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Old July 7, 2008, 02:34 PM   #181 (permalink)
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I don't see why you wouldn't be able to choose colour.

And altering the bone structure would be very different from both a regular bird or a person. If you want wings on your back I'd rather say you need to have met a pegasus or similar creature.
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Old July 7, 2008, 04:41 PM   #182 (permalink)
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Makes sense. Gryffins have larger wingspans so I assume those would be appropriate ?

Another question:

In the write-up, it states that Elemental Immunity allows the caster to breathe under water, right? What would be the 'appropriate' way to do that? Obviously, the elementalist isn't going to be growing gills nor is he going to alter his form. So would it be safe to say that Elemental Immunity essentially casts a 'bubble' that negates a specific element? So, to breathe under water, the elementalist basically makes a field with air that repels water.
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Old July 7, 2008, 04:54 PM   #183 (permalink)
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Gryffins should work too. It's why I mentioned similar creatures.

And a bubble of air sounds the easiest, though it's more a separate spell from Elemental Immunity. Not sure how the spell would work exactly.
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Old July 7, 2008, 04:58 PM   #184 (permalink)
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It seems that Elemental Immunity makes it so that your body can process water as though it were air, technically speaking it seems similar to a shadow spell that Necromancy has. Since you can't be burned, stopped, or drowned by any element it could be something that converts your body to a degree into elemental essence.
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Old July 7, 2008, 06:27 PM   #185 (permalink)
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How Elemental Immunity would allow you to breathe underwater would depend on how it works more generally, seems to me.

If its a barrier preventing water from entering, would you float or be able to swim normally? If it strictly prevents interaction entirely how could a caster say push off the water to swim. And if it prevents only harmful interactions is that getting too smart for a barrier? Seems to me a bit of abstract "oneness with the element" were you become water metaphysically, makes more sense for preventing harm if one wishes normal interaction. You can't drown because you ARE Water, and leave it there.

Just my two cents...
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Old July 8, 2008, 04:04 PM   #186 (permalink)
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Hmm, if Elemental Immunity Water makes the caster into water, then that's like becoming an Elemental. So Elementalists can use Elemental Essence to alter their forms now? This is especially difficult since substituting their forms using any elemental essence is going to result in a painful death.

Think about it: you are dealing with Air, Water, Fire, Earth. Imbuing yourself with any of those essences is going to hurt. It's not normal, and I don't think it's possible unless you're dealing with great amounts of power (IE Archmage level)

Elemental Immunity can simply produce a 'skin tight' layer that protects the caster from any single element. But again, back to the question, how does this allow the caster to breath under water.
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Old July 8, 2008, 05:19 PM   #187 (permalink)
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Well why can't Elementalists alter their form though? Druids can at that level already, even taking clothing into the bargain, and since every essence already exists in everything to begin I don't see why it should be any less natural for one essence over another.

Though back on topic more, if a barrier then unless there was some sort of mechanism in place casting Elemental Immunity and breathing underwater should be like breathing on top of Mt Everest. There's dissolved air in water but even if the barrier naturally pushed the water out of the way leaving the air, would lungs be able to pump across a barrier like that. And is there enough air that could align with the mouth/nose in any particular spot? Possible but a mechanical approach doesn't seem to create the proper effect.

(Maybe the description should be changed to not include breathing underwater? There are simpler ways to supply air like conjuring it inside your mouth, or directly altering the water to extract it)
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Old July 8, 2008, 07:57 PM   #188 (permalink)
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It's not normal, and I don't think it's possible unless you're dealing with great amounts of power.
Is turning yourself into a duck, or a tree, or partially into a rock normal?

Eh, nevermind

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Old July 8, 2008, 08:24 PM   #189 (permalink)
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Originally Posted by Marwin Luminarias View Post
Hmm, if Elemental Immunity Water makes the caster into water, then that's like becoming an Elemental. So Elementalists can use Elemental Essence to alter their forms now? This is especially difficult since substituting their forms using any elemental essence is going to result in a painful death.

Think about it: you are dealing with Air, Water, Fire, Earth. Imbuing yourself with any of those essences is going to hurt. It's not normal, and I don't think it's possible unless you're dealing with great amounts of power (IE Archmage level)

Elemental Immunity can simply produce a 'skin tight' layer that protects the caster from any single element. But again, back to the question, how does this allow the caster to breath under water.
The thing is that the spell allows you to move through solid rock, and not be effected by wind which would require some deal of intangibility or possibly a melding of said element.

From what I can gather, I don't think it completely turns you into that element but syncs you up with it so that you are in tune with it. You end up being not quite an elemental and not quite human.
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Old July 9, 2008, 12:46 PM   #190 (permalink)
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Arthus:
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Well why can't Elementalists alter their form though? Druids can at that level already, even taking clothing into the bargain, and since every essence already exists in everything to begin I don't see why it should be any less natural for one essence over another.
Because of their essence. While magic suppose to be extraordinary, you have to take into consideration that Elementalists use FIRE, WATER, AIR, and EARTH. Their physical nature do not change once they become a spell.

I agree that the description should be changed. There are much easier ways to breath under water

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From what I can gather, I don't think it completely turns you into that element but syncs you up with it so that you are in tune with it. You end up being not quite an elemental and not quite human.
Sortof It creates a barrier that renders anyone on the other side immune to ONE element. When my PC was taught Immunity, it was a skin tight barrier, not a wall or anything like that. So you'd only be able to affect one target per cast. At Master level, Elementalist can create Elemental Sheilds, immune to ALL elements.
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Old July 9, 2008, 06:24 PM   #191 (permalink)
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Because of their essence. While magic suppose to be extraordinary, you have to take into consideration that Elementalists use FIRE, WATER, AIR, and EARTH. Their physical nature do not change once they become a spell.

I agree that the description should be changed. There are much easier ways to breath under water
I'd continue to argue the point but would agree it isn't particularly relevant to Elemental Immunity.

The real problem is that the spell does not take into account that air isn't simply omnipresent. And on a funny note casting it with Air should choke yourself...

Maybe use abjuration with divination (linking the spell with the caster) to make the spell 'smart' enough to reject only what would be harmful to the caster. Then just fudge for water saying the air is filtered out of water this way.

And ditch Elemental Shock or Grasp (ooh the redundancy!) for a spell called Breath which conjures air inside one's mouth so you can always breathe. (Immunity would still be useful if you want to say dive to the ocean depths with all that crushing pressure...)
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Old July 13, 2008, 04:57 PM   #192 (permalink)
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In the write-up, it states that Elemental Immunity allows the caster to breathe under water, right? What would be the 'appropriate' way to do that? Obviously, the elementalist isn't going to be growing gills nor is he going to alter his form. So would it be safe to say that Elemental Immunity essentially casts a 'bubble' that negates a specific element? So, to breathe under water, the elementalist basically makes a field with air that repels water.
This doesn't guarantee underwater breathing or anything of that nature. It was, allegedly, supposed to be used when walking into water or like fast-river currents or what have you so you couldn't get pushed down. Or if you were holding onto ice or whatever.
Citation: Aderyn's specific alteration of a new spell for underwater breathing enchanted on a bracelet I approved as a moderator way back in 2004 for Elle Lothain. Go looks it up!

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And ditch Elemental Shock or Grasp (ooh the redundancy!) for a spell called Breath which conjures air inside one's mouth so you can always breathe. (Immunity would still be useful if you want to say dive to the ocean depths with all that crushing pressure...)
That wold be a good way to do it, but also rather tricksy if you were to mess it up. My other PC has a spell similar to that where it vacuums out the air in people's mouths or creates a vacuum in front of their lips to shut them up. Since sound can't travel across vacuums or whatnot.

*ponders*

Next time you guys are debating Elementalism someone should poke me!
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Old July 13, 2008, 05:00 PM   #193 (permalink)
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your vacuum spell wouldn't shut people up... it'd kill them... which is cool with me

Holding the air at a distance around them still would silence them. So says the word of the physics teacher. :P

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Old July 16, 2008, 04:04 PM   #194 (permalink)
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Well, questions. The druidic spell pass. Does it allow one to travel to any given tree, or are they required to actualy see it? In wich case why is it then so high a level as its functionality would be less than that of the teleport spell.

the same question generaly go's for druid groves, if all your doing is essentialy tapping into an existing gate, why is it relativly high up? and what is the chance that druidic groves are solely limited to the empire, would it not be reasnoble to assume their were some in say trelore or other nations? heh in wich case what excuse do we have for restricting that travel? the distance and turbulence of nature between the locations, maelstrome between us and trelore and other southern nations, and the desserts and polution of the xet empire and the west coast nation, disrupting the connection?
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Old July 16, 2008, 07:35 PM   #195 (permalink)
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Well, from how it's been RP'd out so far it seems that the enchanted glades are a single entity. Like different flowers of a single plant. IMHO, Druids should be aware of all exits/entrances the teleporting spell offers (though not necessarily where they lead). Since no glades outside the Aelyrian Empire are used there probably aren't any. And I don't feel Journeyman is that far up personally.
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