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June 9, 2005, 02:50 PM
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#16 (permalink)
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Retired
Join Date: Jun 2003
Location: Nexus Prime
Posts: 3,224
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Shhh! Me repeat myself? No... must have me mistaken for someone else. *hides his head*
And edited it a bit
Last edited by Grim; June 9, 2005 at 03:16 PM.
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June 11, 2005, 06:09 PM
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#17 (permalink)
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Famous
Join Date: Jun 2003
Location: Across the Empire
Posts: 742
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Not to bad Grim, I approve though, this change in the clothing is somewhat bothersome as my char. has sported the all black attire and fine silver jewlery since i first started in nexus.
__________________
"Tresspasser in lands both mystic and deep. Have you no tears to weep? You will, for as here you lay deep asleep. No more rest to keep. Your mind will not settle nor will your legs. Instead sleepless nights and days will determine your ways."
~ Curse of the sister's upon Dego ~
~ SOF ~ CIR ~
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June 11, 2005, 08:35 PM
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#18 (permalink)
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Retired
Join Date: Jun 2003
Location: Nexus Prime
Posts: 3,224
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*grins* Sorry, the clothes thing stays. It hasn't been implemented IC yet though, and probably won't be for a couple of weeks at the least yet, so there should be plenty of time to either fake a writ of nobility or get new clothing.
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July 6, 2005, 04:33 PM
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#19 (permalink)
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Mythic
Join Date: Nov 2003
Location: Telath. Mainly Nexus
Posts: 3,711
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With Grim's permission, giving a shot at describing a guild better
The Farmers and Graziers Guild:
Controls:
Farming, horticulture, breeding and stock-raising around Nexus.
Colours:
Yellow and Green vertical stripes with a brown line at the bottom. Most of the times they have vertical flags, left side coloured yellow and the right side coloured green, with an arrow shape ending brown line at the bottom.
Standing:
Another one of the fringe guilds. Though they are generally more centered towards the traditional trade guilds. They have fairly good relations with the The Salesmen’s Guild, because they are the city's main food suppliers. The Church also sees them as a good guild, because most of the farmers and grazziers are religious people. Quite often statues of Carmelya can be found in the houses of these people. However militia pays little attention to them, because they are still considered an out of city business. Just as well they do not have the best relationships with the Hunters and Trappers. The guild has fairly good positions in the House of the Representatives since they are still Nexus' main food suppliers and without them the cost of food would raise a lot, however they are also still far from the top, because many view them as an outside guild.
Most of the time the guild does not get overly involved with politics or the life of the city. However during the middle month in spring of each era they hold contests and fairs, where the best breeders and best farmers are selected. These are considered rather large events, since all kinds of various activities take place. The guild is also famous for breeding animals or plants that come only from Nexus. Such would be the Nexian Singing Frog or the Nexian Wideleaf Rose. As a result such competitions, fairs and new breeds attract people and crowns, both to the city and the guild itself.
__________________
SOF ~ CIR ~ Property ~ My Site
Status: Retired for the time being. Alive and online, just not here.
PM me if you need me, I'll get an email notification.
Last edited by Skay Ravendi; July 6, 2005 at 04:49 PM.
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July 7, 2005, 05:03 AM
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#20 (permalink)
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Retired
Join Date: Jun 2003
Location: Nexus Prime
Posts: 3,224
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Nifty.  I'll add it to the Bones, soonish
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July 13, 2005, 08:31 PM
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#21 (permalink)
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Retired
Join Date: Jun 2003
Location: Nexus Prime
Posts: 3,224
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Nexus Army:
The West Wardens: 8000
West Wardens wear a uniform consisting of the following:
A green, woollen cloak with a hood and arms on both sides. It is white on the inside and is turned inside out when working in snow. They wear brown breeches and boots. The majority of the army is infantry, with the skirmishers being especially prominent.
The West Wardens work in small groups that spend most of their time patrolling the countryside. Of course, though they generally work in small groups they can and will work as a cohesive unit in larger scale warfare as well. These groups will generally have one or more archers on the team.
It would also be wrong to say that this is true of all of the West Wardens. They have several smaller companies that specialize, such as Engineering, Medics, Recon, Light Infantry, Archers and the like.
Of special note however is the Heavy Cavalry which is noted among the best in the Empire and is a source of pride to Nexians.
A West Warden Grunt (not specialized, receives):
one blanket, woollen,
one flask, hip,
one armour, leather, studded,
one emergency rations, box of ten,
one longsword, steel,
one helmet, conical, steel,
one shield, wooden, circular.
two leather boots
one woollen cloak, green and white
one pair of trousers, green
one shirt, brown, woollen
two socks, pair of
one id military
one dogtag
Nexus Navy:
The Dragonhead Fleet:
Seamen: 2500
Cutters: 7 (Crew per, 50 – 100 men)
Heavy Warships: 3 (Crew per, 150 – 200 men)
Capital Ship: 1 (Crew per, 300 – 400 men)
*more on this later
Anyone have any thoughts/ideas/burning desires to develop this for me?
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August 2, 2005, 08:46 PM
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#22 (permalink)
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Retired
Join Date: Jun 2003
Location: Nexus Prime
Posts: 3,224
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Name: Nexus Prime
Population: 400 000
55% human, Northern, Medonian mainly and Arakmatians. (220 000)
16% Katta, mainly tigrons, leopardi and domestikatta (64 000)
7% Rodenti (28 000)
4% Dwarves (16 000)
2% Elven, light (8 000)
1% Gnome, various kinds (4000)
15% Other (60 000)
Abstract:
The fortified capital city of Arium Province. It sits broodingly in sentinel over the mountain. On the outside it stands for calm, majestic power, on the inside politicians, clergy, merchants and soldiers vie for power.
Nexus is a melting pot of cultures, Elven, Katta and Arakmatan influences battling Northern human influences, all standing in direct contrast to each other. Races such as dwarves, gnomes and rodenti have also been known to make their impact on the culture of the city.
Political Affilitation:
Supports Audrey, likes to remain neutral in most cases though. So as to better exploit the trade opportunities.
Relations:
Trades on a regular basis with Silrosia and Kyathis. Gets on well with Paxia, less cordial relations with Vortex. Generally adopts a policy of neutrality.
Tolerance levels:
Fairly average. Dark races will be admitted to the city, it is doubtful that they will be treated nicely though. It is not uncommon for the militia to turn a blind eye to certain mistreatments of less desirable races.
The only dark race to retain a large minority in the city are the Rodenti and they are heavily opressed by the Katta who live in the city.
Standing army:
8000 West Wardens (Provincial Militia)
1000 Crimson Tigers
2700 Militia
Exports:
Furs
Livestock (dog and horse, maybe pecoris) breeding stock
Honey
Wax
Arium Weapons
Fine furniture
Pottery
Bricks
Invisible:
Spies
Imports:
Foodstuffs
Stone
Iron
Luxuries
Clothing
Invisible:
Intelligence
Main Industries:
Food related trades take up a quarter of the tradesmen in the city. Here the wheat fields surrounding the city come show their importance. These alongside the fishing industry feed the majority of the Nexians. In addition to this there is meat brought in from the cattle and game.
Fuel is the second most important industry, gathering wood from the forests for people to use, some spending the majority of their lives in charcoal huts, extracting the more precious charcoal from the firewood. Some make use of animal and people waste to make fuel.
The lesser industries of the city are such things as metalworking, fur trapping, clay mining and furniture making. These are the industries that are geared towards eventual exporting.
Economy:
The Economy of Nexus Prime leans heavily on the Guilds within the city. The merchants of the city are to a large extent in charge with the city guard being paid directly by the Guilds. It is due to these Guilds that all businesses in Nexus are exempt from taxes.
As a whole Nexus Prime is fairly self sustaining and produces much of what it needs to survive all by itself. It mainly imports raw products and exports manufactured goods.
Publications:
None. Although the old grapevine is very popular.
Benefits and Dangers:
Provincial politics.
Sitting on top of huge Vysstichi city.
The House of Whispers
Geography:
Nexus Prime is situated on the coast, with woods to the north and the west from which supplies of wood and charcoal are brought. Plains to the south mean livestock ranching and general agriculture.
Major Landmarks:
Citadel Arium
The capitol building of the Province, housing much of the Provincial staff and government. It doubles as a gaol and a fortress in times of extreme need.
Last edited by Grim; August 2, 2005 at 08:51 PM.
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September 22, 2005, 11:49 AM
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#23 (permalink)
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Citizen
Join Date: Sep 2005
Location: Sultanate of Arakmat
Posts: 40
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Hey Grim I had a question for you. I was wondering if Nexus Prime would be willing to be with in the grid of the Courier Service Business that I am trying to start. Because I know that Imperia has a ferry that goes to Nexus Prime...
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September 22, 2005, 02:03 PM
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#24 (permalink)
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Retired
Join Date: Jun 2003
Location: Nexus Prime
Posts: 3,224
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Most likely. I'm not saying 100% yes or no, cause it's all down to how you present your case IC
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September 26, 2005, 07:22 AM
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#25 (permalink)
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Citizen
Join Date: Sep 2005
Location: Sultanate of Arakmat
Posts: 40
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Ah thanks for the response Grim
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October 5, 2005, 07:11 AM
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#26 (permalink)
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Citizen
Join Date: Sep 2005
Location: Nexus Prime
Posts: 31
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I was wondering what noble houses are in Nexus. It is said that there are nobles but except De Merchante, I can't find any house name.
__________________
Ce que femme veut, Dieu le veut
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October 5, 2005, 07:41 AM
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#27 (permalink)
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Retired
Join Date: Jun 2003
Location: Nexus Prime
Posts: 3,224
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Good question
I've not really detailed a lot of them.
There are the De Merchante, who are the top dogs and is a Marquisate. They're the top dogs around the place. I think the only one with a higher rank in Arium is Wessex. I think there might be a Marquis in charge of Paxia though, don't quote me on that.
And then there is House Tal Ovion
There is House Abluto
There are/should be a slew of others too. But I've never had the time to expand on them very much  ops:
If you want to write up some noble houses feel free to do so  I had an idea for a couple of houses a while back, I'll get to work on that, should add at least another couple of houses to the mix.
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October 5, 2005, 07:47 AM
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#28 (permalink)
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Citizen
Join Date: Sep 2005
Location: Nexus Prime
Posts: 31
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good..I will read these and then see if I can add some smaller houses just for RP purpose.
EDIT: Seems I can't access your links..I had the same problem with the links in the Map and information thread
__________________
Ce que femme veut, Dieu le veut
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October 5, 2005, 08:15 AM
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#29 (permalink)
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Retired
Join Date: Jun 2003
Location: Nexus Prime
Posts: 3,224
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Bah. I think there might be something odd with the Codex forum.
Anyway. I just did something useful  Try here.
Edit: Something useful now includes the two houses I've been meaning to add in forever!
Last edited by Grim; October 5, 2005 at 08:46 AM.
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October 6, 2005, 05:01 AM
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#30 (permalink)
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Citizen
Join Date: Sep 2005
Location: Nexus Prime
Posts: 31
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that's a very useful thing in fact  .
I'm pleased I helped you to finally get at it *is persecusting her GM*
__________________
Ce que femme veut, Dieu le veut
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