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Posted August 2, 2016 at 04:18 PM by Straylor Leonard
Updated August 2, 2016 at 09:17 PM by Straylor Leonard

Aelyria is a space for storytellers to share their worlds with one another. These stories might resemble Disney movies or a series of mind-boggling twists -- either way, this sandbox of is both our canvas and stage.

Whether you’re a long time Player lurking and stalking your favorite characters or a newcomer reluctant to join what may be a cult (spoiler: one of us, one of us), Aelyria is anything and everything you could ask for as a writer.

Sure, we are technically Players but at the end of the day we experience the same highs and lows as a writer. There are moments of pure inspiration where we have plots and posts overflowing from every orifice in our bodies (metaphorically). Then there are slumps where every character feels empty and hollow. Nothing feels or sounds right (literallyStill figuratively).

Different moderators will give each Player a different story. That is something no platform or PC game can give you. Endless variety? Sign me up! Snark at every stop? Here’s my firstborn!

I think that many of us forget that Aelyria is not our game. It’s not mine. It’s not yours. It is a vector. A channel by which we funnel our creativity and share it with others. Sometimes their creativity sort of syncs with ours. And we feed off each other. I imagine that’s why artists frequent parks, cafes, and forums.

For better or for worse (), Players are actually the power source for all this madness. Yes, you’re in the matrix and we’re using you for your body. Without active Players, the stories we have only exist in our heads. These stories only come to life when they’re shared.

We kinda need each other.

I enjoyed Grim’s blog about “interesting decisions”. I love Sid Meier and strategy games in particular. If you look at our storytelling styles, they are vastly different. He likes to throw the rails out from underneath you while I create a series of parallel, opposing, and directional tracks for Players to follow. That’s the beauty of Aelyria: you are always sharing your adventures.
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  1. Old Comment
    Well said. I personally tend to "wing it". I have a general outline where I think benchmarks will be achieved/reached, possible subplots, and potential outcomes. I do like to take it where the players take it, however, and sometimes that does go way off the rails. Other times they fall right into my traps.
    Posted August 2, 2016 at 05:17 PM by Shalafi Shalafi is offline
  2. Old Comment
    I'm still trying to figure out my moderation style. As a player I often find the most satisfying threads to be ones where I enter without a clear idea of the story I want to tell (experience? co-tell?) and the mod rattles my PC around, or I get to flex my writing skills, and my PC's actual skills in unexpected ways. But I also like it when a mod is flexible enough to follow in a direction that my PC (who loves to derail and outthink a situation) takes things.

    As a mod, I'd like to get better at balancing these two desires... sometimes, like in life, what we want for our PCs in a particular story is not possible (skill two low, reality does not bend that way, noodle arms vs giant minotaur, etc) or not what the PC needs. I'm happy with how I play as a PC at this point, and I'd love to get better at modding, so you veterans keep the good meta blog content coming, because it's very helpful to me as someone who is still trying to figure out how to mod.
    Posted August 2, 2016 at 05:33 PM by Faengwen Tash Faengwen Tash is offline
  3. Old Comment
    Mimesis's Avatar
    We are, indeed, all in it together.

    And I think people tend to grossly underestimate how much winging is actually going on... at all levels of the game.

    I mean, really, isn't the winging part of the beauty that Stray is talking about? The fact that nobody actually knows what's going to happen next?
    Posted August 2, 2016 at 06:10 PM by Mimesis Mimesis is offline
  4. Old Comment
    Puppet's Avatar
    I've enjoyed reading Grim's blog post, and I enjoyed yours. For me, Aelyria stands and falls with interaction. I don't think I'd be able to write in isolation.

    Shalafi's style of moderating is very close to my own. I mostly start with a framework (goals, vague outlines) when starting a new thread. That stays in the back of my mind (not in the front) when I'm posting. I like it when PCs take hints, and when they don't or interpret them in an entirely different way. It's challenging, and it makes me consider my own plotline and NPCs.

    What I struggle with, at times, is when to conclude a thread and how to do so in a way that is satisfying for players. The XP is nice and all, but in the end it's about character building mostly.
    Posted August 3, 2016 at 03:38 AM by Puppet Puppet is offline
  5. Old Comment
    Having started ten years ago and finally returned, I completely agree with this
    Posted August 3, 2016 at 02:52 PM by Lewis Dalton Lewis Dalton is offline
  6. Old Comment
    Igrainne Birch's Avatar
    Love this! No other game world brings me back (will have me back...?) like this one does, year after year. I've found that when players reminisce about past stories, they don't linger fondly over perfectly laid plans that were perfectly executed; we laugh, complain, boast, shake our heads, and admire the twists and the things "gone wrong"- all of those things that truly made the threads great, and made our characters what they are. The surprises are the best part.
    Posted August 10, 2016 at 12:20 AM by Igrainne Birch Igrainne Birch is offline
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