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Old June 7, 2007, 08:15 AM   #1 (permalink)
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Join Date: Jun 2007
Location: Nexus Prime, Fort Incolumnitas
Posts: 113
Josephine Wis is unknown and forgotten
Cir


Name: Josephine Wis (Moonstar before her marriage)

Race: Human Kemite

Age: 18 Patterns

Birthdate:

Physical Description:
Jo is 5'5 with a lean lithe body. Her skin is olive colored and she has dark curly hair that frames her face.

Titles/Positions/Jobs:
  • Citizen of the Alleria Empire
  • Recruit in the West Wardens [25 June 2007 - ...][4th cycle of Junctior, Autumn, Era XIII PF - ...]

Current Money: 1,115 crowns



General Outline:
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Last edited by Josephine Wis; July 1, 2007 at 07:04 AM.
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Old June 10, 2007, 10:34 AM   #2 (permalink)
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Join Date: Jun 2007
Location: Nexus Prime, Fort Incolumnitas
Posts: 113
Josephine Wis is unknown and forgotten
History


History:

Pre-Roleplay History:

Secrets :

Josephine left home at the age of 15 to marry a rich older man in Paxia and escape the boring life at the farm. Her life as Armond Wis's wife were fun. She had fancy clothes, jeweleries and all that she wanted. For a while all was good, but then Josephine began to get bored. She wanted to be free and, well, she didn't exactly married Armond for love, right?

So an idea was thought up for her husband's death, but there was one problem... If he will be found dead, she will have all his money and assets, but the local constabulary would find her and charge her for murder. Standing over her husband, who was sleeping at that moment, Josephine wandered what to do.

At that very moment, the Orcs attacked Paxia and Armond woke up in alarm. He hurried to get down the stairs to go out and help defend the city while Josephine sat home and waited for his return, hoping that the Orcs would do her work for her. But he returned, bleeding and screaming that the Orcs had took the city. All the servants run out, but not Josephine. Killing a man that was already wounded and weak was no problem and she did just that without a word.

Now, all she had to do, was to wait till the guards and soldiers will finish the Orcs and she'll be a wealthy widow whose husband was killed by the Orcs.

Everything went wrong.

The army couldn't save the city and Josephine had to run for her life. Before her estate was burned, she took what she could and escaped, leaving her husband's body to burn. When she was out of the city, she found herself a widow but with no money and assets, as everything was burned down. All that she had were a few jeweleries that she managed to bring with her.

Josephine sold them and was left with 1,500 crowns that she put in the bank of Vortex. After that, she went for Nexus Prime.



Roleplay History

Secrets :

Autumn, Era I of the Celestine Mandate, Era XIII Post Fractum

Junctior
Winter, Era II of the Celestine Mandate, Era XIV Post Fractum

Kalendryas
Spring, Era II of the Celestine Mandate, Era XIV Post Fractum

Immanis
Ponutis
Melora



Current History:

Summer, Era II of the Celestine Mandate, Era XIV Post Fractum

CryxatumAperitus

Optia

Ioannes

Last edited by Josephine Wis; November 27, 2007 at 05:33 AM.
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Old June 28, 2007, 04:20 PM   #3 (permalink)
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Join Date: Jun 2007
Location: Nexus Prime, Fort Incolumnitas
Posts: 113
Josephine Wis is unknown and forgotten
The people in Josephine's life

The people in Josephine's life

Family

Close Family:
  • Roland Moonstar - Human Male - Older brother (29) - After many patterns that they haven't met, Jose met Roland again when she went to celebrate Hespax Day in his house
  • Eninia Moonstar - Kemite Human Female - Older sister (22) - After many patterns that they haven't met, Jose met Eninia again when she was in Nexus Prime
  • Tylag Moonstar - Kemite Human Male - Older brother (20) - After many patterns that they haven't met, Jose met Tylag again when she went to celebrate Hespax Day in Roland's house
  • Elroth Moonstar - Older brother (was 19 in 2003)
  • Ruth Moonstar - Human Female - Older Sister (was 19 in 2006)

Cousins:
  • Daviny Rose Moonstar - Human Female - Cousin (18)
  • Max Moonstar - Male - Cousin - After many patterns that they haven't met, Jose met Max again when when she went to celebrate Hespax Day in Roland's house
  • Leon Kraus - Kemite Human Male - Cousin (19) - After many patterns that they haven't met, Jose met Leon again when when she went to celebrate Hespax Day in Roland's house
  • Medaerus - Sylrosian Elf Male - Cousin (20 HY) - After many patterns that they haven't met, Jose met Medaerus again when when she went to Roland's birthday party
  • Arsenios

Not blood related:
  • Adelyn Weiss - Human Female - Josephine's husband's sister (18)
  • Aaris Moonstar - Medonian Elf - ?
  • Rioshi - Calicori Katta - (18 Eras)
  • Atlus Wunderhof - Giant Male

Good Friends

Friends

Neutral
  • Fallaner - Half human half sea elf male that Jose met in Nexus Prime. Jose likes the way he looks and talks... They went to a moonlight date.
  • Eko Lyhera - A sea elf female that Jose met in Nexus Prime
  • Viskyia Crow - Met her at Roland's birthday party
  • Draekial Kadrakai - Met the Dracon at Roland's birthday party
  • Traian C. Laitus - Met this nice-looking human in Mileswick during a political course that Roland was teaching. They've met again two months latter.

Not Friends
  • Isabelle (Jiala'in Veldri) - A human female that Jose run into in Nexus Prime. Isabelle had dared to call her a 'twit', which made Jose very angry.

Enemies


Color Code:
PC
NPC
Retired

Last edited by Josephine Wis; October 10, 2007 at 09:15 AM.
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Old June 28, 2007, 04:22 PM   #4 (permalink)
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Join Date: Jun 2007
Location: Nexus Prime, Fort Incolumnitas
Posts: 113
Josephine Wis is unknown and forgotten
Properties and Possessions


Properties:

None

Possessions:

Clothes
  • Usually wears a leather tunic that reach below the waist and pants with a brown belt. Josephine covers herself with a brown cloak that goes down to below the knees and on her head she usually wears a knitted wool cap. On her feet, she has plain but well made leather boots.
  • 2 Leather Boots
  • 2 wollen brown Trouser and shirt
  • 2 green and white Cloaks (white on one side and green on the other with a hood and two arms)

Weapons

Documents

an Imperial Visa (Identification document.)

Money
1,500 crowns in bank notes

Equipment

Last edited by Josephine Wis; August 11, 2007 at 06:01 AM.
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Old June 28, 2007, 04:29 PM   #5 (permalink)
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Join Date: Jun 2007
Location: Nexus Prime, Fort Incolumnitas
Posts: 113
Josephine Wis is unknown and forgotten
Finances


Current balance: 1,365 crowns

Autumn, Era I of the Celestine Mandate, Era XIII Post Fractum

Junctior
Starting money: 1,500 crowns
Cycle 1-2: Inn -40
Cycle 1-3: Food -45
Cycle 1: Dagger Training -300

Winter, Era II of the Celestine Mandate, Era XIII Post Fractum

Kalendryas
From last month: 1,115
Cycle 1-5: Pay +100

Spring, Era II of the Celestine Mandate, Era XIV Post Fractum

Immanis
From last month: 1,215
Cycle 1-5: Pay +100
Cycle 4: Basic Politic -250

Ponutis
From last month: 1,165
Cycle 1-5: Pay +100

Melora
From last month: 1,265
Cycle 1-5: Pay +100

Summer, Era II of the Celestine Mandate, Era XIV Post Fractum

Cryxatum
From last month: 1,365
Cycle 1-5: Pay +100

Aperitus
From last month: 1,465
Cycle 1-5: Pay +100

Optia
From last month: 1,565
Cycle 1-5: Pay +100

Ioannes
From last month: 1,665
Cycle 1-5: Pay +100

Last edited by Josephine Wis; November 4, 2007 at 04:28 AM.
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Old June 28, 2007, 04:41 PM   #6 (permalink)
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Josephine Wis's Avatar
 
Join Date: Jun 2007
Location: Nexus Prime, Fort Incolumnitas
Posts: 113
Josephine Wis is unknown and forgotten
Skills, Experience and Knowledge


Skills and Experience:
Knowledge:
  • Schola
    Reading, Writing, Arithmetic

Secrets :

XP Reminder

1 experience point to achieve Basic/Initiate
5 experience points to achieve Intermediate/Apprentice
12 experience points to achieve Advanced/Adept
22 experience points to achieve Expert/Master
37 experience points to achieve Master/Archmage

1 exp. point for a normal use of the skill in the thread.
2 exp. points for extreme use of the skill or for a training thread.




Notes about the West Wardens

Secrets :


Quote:
Originally Posted by Grim View Post
West Wardens:

Numbers:
Privates: 6000
Corporals: 1200
Sergeants: 800
Lieutenants: 160
Captains: 32
Lt. Commanders: 8
Commanders: 4
Majors: 2
Generals: 1

Equipment:
Uniform:
2x Dark green woollen cloak with arms and hood, white on the inside, can be turned inside out for winter actions.
2x Brown woollen trousers and shirt.
2x Leather boots

Weaponry and Armour:
1x Brigandine armour
1x Conical steel helmet
1x Short-sword
1x Shield, wooden, circular

3x Spears
Or
1x Shortbow, quiver and 50 arrows

Extra Equipment:
1x Small axe
1x Knife
1x Woolen blanket
1x Backpack
1x Waterskin

Recruit Training:
Basic Short-sword, Wilderness Survival, Basic Spear.
Or,
Basic Short-sword, Wilderness Survival, Basic Shortbow.

Modus Operandi:
The West Wardens are, for the most part, tasked with keeping bandits out of the way and the roads safe. Their make-up generally coincides with this, emphasizing light infantry which works in smaller groups rather than large ones.

For the most part this means groups of six with one Corporal and five Privates patrolling in circles from centralized forts and garrisons throughout the province. The patrols may or may not have horses at their disposal, depending on the terrain. If the forces faced are superior this force more will likely be called in to deal with the problem and the West Wardens will deal with it from a position of force.

The West Wardens prefer to employ ambush and skirmishing tactics, rather than set piece battles and West Warden officers are encouraged, from an early age, to use the environment to their advantage.

An individual West Warden is expected to be able to survive in the Wilderness for several brightenings without relief and patrols of West Wardens can often go for a good cycle before returning to the home base.

As an army the West Wardens are in a constant cycle of 2 and a half month. For 2 and a half month 2/4ths of the Army are stationed across the Province, with 1/4th in Nexus Prime, doing guard detail, enjoying time off and picking up new recruits and the final 1/4th acts as a flying company, situated centrally in the Province to be summoned to a location quickly if trouble arises.
Quote:
Originally Posted by Grim View Post
Scouts, cavalry and other special forces are only available as choices once the first tour of duty is completed, basically, everyone goes through grunt training, then receives special training depending on where they want to go. If they want to continue being basically Provincial Cops they keep at it, if not they specialize and head for the Engineers or the Scouts.

Keep in mind that the foremost responsibility of the West Wardens is not to take part in battles and such, they are first and foremost provincial militia, tasked with keeping down bandits, highwaymen, orcs, and the like. This is also why you usually don't see them acting in full force, they're usually single patrols harrying bandits, living off the wilderness and the like. Unable to rely on a few hundred men, they prefer tactics of ambush and such, as it generally allows them to take down enemies with a minimum of damage to their own people. When all you have to rely on are 5 or 6 others, you're going to want to make sure they all make it back alive
Quote:
Originally Posted by Grim View Post
20 crowns per cycle for recruits/privates.

Perks include:
Free weaponry and clothing
Free repair of weaponry and clothing
Free access to housing
Free food
Free long, soggy treks across the Province.
Free wounds
Free medical care (Thaumaturge or Druid Healing Sold Separately)
Entirely free encounters with completely genuine bandits.
Putting your life on the line, for free.
Putting the life of your teammates on the line, still for free.


Last edited by Josephine Wis; October 24, 2007 at 12:35 PM.
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