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Old January 8, 2004, 06:22 PM   #1 (permalink)
Scion of the Lion
 
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Veleraen







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To the ends of this lost world,
You have marched and you have sworn,
to a tainted crown of thorns.

As the angry sails are unfurled,
We are thrusted from the shore.


Last edited by Veleraen; September 13, 2008 at 01:46 AM.
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Old April 10, 2004, 02:03 PM   #2 (permalink)
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Physical Description

Name: Veleraen, son of Khreytek.
Race: Giant
Sex: Male
Age: 67 Patterns
Home City: Village of Mohkrem

Physical Description:
Veleraen stands 15 feet 3 inches tall. He sports a light brown/reddish ponytail and a rough goatee. A scar runs along the right side of his face, from just above his eye downwards towards his jawline. He also has another large scar that runs vertically down across his left eye from where a battle axe skimmed across his helmet and across his face. Veleraen has very broad shoulders and a rough yet streamline appearance to his figure. The hefty giant weighs around 1200 kg which is still less than average for his height, as his buff but slimmed figure has been formed by many eras of combat training.

Personality:
Seasoned and jaded from eras of fighting and battling his way through life, Veleraen is a silent, solemn Giant. He isn't one to approach anyone or engage in any sort of social activity unless spoken to first, especially with strangers. He is proud and holds honour above many things, including his own life. He worships Aslan faithfully and will continue to do so until the end of his days. Family and holding to one's word is very important to him. He never lies and while some call him foolish for his actions, Veleraen can be quite stubborn at times despite people's best efforts.





__________________


To the ends of this lost world,
You have marched and you have sworn,
to a tainted crown of thorns.

As the angry sails are unfurled,
We are thrusted from the shore.


Last edited by Veleraen; September 12, 2008 at 09:39 PM.
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Old June 6, 2004, 04:50 PM   #3 (permalink)
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Transaction Record








AmountDescriptionTimestampTotal
+500Starting AmountTBD+500
+3500Selling starting homeTBD+4000
-3300Purchase of Elven steel helm, armour + oilTBD+700
+950+50 Crowns/cycle Private in the Veldar Elite. 19 Cycles x 50c/cycleTBD+1650
+1000+100 Crowns/cycle for sergeant in Veldar Elite. 10 cycles x 100c/cycleTBD+2650
-500Blacksmithing FeeTBD+2150
-65Meal at Omally'sTBD+2085
-50Ale at Omally'sTBD+2035
+248031 cycles x 80c/cycle as a Squire of the OBRTBD+4515
-1000Given to Finnbar and familyTBD+3515
+240030 cycles x 80c/cycle as a Squire of the OBRWinter Era XI+5915
-25Entering APrime TournamentTBD+5890
+450015 cycles x 300c/cycle as Knight of the OBRTBD+10390
-20Tenting in ZerdargiaTBD+10370
-80Eating at Omally'sTBD+10290
-500Tattoos + Tip in APrimeTBD+9790
+15005 cycles x 300c/cycle as Knight OBRJunctior Era XIII+11290
+15005 cycles x 300c/cycle as Knight OBRKalendryas Era XIII+12790
+450015 cycles x 300c/cycle as Knight OBRSpring Era XIV+17290
-120Ferry Ride to OlympiaTBD+17170
-150Purchase of Tenets of Aslan + 2 Other books from Bookstore in Zinn'Sunn TBD+17020
-500Sending Messenger to Aprime to deliver msg to ParreyonTBD+16520
-20Leather bound tome from bookstore in ZSTBD+16500
-50Shirts bought in ZSTBD+16450
-300Jewelery for SatsumaihaKalendryas Era XV+16150
-13500Purchase of property/dojo in Zinn"Sunn36th Kalendryas Era XV2650
+13500Selling of property/Dojo in ZS TBD 16150
-800Living Expenses for winter Winter Era XV PF15350
+5600Profit from business for Immanis&Ponutis Immanis & Ponutis Winter Era XV PF20950
+2500Profit from business for MeloraMelora Winter Era XV PF23450



__________________


To the ends of this lost world,
You have marched and you have sworn,
to a tainted crown of thorns.

As the angry sails are unfurled,
We are thrusted from the shore.


Last edited by Veleraen; September 12, 2008 at 09:47 PM.
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Old July 14, 2004, 07:19 PM   #4 (permalink)
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History



History





Veleraen grew up in the mountains of Centripax with his family. He had a younger brother by the name of Lorek who was 4 patterns younger than him. Veleraen grew up in the wilderness, and one day was asked to provide for the family. So his father, sent him out into the wilderness to hunt with only a knife and some food and water for himself, he set out into the deep forest below the tree line. He came back two days later, carrying two big boars by the tusks, all bloodied and scratched but he was alive. As a reminder of his hunt, he received a necklace with two boar tusks on it, one from each boar he killed by himself. It is sacred to him, is a part of him, and his past. He received a nasty scar across the face which did not heal properly, so he now has a permanent reminder of his childhood. As a child, Veleraen was told stories of great mages and druids fighting evil in the forests of Centripax and the old cities of the Giant Kingdom that existed long ago. Ever since he has grown up with an affinity of the unknown and wishes to follow in the footsteps of his ancestors.

When he was old enough, he left his family in search of a new life, a life that would take him into the uncertain, the unknown. He travelled to Zerdargia and now resides there, training in the Veldar Elite, hoping to expand his horizons.


When Veleraen first arrived in Zerdargia, he involved himself with many things, and met many people in the process. When the giant first came to Zerdargia, he enlisted in the Veldar, took a blacksmithing course, enrolled in an unarmed combat class and made a few friends along the way. One of which was Norin Beldwhig, a dwarf who's aspirations were to become a famous singer. They are still very good friends to this brightening and are both serving in the Veldar Elite as privates. Veleraen met another dwarf, by the name of Gimli who worked as a blacksmith at the B&D Anvil. Veleraen was going to enroll in a blacksmithing course at the Zerdargian Technical Institute, but when he met Gimli, the dwarf made friends with him instantly and offered to teach him for free in exchange that Veleraen help out at the shop as his apprentice. Agreeing to the terms, the giant went on and started a hobby of sorts in the art of blacksmithing.

After completing his training in the art of blacksmithing, Veleraen took a leave of absence from the Veldar and went to find a friend in Daltina, Nashkel Angor. Travelling to Daltina, Veleraen was involved in several skirmishes against the Undead and was blessed with a set of armour and weapon. Unfortunately, upon arriving in Daltina, Veleraen found that he had left to fight in Malice, and following his trail, Veleraen finally met up with him on the outskirts of the Enamorian Camp outside of Malice. Veleraen ended up fighting in the Malice War alongside his fellow Giant brother, Nashkel. But in the end, Nashkel was killed after the battle, in talks of negotiation. Leaving the sight of so many dead upon the the slaughter fields of Malice, Veleraen returned to Zerdargia just in time for another war to start, the battle of Zerdargia.

A huge undead/orcish/goblin force swept its way to Zerdargia through the Dolwoods. Veleraen had been outside the gates at the time as he was assigned to a scouting party when a large group of orcs charged the fortifications. They repelled wave after wave, but his commanding officer had been severely wounded, and was cited a field promotion of Sergeant and given command of the unit outside the city in the fortifications. Rushing to save lives, Veleraen ordered a retreat into the city, abandoning the front fortifications. After all the men had been evacuated, Veleraen went and returned for wounded, gathering five men up and running back to the city gates, only to find them closed before him. Handing the wounded men above the wall, Veleraen then turned to face several orcs attacking him. The drawbridge that which he was upon started to raise as more orcs flung themselves upon it to try and stop the giant. The giant fought off six orcs, killing five of them by himself before an arrow from above finished off the last one. Opening the gates behind the closed drawbridge, Veleraen found himself a welcoming sight as he was let back into the city.

His unit was assigned to scout the Merchantile District of Zerdargia that brightening, as reports of strange portals had been sent back to Zerdargian HQ. After finding one of the portals in the Merchantile District, Veleraen witnessed undead figures coming out of it and invading the city. Defending the city block, Veleraen set up a defence perimeter to contain the invading undead. An Imperial Major suddenly appeared to help and somehow single handedly dispelled the portal and wiped out the rest of the undead with no difficulty once so ever. After that, a huge arcanic war began overhead and around the city, as storms brewed and bolts of arcane energy flew above them. Huge blasts of energy took out many of the opposition and friendly units, destroying parts of the city in the process.

After the war, Veleraen retired from service and journied to Midpoint, where he met Knight Parreyon Syndicus and became his Squire in the Order of the Black Rose. He also met Lady Arabella de Lylles, niece and Protege to Empress Audrey de Lylles. Many eras passed and Veleraen was finally accepted into the circle of Knights and knighted by Empress Arabella de Lylles and became a full fledged Knight of the Order of the Black Rose.

On the 36th of Ioannes, Summer, Era XIII, Veleraen ventured to the Isle of the Crown alongside a group of adventurers and Regent Milo L'Evienne to explore and assess the threat upon the Isle of the Crown. They split up and are attacked by two strange men within their own group, their names unknown (OOC: Avanthar Dra'Aran and Shei'yein Neydremi). Veleraen and the group of adventurers barely escaped with their lives and ventured further into the isle after the strangers left. Further up the mountain Veleraen lead a squadron of imperial soldiers and ran into some very odd creatures. (link)

Defeating them, they proceeded up the mountain and met head on the strangers who attacked them before. (link)
In the process, Veleraen prayed to Aslan and was answered with some sort of odd spell that blessed his bone necklace, giving him some unknown power or spell. The whole experience had a profound influence on him and started to believe that there was more to his life than just soldiery. On the verge of death he escaped through a vortex and landed inside a palace during an unknown timeline. (Link)



Last edited by Veleraen; September 12, 2008 at 10:31 PM.
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Old June 12, 2005, 09:04 PM   #5 (permalink)
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Special Abilities


Rhasa'Shing


Veleraen is able to see different auras around people, allowing him to discern what people are like on the inside from what they appear to be on the outside. This skill has yet to be developed and put to practical use. He cannot use the mentioned colour meanings until discovered In Character.


Red: Strong energy; fire; primal, creative force; life-promoting energy; hot; strong passion; mind; will; dynamic color that can reflect love, anger, hate and unexpected change. New birth, transmutation; affects the circulatory system, the reproductive system(sexual energy) an awakening of latent abilities and talents. Too much (Or muddiness) can indicate over stimulation, inflammation, imbalance, nervousness, temper, aggression, impulsiveness, or excitement.

Orange: Warmth, creativity, emotions, indication of courage, joy, social-ness, can reflect an opening of new awareness (especially to the subtle realms or astral planes of life. Depending on the shade it can also mean emotional imbalances and agitation. Muddier shades can reflect pride, flamboyance, worry and vanity.

Yellow: First and easiest colors to see. Pale yellow can indicate optimism. Yellow is the color of mental activity and new sunshine, reflects new learning, opportunities, lightness, wisdom, awakening of psychic abilities, and intellect. More pastel shades reflect an enthusiasm for something in life, the power of ideas and spiritual development. Muddier shades reflect excessive thinking, feelings of being deprived of recognition and being dogmatic.

Green: Sensitivity, growing compassion, abundance, strength, friendliness, reflects growth, sympathy, calmness; a person who is reliable, dependable and open minded. Bright blue-greens indicate healing ability. Muddier shades reflect uncertainty, jealousy, possessiveness, self-doubt, mistrust and miserliness.

Blue: Calm, quietness, reflects devotion, truth, seriousness, sometimes indicates the ability of clairvoyance and development of telepathy. Lighter shades: active imagination, and intuition. Deeper shades: sense of loneliness, life-long quest for the Divine, and levels of devotion. Royal blue: honesty, good judgment, indicate that the person has found or about to find his or her chosen work . Muddier shades: blocked perceptions, melancholy, rushing, worrying, domineering, fearfulness, forgetfulness, and oversensitivity.

Violet: Warmth, transmutation, the blending of the heart and the mind, the physical with the spiritual, independence, intuition, dynamic (and important) dream activity, and can reflect one who is searching. Paler shades: humility, and spirituality.

Purple: Ability to handle affairs with practicality (and worldliness). Paler shades: humility and spirituality. Red-purple shades: great passion, or strength of will, and a need for greater individual effort. Muddier shades: need to overcome something, intense erotic imaginations, tenancies to be overbearing, needing sympathy, and feeling misunderstood.

Pink: Compassion, love, purity, reflects joy, comfort, a strong sense of companionship, indicates the quiet, modest type of individual, a love of art and beauty. Depending on shade can also reflect an immaturity, truthfulness (or a lack of), new love and new vision.

Gold: Reflects dynamic spiritual energy, coming into one's own power, higher energies of devotion, restoration of harmony, strong enthusiasm, great inspiration, and a time of revitalizing. Muddier shades: indicates that the person is still in the process of awakening higher inspiration, not yet clarified it within their life, and indicates alchemical process is still active( the person is still working to turn the lead of their life into gold.

White: Seen in the aura prior to actual colors, it is usually in conjunction with other colors, reflects truth, purity, the energy of the person is cleansing and purifying itself, and an awakening of greater creativity.

Gray: Color of initiation, and indicates movement toward unveiling innate abilities. Gray-Silver shades: reflects an awakening of the feminine energies (energies of illumination, intuition and creative imagination.) Darker shades: physical imbalances, indicate a need to leave no task undone, secretive, and who is the lone-wolf type.

Brown: Color of the earth, reflects new growth (especially above the head and around the feet), establishing new roots, a desire to accomplish, reflects industry, organization, a lack of and need for discrimination. This can also indicate a really rooted person, someone who is balanced and healthy.

Black: Color of protection, a color that can shield individuals from outside energies, reflects that the person is protecting themselves, indicates secrets, a new understanding of burdens and sacrifices will manifest. Can also indicate imbalances (physical imbalances usually show up black or darkened in those areas around the body that are) can indicate holes in the auric field (substance abusers or abuse victims, usually).




Aslan's Grace

Painbearer:


- Lifted Burden
Secrets :
Through Aslan's grace and personal self sacrifice, Veleraen has the ability to empathically absorb physical and emotional pain from others.

Veleraen can't do this out of thin air. Firstly he needs an element of consent since his skill is so low. How he transfers these elements will differ between physical and emotional pain. This shall be developed IC as he explores this ability.








Last edited by Veleraen; September 13, 2008 at 03:07 AM.
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Old March 24, 2008, 11:23 PM   #6 (permalink)
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Combat Training




Weapons:

Halberd:



Dagger:



Siege Bow:

Secrets :

Rank: Basic

Experience:
[Phoenix District] Are those Flying Logs? (Meat Grinder) + 2 exp

Total: +2 exp



Bastard Sword:

Secrets :

Rank: Basic

Experience:
Murder in the Streets
+ 1 exp

Total: +1 exp



Pike:

Secrets :

Rank: Basic

Experience:
Advanced Veldar Training +2 exp

Total: +2 exp



Throwing Dagger:

Secrets :

Rank: Basic

Experience:
Advanced Veldar Training +2 exp
Grasping the Skies +1 exp

Total: +3 exp



Zinn'ka:


Zan Zu:

Secrets :

Rank: Veteran

Experience:
Veleraen's Unarmed Combat +2 exp
Assault from the East +1 exp
Intermediate Zan Zu + 2 exp
In Defense of Zerdargia + 1 exp
Immortalizing the Best Things in Life + 1 exp

Total: + 7 exp


Enhanced Physical and Magical Attributes

Secrets :






General & Combat Feats

Secrets :


Combat Feats & Achievements


-Veleraen achieved the ability and raw skill to cut a crossbow bolt out of mid-air at short range.

Iron Will:
-He was able to temporarily shield himself from arcana (necromancy).

General Feats


-Took over the evacuation of the Zerdargian forces outside of the walls during the Zerdargia battle and brought them to safety when it looked as though they would have to be sacrificed. Then risked his life and trapped himself outside the walls, the gate closed and rescued multiple wounded men from the fortifications outside under extreme arrow fire. Brought them to the wall and then fought off four orcs on a raising drawbridge before being let back into Zerdargia.

-Fought off multiple flying dracons (5+) in the Hinterlands with just a halberd and no armour.

-Fought off multiple orcs in Malice and survived the war on the front lines in battle.

-Defeated a Lich in Jaedaxia after it tried to take his soul

-Ventured back in time with Milo L'Evienne to the period of the Second Empire (approximately 200 eras) and helped in the salvation of Aslangrad. Veleraen was proclaimed one of seven Viceroys, with an empowered Tri-Talisman necklace, named "GLORIA", Ancient Aelyrian for "Glory". Veleraen witnessed the transformation of Constantine to a Cyraxian and then watched as his form fused with the Aethergem.



Scars/Wounds

Secrets :


-Has half of his pinky and ring finger cut off on his left hand. It was an injury suffered in Malice fighting multiple orcs at once.

-Veleraen has a large scar that runs down the right side of his cheek bone, running from the outside tip of his right eye down his jawline to his chin. Suffered from a boar tusk gouging his face in a hunt.

-Has acid burn scars on the tops of both hands and forearms from acid in the demon hound attack in Arconis.

-Has many battle scars on his back from fighting dracons in the hinterlands.(These have been covered up by his tattoo on his back) Has a few scars on his upper right arm from slashes from a sword as well.

-Veleraen received a large slash from the tip of a pike diagonally across his chest, the wound wasn't deep but it left a long scar.

-Veleraen has two large scar patches on either shoulder from being hit with arrows.He has another small scar on his right shoulder and his back left thigh from being hit by throwing daggers.

-A scar on the left side of his ribcage from being hit by a spearhead, wound was sealed by a hot poker, leaving the flesh charred, dead and black.

-He also has three other charred patches of skin that are now warped after an era or so of time passing. One is on his left upper arm, the other on his right side just above his collarbone and one on his left thigh, all were seared and sealed with a hot piece of steel to seal the wound and prevent infection. All wounds were direct results of being hit by arrows. He also has a large pair of slash marks from a great sword across his shins, as they line up on a slight diagonal when he stands with his legs fairly close together.

-Veleraen also has a scar across his left eye from being hit by a battle axe of an Ogre. The weapon skimmed across his helmet and dragged across the ridges around his left eye.

-There is a large scar on the right side of his chest just below his lung where he took a spearhead fighting off barbarians in Zinn'Sunn. He also has a mark where a knife penetrated his greaves on his right foot

-Veleraen was stabbed in the chest twice, once in a graveyard in Zinn'sunn fighting Aeternian demons. Another time he was stabbed in the Arium Mountains just below the right lung.

-He has received deep slashes to his left shoulder and right forearm.




Medals/Awards


__________________


To the ends of this lost world,
You have marched and you have sworn,
to a tainted crown of thorns.

As the angry sails are unfurled,
We are thrusted from the shore.


Last edited by Veleraen; September 19, 2008 at 06:50 PM.
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Old April 25, 2008, 05:22 PM   #7 (permalink)
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Friends and Acquaintances



Amelia Lynsdaughter - Veleraen met Amelia in Zinn'Sunn of Autumn in Era XIV. He was quite hesitant to ask Amelia to help him. He wanted to know if the undead were stalking him and Amelia was eager to help, being an adjurator. He is still suspicious of her ways and does not trust her methods but regards the spirit talker with respect.
Milo L'Evienne - Veleraen met Milo when he first joined the Order of the Black Rose as a squire under the tutelage of Sir Parreyon Syndicus. Veleraen holds Milo in high regards as he admires the effort put forth by the man to run the Empire as Veleraen could not see himself doing such a thing. Veleraen protected Milo as a Knight in the Order and have been at best, close acquaintances, not gaining the chance to truly talk with the man often enough.
Liselle Vampyler - Liselle is the Thane and Governor of Aelyria Prime. She accompanied the Regent and the OBR on their expedition the Insula Coronae and helped scout out the island with Veleraen. They have not had a true or meaningful discussion by any means, leaving Liselle as more of an acquaintance than anything else.
Eyvind Redbeard - Eyvind is a Censoris in the Imperial forces and leads a private army called the Black Shields. Veleraen met the tall Vagaran man while wandering the streets of Aelyria Prime one day on his brightening off.
Straylor Leonard - Veleraen met Straylor in the summer of Era XIV while visiting the reflecting ponds and gardens in Zinn'Sunn. Veleraen's bond mate Hakan had decided to take the situation into his own hands and fly down to Straylor's gazebo, causing a ruckus and frightening the man somewhat but they eventually got to meditating on a grassy hill.
Satsumaiha - Veleraen met Satsumaiha one darkening in Zinn'Sunn when her fellow Kemedral initiates played a prank on Veleraen and Satsumaiha by lighting off fire crackers in front of his home. Veleraen helped bandage the young girl's hand which she had burned in the process and they became friends.
Nell du'Galle - Nell is Milo L'Evienne's wife. Veleraen has met her on a few occasions on and off as he was tasked with guarding Milo's family at the Palace for most of his duration as a member of the OBR. Veleraen finds her to be quite respectable and a nice person overall as they shared a few conversations while on the Mnemoysa isles.
Norin Beldwhig - Norin is an old friend of Veleraen's. He first ran into Norin when he first traveled to Zerdargia in Era X. Ever since then they have been great friends. They enlisted into the Veldar Elite together and were both promoted to Sergeant before they went their separate ways after the war. At last glance, Norin was a senator in Primus Gaudeo as Veleraen visited with the stout Dwarf at the Zerdargian Festival in Era XII.
Parreyon Syndicus - Parreyon is Veleraen's knight mentor and tutor. He first met the Pantheri in Midpoint where he ran into him looking for anyone who knew anything about the OBR. Veleraen values Parreyon's friendship greatly and would do anything for the Katta Knight. He is currently