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Quick Notes: Start of December Edition

Posted November 30, 2014 at 10:06 PM by Jacob

I'm going to break my usual guideline of not going public with personal things while posting on this account, just because at this point the personal is slamming into the public anyway.

There are basically two month-long periods in the year where I slow down a lot, mentally, physically, and all the rest of it. The first one of those hits usually by the second week of November and goes into December. That's one I'm stuck in right now. The other will come in March. It's pretty clockwork,...
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Combat Threads: Tips & Tricks (Moderator Side)

Posted August 22, 2014 at 07:20 PM by Jacob

The first post of this two part series was focused at PCs, and particularly at those who end up in combat threads I'm handling.

This one is a series of suggestions for moderators. I could just privately say this in coordination, but I think it could be useful for future reference, too. You may notice a certain... symmetry between the versions of these suggestions, too.

Tip #1: Communicate Clearly

Oh look, it's this one again. Yes, clear communication from a moderator...
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Combat Threads: Tips & Tricks (Player Side)

Posted August 22, 2014 at 05:21 AM by Jacob

As we're edging up on the Final Battle scenarios, most of which involve direct combat, I figured this is a good time for me to cover some tips and tricks to understand in combat threads specifically, although they can also be applicable to other moderated situations. This set is designed for players to keep in mind and are mostly valid in anything I'm handling and may not generally apply with other moderators, although they shouldn't hurt to keep in mind there either.

Tip #1: Communicate

...
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Another Day in the Working Group

Posted July 31, 2014 at 01:31 PM by Jacob

Another day, another bunch of hard work we're doing here in the Working Group.

This is the kind of serious pondering and dedicated planning extant in our exalted halls:


Serious, thought-provoking proposals and ideas:



Hard-nosed negotiations and delegation with our special guest contributors:

[IMG]http://www.muforge.com/dropbox/wgwork3.png...
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25th Anniversary Skills Changes

Posted May 31, 2014 at 02:51 PM by Jacob

If you haven't already, read the News post on some rule changes for Skills here. I'll wait.

All good? Good.

I'm going to turn off the fluffy grandiloquent voice and cut to the chase here by announcing that there are a lot more things in the pipeline for the Skills System than what that post revealed. Prepare to be bombarded:

5/3/3 and 4/4/3/3/3? Gone. Replaced by a simple new rule: you may have one Level 5 skill and all other skills may progress...
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