Combat Skills
Swordsmanship ~ Advanced (17 xp)
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Basic Longsword Training by AGM Katie and AGM Raccoon (2 xp)
Taught by Lieutenant Zarion of the Phoenix Legion, Malkaer learns the basic touches of swordsmanship: grip, stance and the various simple attacks.
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Malkaer vs Kinton by AGM Thor (1 xp)
The first match of the
Wolfmoon Fighter's Tournament is certainly not easy and only after a hard battle Malkaer manages to overcome Kinton (NPC), in a way that means the unfortunate end of his dual-wielding human adversary.
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Malkaer vs Selena Maays by AGM Kwiksylver (1 xp)
In the next round of the tournament Malkaer faces Selena Maays (NPC), a human girl armed with two scary looking wooden clubs. He wins when his opponent finally sinks unconscious to the ground, due blood loss.
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Malkaer vs Mizushin by AGM Salsa (2 xp)
The final match of the tournament is between Malkaer and Mizushin Junzo (PC), a dangerous thëlyri elf armed with an even steel katana and it's saya. The lightborn wears leather armour. The match is a heavy one, but after a long and bloody battle with a broken nose on Malkaer's side and a molested arm and crotch for Mizushin, the moriquendi manages to move his opponent into a position where the elf must surrender. Malkaer wins the tournament and receives the title of Fighter's Champion of Zinn'Sunn, an amount of 5000 gold crowns and a weapon of his choice.
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Intermediate Longsword/Shield Training by SAGM Gorky and AGM Kwiksylver (2 xp)
During his trip to Zinn’Sunn, Malkaer finds the time to pay a visit to the famed Acadamy of Zinn’Sunn and sings up for a longsword lesson. Although Master Ludax Soll and he will never be friends, he does recieve an excellent training under the lightborn. In the training he learns the importance of thought and luck, aswell as various more difficult attacks and actions, plus extended training with his shield.
- Fegan’s Witch Hunt (
recruitment,
adventure) by AGM Fudge and GM Wizdom (1 xp)
A human sorcerer, Fegan (NPC) and his apprentice, Oki (NPC), are looking for someone to help them reclaim Fegan's spellbook, stolen by some witches. Malkaer agrees to help them for some crowns and they set out to the caverns where the evil necromancers live. In the beginning, the expedition is a success, and the three defeat most of the goblin minions inn service of the witches, and also free dozens of prisoners caught by the warband. However, the three witches are more than a match for the beginning swordsman, and they must retreat after Malkaer's hand has been chopped off and replaced by a gruesome new.
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Battle for Zinn'Sunn and
The Journey Begins by GM Firestar and Wizdom (Saint Curious) (1 xp)
Just after the Wolfmoon Tournament is over, Zinn'Sunn is assaulted by an army of undead, led by a powerful elf female necromancer. Malkaer leads a stealthy mission to kill the necromancer herself, causing the entire army to crumble and drop. The esh'lahier hero is wounded by friendly fire (Ardel - PC), an arrow in his back from behind punctured his left lung, but archthaumaturgist Herne heals him on the battlefield.
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The Vengeful Shadows by AGM Onslaught (1 xp)
An epic quest to rescue the Thane's daughter from the clutches of a powerful necromancer fails miserably and ends with a more dead than alive Malkaer. At least he is wiser for the experience.
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Way of the Sword by little old me, approved by GM Neo (1 xp)
Malkaer teaches his apprentice Silwyth and Kakita Sakura basic swordsmanship.
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Advanced Longsword Training by AGM Sakura (2 xp)
Aside from quickly rehearsing Malkaer’s basic and intermediate longsword trainings, Lieutenant Miyuki-chan also teaches him a range of new techniques and methods to elavate the esh’lahier up to advanced level. Malkaer learns how to face off multiple opponents, how to use terrain to his advantage and how to deal with initiative. He is also provided with a self-trainingschedule to learn the mysterious lightning strike technique, a technique granting the fighter the ability to strike with the speed of lightning, if mastered.
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Alyssan Basic Training by me, approved by GM Azanael (1 xp)
As corporal of the Imperial Alyssans Malkaer teaches a few greens basic use of the saber.
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Intermediate Swordsplay by moi, approved by GM Azanael (1 xp)
In the snowy courtyard of Midpoint Fortress Malkaer teaches Arkahn Th'alashar and Talinnar Skybreak intermediate swordsplay. (very good read)
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Eastern Front (1 xp)
In the last battle against the forces of Malice Malkaer joins the front himself and kills some orcs and undead, but it is to no avail.
Dagger ~ no formal training (1 xp)
- Visit to New Coldmoon (
insult,
escape) by AGM JimBob and AGM Boulder (1 xp)
Upon visiting New Coldmoon, Malkaer gets to hear that moriquendi are not allowed to enter the city, as well as a few insults. When he decides to say something back to the elven guard, he is grabbed from his horse and thrown in the Bastille, where he is tortured and humiliated. After two frantic escapes, one ending in imprisonment and more torture, the later ending in freedom through the sewers of New Coldmoon. Helped by a katta, he finally arrives in Primus Gaudeo to get treatment for his wounds and diseases.
Brawling ~ (5 xp)
- Malkaer squares off quite unsuccesfully against an
old, unarmed man. (1 xp)
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Malkaer vs Mizushin (1 xp - see swordsmanship section)
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Visit to New Coldmoon (1 xp - see dagger section)
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The Malice Gaol by AGM Sunshine (1 xp)
After being put into the dungeons of Malice, Malkaer gets in a fight with two other inmates (and gets his buttocks served on a plate). He is transferred to a private cell.
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A Very Special Tournament Event by AGM Sunshine (1 xp)
The cruel Maliceans force Malkaer to combat his old brother in arms Talinnar. Under the promise that the winner is set free from captivity, the esh'lahier bashes the half-elf -who refuses to raise his arms- to pulp.
Arcana Skills
Sorcery ~ Apprentice (5 xp)
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Initiate Sorcery Training by AGM Leviathan (2 xp)
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Magic Circles and Activation by GM Mimesis (2 xp)
During the siege of Malice Malkaer realizes the value of magic in warfare. He requests that Master Crotheny, a master sorcerer from the Arconis Acadamy of Arcane Arts teaches him apprentice sorcery.
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Fiddling with fickle forces selfmodded, approved by GM Nimh (1 xp)
Through the technique of reshape mana, Malkaer creates a new spell called Waygate.
Lore Skills (or the most useless skills ever)
Strategy ~ Advanced (9 xp)
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Basic Strategy by AGM Sakura
The basics of the art of warfare. (2 xp)
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The Journey Begins by GM Firestar and Wizdom (1 xp)
See above.
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Intermediate and Advanced Strategy
As an Alyssan Elite Malkaer was taught the finer points of warfare. During intermediate strategy class he learned of offensive strategy and siegecraft. Advanced strategy deals with large scale warfare and battlefield tactics. (2 xp)
- Malice planning (1 xp)
- Malice battles (1 xp)
- Sherian war planning (2 xp)
Law ~ Basic (?? xp)