Old January 18, 2005, 03:34 AM   #1 (permalink)
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Shei'yein Neydremi

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Old January 18, 2005, 04:34 AM   #2 (permalink)
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VITALS
Race: Medonian Elf
Titles: Devourer of All-Time (Ascension), Godslayer, Living Thoughtflame, Undermage (Aethergem Fragments, Isle of the Crown), Bringer of Chaos, Dream-Eater, Master of the Labyrinth, Reaper of Nightmare, Mister Master Mindrapey (…clair), End of Gods (Flowers)
Official Title: His Most Glorious Highness, High Prince Shei’yein Neydremi of Ziel Aerca, Ancestral Prince of Yew and Moonstar, Protector of the West and Defender of All-Under-Aetheria (Lineage)
Astrological Data: Kard en' Gurtha the House of Death, Tel'Hin the Sign of The Child
Birthdate: Optia 24th
Age: 464 Ordinations
Height: 5'8"
Weight: 147lbs
Blood Type: B
Voice Actor: Eric Stuart as Seto Kaiba

Appearance: Shei’yein bears a lithe form, even for an elf. At first glance, the tailored longcoat and flurries of silk that buffet the elf’s frame seem almost to engulf him in a chaotic snowstorm of white. Yet, his figure is placid, a beacon of strength standing among the chaos. His flowing brown hair cascades down to his shoulders, ending first in neat locks, the ends of which are tied back behind his head in an elaborate torus knot. These locks accentuate typically sharp elven features, smooth as if cut from jade, and frame a pair of eyes, almond-shaped and almond-coloured. There is a taint of zeal behind those windows – a constant juxtaposition of purpose, altruistic and compassionate at times; cold and removed at others. The muscles of his eyes always seem eerily relaxed, however, whether by nature or by illusion, almost as if they are staring callously into the future.

The fragments of the last aethergem is embedded in his flesh. Though typically concealed by his clothing, it resonates with eldritch power.


Motivations:
Shei'yein's bears a strong resentment with the Church and the Crown for controlling the free will of mankind under the guise of the divinely ordained mandate of Aetheria. Free will has been sacrificed in order to live in the "chains" of society. He often reflects on the necessity of evil, and the state of imbalance in the Aelyrian Empire. Despite the fear that the Church cultivates in the people of Aelyria to keep them under control, both the Church and their gods have failed to manifest and protect the empire from the invaders that have taken over the empire. The events of the Xet Invasion have only further convinced the Dream Eater of the necessity of waging war against the gods.

In short, he equivocates order with slavery, and seeks to bring true freedom to the people through the conversion of the zeitgeist to the ideology of personal power and development, rather than of godly reliance.

He believes that man is a godlike being, and that each mortal holds the ability to ascend to a higher form through a process of self-awareness and transcending weakness.

Spoken Languages:
Common
Medonian Elvish
Vysstichi Elvish














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Old October 10, 2006, 11:20 PM   #3 (permalink)
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NOTABLE TRAITS
Sympathy for the Devil
The Dream Eater holds a scale of variable morality, measured along a spectrum not of good and evil, but of those who 'seek strength' and those who 'rely on others'. He considers the purpose of mortal life to be the ascension of the pyramid of self-awareness, ultimately becoming a god-like form that can defy the heavens themselves.

Chessmaster
Playing the long game, Shei'yein manages a thousand masks, weaving threads together to connect every action and intrigue in an Empire-wide game of manipulation and subterfuge. The foresight of time magick coupled with the long elven lifespan has brought him to view life in a very different fashion than most.

Godslayer Ego
As a mortal who has slain the messengers of Gods, and even Gods themselves, the Dream Eater bears a prideful mantle. He considers himself above unawakened mortals, viewing the sacrifice of those who are not self-reliant as morally acceptable. He would sacrifice a thousand souls to awaken one life.


HISTORY and PLOT ARCS
Betrayed by the Light (2002 - 2003)
Two score eras ago, the Dream Eater was but a hunter in a small Medonian village. Becoming a paladin for the Church of the Faith, he suffered a brutal attack by the hands of Danil Silverblade, leaving him hospitalized for months. His rage at having abandoned by the gods grew. Renouncing his vows, he turned to the art of mysticism and the Dark Brotherhood for assistance against those who had failed him, seeking to fracture the Empire itself.

A Bloodpact Grows (2004 - 2012)
Taking an oath of sworn brotherhood with the Dark Overlord Avanthar Dra'Aran, the elf joined him in his mission to destroy imperial holdings. Over several eras, the pair destroyed cities and imperial fortresses, including Zerdargia, Narim, Vortex, and Midpoint. Their efforts culminated in a stand against the Hosts of Aetheria above the Isle of the Crown, where they united their strength to slay the Harbinger of the Ancient Aelyrians.

Shadow Ascension (2012 - 2013)
As his sworn brother left the lands of Dar Havark to journey on a mysterious quest, the Dream Eater inherited the mantle of command over the Brotherhood. Forming a new sect, Ars Sanctorum, he swelled its forces with heroes bearing anti-Imperial sentiment, and led crusades to weaken the defenses of the empire, attacking Midpoint Fortress, the Kaldiran Basin, and Candaceburg. The experimental city, Ziel Aerca, was also formed during this time, and served to provide a melting pot of chaos in which the strong could rise to the top.

Return of the King (2013 - Present Day)
Though pre-warned of the Xet Invasion, the Dream Eater allowed it to occur, expecting it would provide the catalyst he needed to set in motion the destruction of the empire. Successfully defending and centralizing the strength of Ziel Aerca, he formed a compact with Centripaxian Duchess Tiyribi Andares and Primus Governor Roscarnis de Lylles. They would divide the Empire into three, and make it their own. And in the West, a long-lost Elven prince would be reborn...













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Old December 8, 2012, 04:18 AM   #4 (permalink)
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COMBAT SKILLS
Elementalism, Archmage (And Sorcery Cypher)
Time Disruption
A mage without peer, the Dream Eater has gone beyond the bounds of time and space itself. The shattering of the arcane paradigm, along with the source of All-Magic implanted within his body, transmuted the flow of time and caused him to be reborn with dominion over the elemental realms.

Bladed - Bastard Sword, Master
Eight Blade Wingstance Style
Forging the perfect synthesis of arms and arcana to form a singular fighting style, the Dream Eater employs the reach of his arms and wings to wield eight blades at once. Arcana is constantly employed as he fights, endowing him with the conditioning of preternatural strength and speed.

Polearms - Doubled-Edged Scythe and Pole Hammer, Veteran
Reaper of Nightmares Style
Wielding Audeamus, the Scythe of the Shadowed Soul, the Dream Eater uses godlike strength to bear an over-sized weapon weighing more than four times a normal scythe. The malevolent force of the armor-smashing arcs it gashes through time cuts short the lives of his foes. A similar style is used with the Dream Eater's pole hammer to destroy armored targets.

Unarmed, Veteran
Zinn'ka: 北斗SHEI拳 Hanaryu
The Dream Eater moves between a multitude of unarmed styles to disorient and destroy his enemies. The styles flow from grappling to striking; footwork to redirection, and everything in between.

Firearms - Flintlock, Blunderbuss, Longarms, Veteran
Gunslinger Style
Combining his skills of arms and arcana, the Dream Eater draws upon the power of the astral to unleash a torrent of lead upon his foes.

TRADE SKILLS
Alchemy, Professional
Gadgeteering - Gunsmithing, Professional
Animal Handling, Professional















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Old December 8, 2012, 10:34 PM   #5 (permalink)
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Divinity's Heresy (via Divinity's Heresy, Legacy of the Aethercrystal, Link; Jacob)
The crystallized Prison of Gods, set within the palm of Shei'yein's left hand. A milky, translucent white fire, it holds the ability to store a non-living arsenal. As a divine artifact, it cannot be detected or countered by arcane/mundane means.

Pale Shrouded (via Spiritua Wing Manifestation, Link; GD Grim and GD Maddyn)
Shrouded by the Solitude of the Soul, the Dream Eater projects a mundane status, hiding his arcane disposition and obscuring the spells he casts. Spells and casting cannot be perceived except by a higher level caster.

Benevolence (via First Brand of Aedaan, Link; GM Krait)
An aura of benevolence that causes Shei'yein to feel "benevolent" (he will be merciful to enemies, spare extra coins for beggars, give candy to children etc.) and when he does perform benevolent deeds indeed, the aura intensifies to those around him. People will be more inclined to adore and praise him. He is akin to a Rock Star or a Messiah. Lesser men will fall to his influence while even the powerful (eg: Archmages) might wish to do him favours.












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Old January 11, 2013, 01:44 PM   #6 (permalink)
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Continued (Part 2 of 2)
Liberation (via Spiritua Wing Manifestation, Link; GD Grim and GD Maddyn)
The Dream Eater's strength, speed, and reflexes are arcantricly enhanced to a god-like state. The conscious activation of this ability can also release a pulse that detects magical occurrences and spells, as well as shrouding the user in a high-level Invisibility aura.

Auto-Dispel (via Spiritua Wing Manifestation, Link; GD Grim and GD Maddyn)
The wings of the Dream Eater are endowed with a trigger of Spell Nullification, which can serve to shatter spells cast at him when active.

Physically Manifested (via Spiritua Wing Manifestation, Link; GD Grim and GD Maddyn)
The Dream Eater's wings are able to manifest physically, adapting themselves to a myriad of shapes that can wield weapons, block attacks, and manipulate the environment.

Arcantrik Arsenal (via Spiritua Wing Manifestation, Link; GD Grim and GD Maddyn)
Endowed with a frightening power, the Spiritua Wings of Pale Nirvana and Pale Revival may cast the spells Psionic Shock (mental disruption, mental damage, death) and Integral Ruse (Manipulable sub-set planar reality upon set environment) at an adept level.

Glory of the Conqueror (via Awakening, Link; Creator Kaelon)
The Aspect of Constantine infuses his words and actions; when engaged in armed or magical combat, commanding armies on the tactical battlefield, or planning a military stratagem for warfare, he has a decisive advantage against a character of the same relative skill, all other influences being equal, and will be able to out-maneuver them.

Blind Ones (via Active Thought Manifestation, Link; GM Crimson)
A permanent manifestation of Thought Essence Contamination called the Blind Ones. They hover around Shei'yein like will-o'-the-wisps of faintly glowing blue orbs. They have unknown properties and abilities at the moment outside of their existence. Concealed through Illusions.

Lightbringer's Seal (via First Negative Brand of Maj, Link; GD Charybdis)
Marked in a way that only gods and archons, Aetherian or Aeternian, can see and decipher as an enemy of Aetheria.

Conditioning
Shei'yein's conditionings are in Strength and Dexterity.












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Old January 11, 2013, 01:51 PM   #7 (permalink)
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WEAPONS
Sinslay Stasis, First of the Zodiac Blades (Link; GD Aesha)
Painstakingly carved from a single block of the purest elven steel and specially crafted for Sheiíyeinís particular weight, height, and style. The grip forms a stylized rose, winding around the wielderís hand to protect from blows. Enchanted with powerful magicks, the blade activates via the mental command phrase "Fiat iustitia et pereat mundus" - let justice be done, even should the world shall perish.

Skillsteal (Optional duplication of skills of sentient beings, 50 foot radius)

Clarity Breaker (Static aura causes enemy magi to be unable to attain or maintain clarity; all enemy magi currently in clara lose clara state, 50 foot radius)

Sinslay Anarchy, Second of the Zodiac Blades (Link; Forgemaster Zim Rage)
Crafted by the Forge-Master Zim Rage in the depths of the Talyx, the fae-steel blade Sinslay Anarchy is lighter even than elvish steel. It is impeccably balanced and bears a blackened blade. A swordbreaker in the hilt melds seamlessly with a heavy leather wrapping, encompassing a diamond. The hilt is engraved with an ornate Cyraxian form, and gilded with eighteen-karat gold. This blade has been gifted to the Dream Eater's daughter, Myrian Neydremi.

The Zodiac Pavillion Blades (Link; Forgemaster Zim Rage and GD Maddyn)
The accompanying six blades to Sinslay Stasis and Sinslay Anarchy. Also crafted by the Forge-Master Zim Rage in the depths of the Talyx. Each one is forged from high-grade dwarven steel, extremely durable and heavy. They are impeccably balanced and bear blackened blades. A swordbreaker in the hilt melds seamlessly with a heavy leather wrapping, encompassing a diamond. They bear various engravings of a pantheon of eldritch horrors which they are able to summon.

Apparition of the Empty Mansion, The Third Blade
The blade that conquers the North, with a hilt engraved with a carved Tortoise, the beast that brings the chill wind of death. When summoned, its spirit manifests as a massive, eyeless skeletal tortoise, with mystic tendrils spilling out of its shell as appendages. It has eye sockets that have been gouged out, yet can still see. The empty sockets secrete a stream of black blood.

Mono-filament Tendrils (The mystic tendrils take physical form, elongating and being guided to their targets. They lash out to penetrate and slash through physical material in an armor-piercing blow.)

Spirit Pulse (The shell of the tortoise shrieks with the cry of the lost souls within, tearing at the thoughts of those affected and shattering resolve. This breaks the link between the target and itís strength, energy and stamina and instead link it to the caster's own. The target will become limp, while the caster can now fall back on both his own and the targetís strength.)

Physically Manifested (The Apparition of the Empty Mansion has physical form, and can interact (and be acted upon) with its environment.)













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Old December 7, 2013, 10:59 AM   #8 (permalink)
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Devourer from the Black Lake, The Fourth Blade
The blade that vanquishes the East, with a hilt engraved with a raging Dragon, the lord that demands awe and power. When summoned, it takes the form of a shadow that can vary its size at will. A human form with the face of a Saurid and the claws and tail of a Dracon, its body is covered with a thick, pulsating layer of cysts that ooze pus. It murmurs a haunting tune as it walks, and carries a bow that appears to be wound of human sinew.

Spirit Arrow (The Devourer from the Black Lake draws the Bow of Sinew and fires a physically manifested arrow of coalesced psionic energy, which homes in and is guided directly to the target's mind.)

Firmament Pierce (The bow is nocked with one thousand needles and fired into the sky. The psionic needles rain down upon an area and inflict pain, paralysis, and death.)

Non-Corporeal (The Devourer from the Black Lake manifests only via the psionic plane. It does not have physical form.)

Mordant Crow of the Third Brightening, The Fifth Blade
The blade that revives the South, with a hilt engraved with a splendid Phoenix, the harbinger of fire and life. When summoned, it is a hideous being appearing as a three-legged crow of prodigious size, swathed in psionic flames. Its wings are host to a dozen gaping maws and gnashing teeth. It has six eyes which peer into the depths of the mortal soul.

Unholy Consumption (The Mordant Crow of the Third Brightening envelops beings with its wings, devouring their minds with ravenous appetite. Victims are left as mindless husks; physical shells, waiting to die.)

Final Sacrifice (The Mordant Crow of the Third Brightening sacrifices its essence and those of the beings it has consumed to replenish the energies of its creator.)

Non-Corporeal (The Mordant Crow of the Third Brightening manifests only via the psionic plane. It does not have physical form.)

Birth-Womb of that Which Should Not Be, The Sixth Blade
The blade that guards the West, with a hilt engraved with a guardian Tiger, the master who protects her own and hunts her prey. When summoned, it resembles a massive tigress wrought from decaying muscle tissue and taut, pestilent skin. Its belly is sliced open, and shadowy entrails hang from the wound, playing host to a carpet of pulsating larvae. It flickers between visibility and dark shadow.

Eternal Hunger (The Birth-Womb of that Which Should Not Be physically manifests in a flurry of tooth and claw, attacking the target. The larvae in its belly are secreted, maturing into a swarm of animated flying beetles which seek out and gnaw apart their victim.)

Devotional Banquet (The larvae hatch into a field of Spell Nullification, which is then eaten by the Birth-Womb of that Which Should Not Be and regurgitated out as a mist that breaks down spells.)

Physically Manifested (The Birth-Womb of that Which Should Not Be has physical form, and can interact (and be acted upon) with its environment.)













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Old December 7, 2013, 11:00 AM   #9 (permalink)
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Horror of the Narim Shores, The Seventh Blade
The blade that terrorizes the Sea, with a hilt engraved with the feathered Snake, the demon that crashes upon the shores and tears the rocks. When summnoned, it is a massive feathered serpent that tears through the sky, moving through volition alone. A crown of black feathers and tentacles surround its maw, and its back spews a grotesque column of screaming souls bound from the psionic realm.

Ancient Edge (Bony psionic plates on the beast's skin solidify into physical form. The Horror of the Narim Shores attacks with the entire mass of its body, dealing both fatal bludgeoning damage and a rain of claws and teeth.)

Soul Cry (The minds of those previously devoured by the Horror of the Narim Shores scream out as they leak from between the beast's scales. This siren song breaks concentration, slowing physical response, strength, and speed in those who hear its terrible call.)

Physically Manifested (The Horror of the Narim Shores can take physical form has physical form, and can interact (and be acted upon) with its environment.)

Ancient Voice of Forgotten Chesley, The Eighth Blade
The blade that subverts the Nethers, with a hilt engraved with an Ancient Aelyrian, the power that stands in the face of all evil. When summoned, it manifests as an elderly humanoid, covered in both male and female parts. Dripping flesh orchids gape from its palms, and a mass of writhing, living hair coats its body. It secretes an inky slime as it walks, and its wretched skin shifts across a multitude of colored hues.

Damned Souls (The nails of the Ancient Voice of Forgotten Chesley extend to incredible length, and physically pierce the target ten times. It is then enveloped by the living hair, draining its consciousness until death occurs.)

Prismatic Denial (The multihued skin of the Ancient Voice of Forgotten Chesley amplify into a wave of prismatic light, causing full sensory deprivation to those affected. Victims are unable to see or perceive in any form.)

Semi-Corporeal (The Ancient Voice of Forgotten Chesley can take physical form, and can interact (and be acted upon) with its environment. It can shift between this and a non-corporeal form.)

Audeamus, the Staff of the Shadowed Soul (Link; GM Crimson and GM Indefinite)
The Dream Eater's staff of arcana, a blackwood stave crowned with a skull. Antlion jaws jut out from the cap, and it is wrapped with wolf teeth. It pulses with a sentient malevolence force, and can be summoned at will.

Spell Control (Allows calming of spells to stabilize execution.)

Contamination Reduction (Reduces chances of contamination from spellcasting.)













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Old December 7, 2013, 11:02 AM   #10 (permalink)
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ARMOR
The Ancient Crown of the Elf-Kings (Link; Roscarnis de Lylles, Listed by GD Grim)
The old magic of fate, brimming with an unknowable, inexhaustible power.

Armored Dracoscale Coat, 'Alabaster Relic' (Link; Avanthar Dra'Aran, Listed by GD Grim)
The scales of a massive airborne beast, spanning over thirty feet and bearing a marvelously armored body, along with a membrane, were combined into a master-forged leather overcoat. The coat has been further enhanced by the Archmagi Avanthar Dra'Aran.

Spirit Rage: An enchantment at the highest level, Spirit Rage summons a tempest of souls to erupt around the wielder, providing both an offensive and defensive barrier. Whipping the victims with the terrible combination of essences, often the victims are ripped to shreds by the spirits themselves. Falling within the radius of the spell usually results in death, save through extreme luck or insurmountable defense.

Protection vs. Missiles: The membranes that bind the scales together is extremely resilient, nullifying the effect of almost all missile weaponry.

Gothic Full Plate, Ardentium and White Steel (Link; Zim Rage and GD Amalthea)
An ornate set of battle-ready armor, gilded with gold and engraved with depictions of ancient battles. Extraordinary quality, reduced weight, increased durability. Ardentium fashioned from the armor of Pescado Branch, Leader of the Saurid Remnants, with ornamentation in white steel custom alloy.

White Calfskin Gloves, 'Pearl Invidere' (Link; GM Lunerith)
Gloves made of the finest calfskin and highly decorated. They have been enchanted with a powerful mystic spell that evokes, upon a thought command, hundreds of psychic needles from the tips of the gloves towards any target (Censure, Adept-level). These needles are severely harmful to the mind, and cause mental disruption, paralyzation, and subsequent side-effects. Repeated impacts will result in death. The mental command phrase is invidere filii dei.

Dwarven Iron Barbed Gauntlets
Gauntlets of dwarven iron, finely articulated with retractable barb mechanisms in the fingers and palm. Internally controllable.

Trick Scabbard, 'Scabbard of the Black Mists' (Link; GM Gentleman)
When the blade is drawn with the cocking mechanism engaged, a blinding flash and smoke is released from powdered grooves within the scabbard, rocketing the blade out of the scabbard. The powder does no actual damage. Nonetheless, the effect is disorienting to the senses and causes visual obfuscation to the area for some time. The scabbard has a 90% success rate, but is prone to breaking from use.


OTHER ITEMS
- Smokeflash Bomb (Qty: 10)
- Ancient Aelyrian Feathers
- Ancient Aelyrian Staff
- Xetan Energy Rods of the God-Emperor
- Ancient Aelyrian Feathers (Reagent)
- Cow-Chimera Horn - Unknown Reagent
- Spirit Dust - Unknown Reagent, Mystic/Necro Affinity
- Black Lake Stones - Unknown Reagent, Necro Affinity
- Bronze Rune Ring - Ikos symbols, unknown effects
- Shattered Skulls (Qty: 10) - Minor reagent and may have alchemical properties.
- A significant portion of a Xet Practorian's Carapace












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Old December 7, 2013, 11:03 AM   #11 (permalink)
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ALTERNATE GEAR
Cypher of Force, Incomplete Form
Transforms power channeled through it to force essence of sorcery. Limited to journeyman shapings. Takes the shape of a crystal. Purifies contamination via diamond, which requires a reload/replacement every three Journeyman-level portions of sorcery essence.

Trinity Heavy Recurve Bows - Law, Justice, Order
Worked from the finest osage wood by Master Sylphis. Three bows of rich wood, able to withstand both combat and the elements.

Basic Iron Blunderbuss
Flame-Pressure Flintlock
Seven Commandment Flintlocks

Disguised Butterfly-Spike Hair Ornaments
Stiletto and Reverse-Suspension Dagger

CONSUMABLES
Multi-Directional Spike-Chain Grenade
Omni-Directional Spike-Chain Landmine
Fireflame Mine
Sphere Anti-Traction Grenade
Caltrop Grenade
Elixir: Aqua Abluo - Nullify Strong Poison
Elixir: Firebreathing

SPECIAL ITEMS AND ACCESSORIES
Elven Steel Drop Amulet, 'Mindshield Embrace' (Link; GM Goldstein)
Renders the user immune to psionic essence and effects of psionic essence that power spells such as psionic blasts, animations, illusions, and other psionically-driven constructs at the cost of being unable to cast mysticism spells during its duration.

Amulet of the All-Seeing Eye (Link; GD Maddyn)
Significantly augments natural vision. Wielder gains 360 degree vision (field of vision becomes 360 degrees, sees above, behind, and below without moving); infrared vision (perceive heat fields visually); sonar vision (perceive sounds visually); and telescopic vision (directional range of vision greatly enhanced).

Tarot of the Blind God (Qty. x5, Link; GD Maddyn)
Pulling a swarm of living beings from the psionic realm, Eyes of the Blind God conjures forth individually-weak constructs that are numerous, mobile, and respond to neural commands from the caster. These beings do not have physical form and cannot be seen or interacted with without entering into a state of clara. Through evocation, they are able to use two different abilities.

Psionic Ray: Chaotic stream of psionic energy that destroys neural impulses that are responsible for maintaining conscious life. Impacts cause mental disruption and nerve damage. Death is possible with repeated hits.

Psionic Field: Using brute-force Evocation, spells as well as incoming physical objects can be deflected or destroyed.














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Old December 7, 2013, 11:05 AM   #12 (permalink)
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The City of Ziel Aerca: See below for full details.

Diana, Old Ziel Aerca: An exorbitant property taking up four plots of space in the city of Diana, Ziel Aerca is a two-storied mansion on the northern side of town. It is comprised of library, den, formal entertaining area, bathroom, kitchen and dining room, with numerous bedrooms and a separate bathing area for the upper levels. The manor is built in a structured semi-circle, and at the centre is a small chapel, with a herb garden around it. Though the manor appears inconspicuously mundane, there are numerous enchantments laid on the property by its owner, and revolution broods underneath the land.

Natura, Old Ziel Heilige: A vast garden spanning five acres, and an expanse of verdant life. Located within the protective radius of Natura's Carmelyn Tears, nothing has been built on these lands, nor will anything ever be. A pristine, unsoiled paradise, Ziel Heilige is Shei'yein's escape from the storms of war.

Acumin, Church of the Faith: A small chapel on the edge of the land erected from hand-chiselled stones, the church brings in 100 crowns a cycle. Established under Retired GM Faye.

Riparia, Aníshiís: A cheerfully provided stall selling rice balls of assorted kinds, An'shi's! supplies the populace of Riparia with excellent nourishment and an ever-pleasant morning greeting. Cyclic profit is 1000 crowns. Established under Retired GM Mike.

Arconis, Aníshiís: Quickly expanding the grasp of the rice ball empire into Arconis, An'shi's! is poised to offer delicious foods for the peoples of Arconis. Cyclic profit is 1000 crowns. Established under Retired AGM Stormborne.

Daltina, Aníshiís: Located within one of the larger squares of the Daltinan mega-city, An'shi's! provides quality snacks to all of Daltina's good people, as well as its seedier inhabitants. Income numbers unconfirmed. Established under Retired GM Daniel.

Paxia, Aníshiís: Meeting the demand of Paxia's ever-growing populace with the equally ever-growing demand for delicious Rice Balls, An'shi's! provides scrumptious foods from the Kailayne Market District. Cyclic profit is 1500 crowns. Established under Retired GM Sageflower.

Port Alyxandrya, Aníshiís: Next, An'shi's! was established in the City of Queens, providing sustenance to a wide variety of different peoples from various walks of life. Cyclic profit is 1500 crowns.

New Coldmoon, Aníshiís: In the magnificent city of New Coldmoon, another branch of An'shi's! was established. Shei'yein purchased one sixth of an acre here, allowing for more than enough room for any further expansion. Income numbers unconfirmed. Established under Retired GM Preston.












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Old December 7, 2013, 11:06 AM   #13 (permalink)
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ZIEL AERCA, NOTABLE EVENTS
Original Land Purchase: 20 square miles (12,800 acres) of land between Primus Gaudeo and Dargis (GM Goldstein).

Initial Wave of Construction: Core structures (GD Maddyn).

The Grand Coronation Tournament: An elaborate tournament announces the opening of the Grand Coliseum, leading to an incredible amount of revenue, including the spending of nearly two hundred thousand crowns in a single brightening by Baron Straylor Leonard (GD Maddyn).

The Church of the Faith's Reception: The Church of the Faith receives a poor welcome in Ziel Aerca. The entire missionary party is killed by the mob, setting the tone for the post Xet Invasion stand on religion in Ziel Aerca.

The Xet Attack: Ambushed by infiltrators within and without, the city of Ziel Aerca successfully repels both the Xet and their Lamian forces. The city sustains minimal damage during the attack, losing several city blocks.


ZIEL AERCA, REMOTE BLACK SITES
Acumin
Natura
Sacrum
Port Alyxandria
Jaedaxia


ARS SANCTORUM, FACTION BANK
x8 Vox Iron Bracelets


PERSONAL FINANCES
Adamantite, Tier 5


OTHER ASSETS
Large Wagon
Catamaran, 'Faith'
Drained Ruby Amulet of the Gods












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Old December 7, 2013, 11:07 AM   #14 (permalink)
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ALLIES
Avanthar Dra'Aran (PC) - Older brother to Shei'yein Neydremi, the Dark Lord took in Shei'yein when he was at his weakest form and provided a home for him. He is one of the few living people who has seen Shei'yein's true form during the Era of Solitude, and knows his name. The elf trusts him without question, though their goals are not always aligned.

Fidelis Meridius (PC) - A fellow warrior in the Brotherhood, Fidelis and Shei'yein met originally when they were stationed in Dar Havark. Shei'yein respects his ability and martial prowess, and Fidelis has seen his face during the Era of Solitude.

Kael Bijorinsson (PC) - Shei'yein's bodyguard and most trusted companion, Kael has sworn an oath to protect the Dream Eater. As one of the chosen few who know the elf's true objectives, the Dreadwall Kael Bijorinsson holds a high position in the organization.

Celeb'rilith Iska Thamion (PC) - The Dream Eater's constant companion. Shei'yein is completely oblivious to her affections.

Sliucha Sindosa (PC) - Taxed by the Ars Sanctorum's lack of healers, the Dream Eater went against his best judgment and recruited the insane thaumaturge, Sliucha. She has traveled at his side for several missions.

Hsin Zhou (PC) - Finding the imperial exchequer to be his equal both in goals and in power, Shei'yein quickly joined with the Kemite to further their dreams of a new world revolution.

Iori McKenzie (PC) - Apprentice and Younger Brother to the Dream Eater. Shei'yein senses a shade of his former self in the priest's life and actions, and seeks to guide Iori on the path to freedom.

Roscarnis De Lylles (PC) - Shei'yein and Roscarnis have sworn an oath of alliance to assist Threllius's efforts for the throne, in exchange for the proffering and support for the Ars Sanctorum homeland.

Faust Kitrye'veresi and Tiyribi Andares (PC) - Shei'yein, Roscarnis, Tiyribi, and Faust have begun to implement a plan of imperial fracture, dividing the realm into a new three kingdoms.


OTHER
Veleraen (PC) - The Dream Eater was saved from a colossus during the Battle of Primus Gaudeo by Veleraen, and owes him a debt. Nonetheless, Shei'yein strongly dislikes Sir Squeakalot's arm.

Pescado Branch (PC) - Although they were allied while under Threllius' banner, Pescado betrayed the de Lylles. The archmage has seen the Dream Eater's true face, and the elf is currently seeking to convert Pescado Branch to his side. Shei'yein fought the archmage after the battle of Primus Gaudeo, defeating him and embarking on a journey to bend him to his will. They are now engaged in a tenuous alliance.















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Old December 7, 2013, 11:08 AM   #15 (permalink)
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ENEMIES
Danil Silverblade (PC) - Lord Thane and acting Regent of the city-state of Midpoint, Danil Silverblade is one of the few adventurers who has bested Shei'yein in combat. Danil knocked the elf unconscious and led him to question his faith when Shei'yein was still a paladin in the Church of the Faith.

Eclair Izumi (PC) - The Dream Eater's sister-in-law, Eclair Izumi is currently protected from Shei'yein's wrath through the position of her man, Iori McKenzie, who is Shei'yein's sworn brother. The Dream Eater hates Eclair with a passion.



FAMILY
Zhiíyeun "Ji" Neydremi (NPC) - Younger brother to Shei'yein Neydremi. A far superior swordsman than Shei'yein, he received much of the favor of their parents while they were growing up. When Shei'yein left the village, they vowed to kill each other the next time they met.

Emia "Emi" Neydremi (NPC) - Shei'yein's former fiancťe. He left her behind to explore the world and become a renowned monster slayer. Later, she married his brother, Zhi'yuen Neydremi, to spite Shei'yein. Telling Zhi'yuen that Shei'yein's child was his own, they raised Myrian together. She is currently deathly ill with an unknown ailment.

Myrian "Mimi" Neydremi (NPC) - Shei'yein's daughter. At the age of eighty ordinations, her ailing mother revealed to her that her birth father was actually Shei'yein. Trained since birth in the arts of swordsmanship by her father, Zhi'yuen, she scoured the realm to find Shei'yein and exact retribution. After their duel, the Dream Eater spared her life and attempted to erase part of her memories. However, she was elevated by Rak to the position of his champion, and now pursues Shei'yein with a vengeance.












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