.
Barbari Civility - Erenthril shares Pracenda with the lovely Arwen Rhiannon Rhodes and her brother Tristram.
Active Thread.

The Season of Winter
Kalendryas


Thus Was Autumn, Now Enter Winter - Erenthril returns to Syl'rosya, specifically to House Firesong within the Blackbarch to reunite with Sierre once more.
Active Thread.
Wandering Dangerously Astray - Eren attempts to Save a Human and an Elf from the Syl'ger in the Blackbarch.
Active Thread.
And Lead Us Not Into Temptation - Eren meets Charo Rakirhata outside the Syl'rosyian Forest and the two adventure together.
Active Thread.
Elves have delicate feet too, y'know - Eren spends some quality time with Rilith I. Thamion and assists her in learning how to ride a horse.
Active Thread.
When Worlds Collide - Trelore Adventure.

Office of the Intendant - Erenthril travels to Prime to introduce himself to Milo L'Evienne and discuss civil matters of the Empire.
Completed Thread.
Ire: Red Versus Blue - Eren spies on Ire for Milo L'Evienne, discovers an alliance between the Orcs and Giants, and concludes his mission and returns back to the Intendant.
Completed Thread.
BrightShadow Stables - Erenthril travels to Daltina upon hearing of the city's economic crisis and expresses interest in purchasing the BrightShadows Stables from the owner.
Completed Thread.
BrightStar Stables - Erenthril seeks out the management of the BrightStar Stables in Taralon and expresses interest in purchasing the establishment from its owner.
Completed Thread.
To Reveries - Eren ends his courtship with Amaris.
Completed Thread.
Teach Me? - Antin asks that Erenthril teach him Initiate Elementalism.
Active Thread.

Erenthril At the Fireside Inn - Eren seeks out the Governor of Sherian, Sarah du'Galle, and asks her if she would like for him to remove the adverse weather effects the province is experiencing.
Completed Thread.
What do you mean I can't do that? - Eren seeks out basic law training in Taralon.
Active Thread.

~Mystique~
Uno Mas! (Intermediate Swordsmanship) - Eren levels up in Intermediate Swordsmanship through a series of duels with various opponents.
Active Thread.
The Maelvonian Tradehouse
Snowball Fight - Eren participates in the Crystaltide Snowball fight with Elantria.
Active Thread.
Ice Sculpture Contest - Eren takes Elantria to the ice-sculpture contest and carves a sculpture of her. The two share their first kiss afterwards. Annoying Fae (read: Cein) comes in and drags them off to...
Two's Company, Three's A Crowd - Eren spends the rest of the brightening with Ella and Cein.
Active Thread.
The First Step Is Always The Hardest - Eren teaches Elantria Initiate Elementalism. The two go out for Pracenda, where they talk and divulge a little of their past. He unbinds her on the table, she goes unconscious, he takes her home, she wakes up with bruises, and the rest goes on from there!
Active Thread.

Immanis

Gifts and Giving - Eren meets the Governor of Lauryl, Andavariel, at a well-known fur merchant's warehouse and expresses his interests to her and the city.
Active Thread.

 
__________________

.:"Veni, vidi, dedi - I came, I saw, I gave." — Adam Tekle":.

Forget this game, but don't forget the lessons you learned from it. - Ankou

Last edited by Erenthril Mael'tharias; May 18, 2008 at 10:24 PM.
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Old February 9, 2006, 07:36 PM   #5 (permalink)
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-House of The Storm ~ House Mael’tharias Estate-


Erenthril Mael'tharias is Lord of Kard en' Te'l Arrna.


House History: Pending...

House NPCs:

Ely’sanya Del’thurl –
Relation: Cousin
Description: Personal Advisor. Curvaceous and shapely, Ely’sanya Del’thurl is Erenthril’s elder cousin and his only one reputedly alive after the Vysstichi invasion. With streaking blonde locks and cerulean blue eyes, she is quite beautiful and attractive, her beauty exemplified by her elegant manner of dressing. After House Mael’tharias fell from prominence, she was forced to substitute as a housekeeper much to his disgruntlement.
Skills: Journeyman Mysticism,
Basic Dagger,
Basic Housekeeping,
Intermediate Cooking.


Ghastr Del’thurl –
Relation: Uncle
Description: His once-handsome face has been stricken with age, newly-formed wrinkles beginning to wither his pale skin. Ghastr definitely constitutes the most elderly of the staff, a wizened figure of 531 patterns. Fortunately, his reflexes and intuition are still as sharp as ever, as is his mind. He sports hazelnut brown hair, luminescent black eyes, and a slender frame coupled with taut muscles from patterns within the military.

Ghastr is the Commander of the House Mael'tharias Guard within Kard en' Tel' Arrna, and is responsible for all of the information that is filtered through to Erenthril. He has formidable experience with the Barch and military lifestyle as a whole; Ghastr is a retired Captain from the Shining Host. He is the utmost authority figure when Erenthril is away, and is practically the second-in-command when it comes to authorative decisions around the House. He is primairly nocturnal, sleeping during Noon and the afternoon so that he may patrol during the Night with his Guards. Manages the shifts in patrols and dispatches a letter to House Firesong every brightening an darkening in order to keep updated on the situation within the Barch.

Skills: Adept Longsword
Intermediate Longknife
Intermediate dual-wielding
Intermediate Strategy

The Wind Whisperers -
Relation: Placed under Erenthril's control for his temporary protection. They belong jointly to the Shining Host Phalanx and Mage Corps in Silrosia.

Senti'lious - As he stepped out of the Barch, Erenthril cast a look to his guardsman, Senti’lious. The man was apparently a Syl'rosyian Elf, sporting cascading golden-blonde hair and uncanny silver eyes. They rivaled the intensity and hue of that of the Gil’daes, though the guard had prudently remained low key enough to be sure to avoid such discussions. He knew better than to mention the word around his Heru, especially after the recent events concerning the Arwen Gil’dae. The cousin, not the alleged wife. Erenthril took note of the Elf’s light frame, broad shoulders, slender torso, and unwavering accountability. His guard was equipped in Elven mesh armor, dulled with a black alloy of some sorts that had refused to give the armor the light of day to shine off of. An emerald cloak matching Erenthril’s oak concealed the expensive equipment, and latched to his girdle was the nefarious long sword that had been entrusted to Senti’lious by the Shining Host. Slouching off his shoulders was a metal shield, leather latch fitted for an arm, emblazoned with the insignia of a tall oak tree with spread branches.
Skills: Advanced Longsword,
Intermediate Shield,


Gil'dan - Originally from Medonia, his appearance differs from Senti'lious' in few aspects. He, too, sports the golden blonde locks, but usually ties his hair neatly with the aid of a crimson ribbon. His frame is slightly more heavy than his counterpart's, but he makes up for that by sheer force and power. Rumored to have been trained by the Black Rose, his history with the Shining Host is shrouded in mystery to Erenthril.
Skills: Advanced Longsword
Basic Tracking
Leadership: (C)

Mae'lyane - Ever the enigmatic young Elf, she volunteered willingly to help defend House Mael'tharias from the evils within the Blackbarch. Ever bright, her mood seems to lighten as the day goes on. Quite beautiful, though innocent to the extreme, she has a deep auburn hue of hair, most unusual for an Elf, and sapphire blue eyes.
Skills: Apprentice Thaumaturgy
Intermediate Healing
Basic Calligraphy


Rha'serith - Rha'serith is the most unusual member of the small patrol assigned to House Mael'tharias. An Ikos practicioner, his words are spoken in riddles and his presence unwarranted by all but the most keenest of sight. He has short, brown hair and is the only Human of the group. Of course, one could argue that only a Human would be stupid enough to become an Ikonomancer. However, House Firesong insists that his services are the most valuable against the powers lurking in the Forest.
Skills: Apprentice Ikonomancy
Intermediate Arcanomechanics
 

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Old September 30, 2006, 11:41 PM   #6 (permalink)
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Quote:
"I want to praise Erenthril for being the iconic eye candy in Telath"
--Rhiannon
 
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Forget this game, but don't forget the lessons you learned from it. - Ankou

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Old December 22, 2007, 08:09 PM   #7 (permalink)
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Audi famam illius.
I've heard legends of that person

Solus in hostes ruit
How he plunged into enemy territory

et patriam servavit.
How he saved his homeland

Audi famam illius.
I've heard legends of that person

Cucurrit quaeque tetigit destruens.
How he traveled the breadth of the land, rendering all he touched to rubble

Audi famam illius.
I've heard legends of that person

Audi famam illius.
I've heard legends of that person

Spes omnibus,mihi quoque.
Revered by many - I too, revere him

Terror omnibus,mihi quoque.
Feared by many - I too, fear him

Ille
Now that person

iuxta me.
Stands at my side

Ille iuxta me.
Now that person stands at my side

Socii sunt mihi.
Now my friends are with me

qui olim viri fortes
Some of them were once heroes

rivalesque erant.
Some, my mortal enemies

Saeve certando pugnandoque
And as we face each other in battle, locked in combat

sprendor crescit.
We shine even brighter.
 
__________________

.:"Veni, vidi, dedi - I came, I saw, I gave." — Adam Tekle":.

Forget this game, but don't forget the lessons you learned from it. - Ankou

Last edited by Erenthril Mael'tharias; May 21, 2008 at 10:46 PM.
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Old December 23, 2007, 12:03 AM   #8 (permalink)
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[Insert Description Here]
 
__________________

.:"Veni, vidi, dedi - I came, I saw, I gave." — Adam Tekle":.

Forget this game, but don't forget the lessons you learned from it. - Ankou

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Old May 18, 2008, 07:37 PM   #9 (permalink)
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Erenthril Mael’tharias – Sole survivor of House Mael’tharias of the Syl’rosyian Combine, Erenthril is now the appointed Head of the new House Mael’tharias that stretches beyond the reaches of the Empire.
Fidelis Meridius – Bio forthcoming
Pescado Branch – Bio forthcoming.
Yaevin Ralahir – Bio forthcoming.
Eben Bloodhawk – Bio forthcoming.
Jade Alanon – Bio forthcoming.
Kenkuroi Mithania – Bio forthcoming. Girly man.
Eyvind Redbeard – Bio forthcoming.
Ardyne – Bio forthcoming.
Alexander Massing – Bio forthcoming.
Saka – Bio forthcoming.
Keeva Kaldres – Bio forthcoming.
Vincent Stefan - Bio forthcoming.
Bladewyn - Bio forthcoming.
 
__________________

.:"Veni, vidi, dedi - I came, I saw, I gave." — Adam Tekle":.

Forget this game, but don't forget the lessons you learned from it. - Ankou

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