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Old September 7, 2014, 04:02 AM   #376 (permalink)
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The howl she gave was rage and pain, agony and frustration. The gypsy girl had been through Aeternia and back that season, and had more trials ahead still; it was like a reforging of what she once had been into what she would become, and as was always true of that process, it was painful. If she survived this season and it's trials, she would emerge different, that was sure, but the shape of that emergence was, as yet, undetermined. One thing she was sure of, though? By Kaimelea's light, she was tired of things in her head which were not her, or her voice.

She awoke in a maelstrom, a cacophony of spirits swirling around her in twisted, chaotic storm. "I agree", she said to Barthelme, calmly. She shared a similar thought about not running headfirst into the fray, for she too was low on vis and that thing was, frankly, big. However, first things first, the gypsy girl thought to herself and she jumped, rolling away in a dance manoeuvre she had used a number of times before. If she managed to get out of the noise of the storm, then she would shout, at the very top of her voice, hoping that she could shout so as to warn every individual who had made their way here this accursed brightening.

"Life Magic!! The Abomination!! It can ONLY BE KILLED WITH LIFE MAGIC!!!!" she shouted, probably louder than she had ever shouted in her life. Then, she took stock of what had happened in the moments since her titanic scorpion-form had melted and the voices had been released.

She doesn't like it one bit. Nope. She jumps, gypsy dance-style, out of the storm and then she shouts at the very top of her voice to warn everyone that the Abomination can only be killed with life magic. She prepares to defend herself with sword or spell if necessary, but she is taking a second to look around and make sure she knows what's what since her titanic scorpion-form melted.



Secrets :

Longsword Level 2
Elementalism Level 2
Art: L3
Dance: L2

Long Sword x2 (1 x good, other needs repair)
Projectile weapon (as per CIR)
Soft leather armour

Vis: 3
Also has the loot from the last adventure - sword and gauntlets.
Has the ability to heal others from the last adventure.
Eyes are damaged from the last adventure.

__________________
Status: Chilling on Demios, living her life. Retired until further notice.

Last edited by Hay'aan Malinconico; September 7, 2014 at 04:29 AM.
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Old September 7, 2014, 07:13 AM   #377 (permalink)
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Can only be killed by Life magic? Absorbs the minds of those it devours? Shapes contamination? "Oh gods... you know what to do cousin..." She casted Sharpened Sense on her sight and retreated while aiming arrows for the mind-absorbed acolytes, to weaken its contamination-shaping.

Secrets :

Weapons
One simple dagger
Longbow and some arrows

Clothing
Black hooded duster coat, ripped white shirt underneath
Black scarf
Dark trousers
Thick black boots
Leather archery bracer (worn under sleeve)

Misc.
4 rations of food, 2 flasks of water
Twisted dreamcatcher


1337 Skills:
L1 dagger
L1 archery
L1 druidismInitiate level-up has been approved now! Yay!
L1 riddle-solving
L0 healingBy that I mean 1 XP healing currently
Guuan Twisted


Vis:
2/3


Achievements:
"Cover Fire"
"Serpent's Head"

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Old September 8, 2014, 12:02 AM   #378 (permalink)
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Eldwen Basscross is a benevolent AdventurerEldwen Basscross is a benevolent Adventurer
Eldwen would feel a pulse and a rush as he managed to dissolve some sort of arcanic weave. Well, that was a good thing, but clearly not enough to tip the scales one way or another. With a growl of frustration, the Spellbreaker would turn about once he heard someone yelling...yelling what sounded like incredibly useful information. Life magic? That's what it was gunna take to kill this thing? Well...that made complete sense given the enormous amount decay contamination mixing with the less pronounced but still largely unhealthy blanket of Elemental essence. Life magic though was not Eldwen's specialty, so there would be no contribution from him there. Killing the creature was one thing, but hindering its ability to do its dirty work until enough Life magic could finish it off was quite another.

The key to slowing down the wrinkly bastard with the runes that could manipulate contamination was to obviously cull the contamination in the area--something that was in Eldwen's realm of influence. The problem was that there was simply too much contamination to clean up, not to mention it would take absolutely forever and they didn't exactly have forever for that kind of action. So what did he do? What else? See if he could dissolve the magic in at least one of the runes on this newest monster's body. Attack the runes, weaken the beast?

It was worth a shot.
Picks a random rune on the Abomination's body and tries to dissolve the magic (if its even possible) contained in or around it.
Secrets :
L1 Truncheon; L1 Thief; L1 Spellbreaker

Equip/weapons: 1 small hatchet; 1 simple bludgeon; 1 set of lockpicks; 1 simple pack to hold most items; no armor; (subject to updating upon completed threads) basic travel supplies/food rations.

Acquired so far:

a white head cloth
some copper arm rings
a loose-fitting tunic
a handful of vulture meat
strange oasis water
large swath of Silk Sail Fabric

1 Bro Code Achievement

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Last edited by Eldwen Basscross; September 8, 2014 at 04:53 AM.
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Old September 8, 2014, 03:53 AM   #379 (permalink)
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Vaishen's curiosity was drawn from Porta at long last: The scene unfolding below them was a thing impossible to ignore, and so he gave in to the natural need to watch and understand. He caught the faintest bits of fact about the foes those other adventurers now faced, and in the end it led him down a path he'd been content to avoid while their greatest issue was two giant djinni duking it out. He had to go down there.

The original plan would have continued on without a second thought, had they been in any other place besides Arakmat. A dervish was a man who protected his clan from such hellish fiends, and the Order of the Open Hand was dedicated to serving all Arakmat in such fashion. To leave the abomination free to roam those desert sands would be a choice sure to bring misery upon the nairu -- therefore, it was best to stop it now.

He looked back to Porta once again. "I must go and fight." He tilted his head towards the monstrosity, and then he brought his hand out to Porta -- her dagger was in it. Vaishen offered her the blade, hilt first of course, and then stood up. He knocked the dust from his clothes before offering her a hand. "Come with me?"

Then, he made his way down from their perch. His objective was set in his mind, and his path was as inexorable as if an arrow had been fired at the creature. Vaishen picked up tidbits regarding its weakness to life magic and such, but they were things he could make little use of. What he could make use of, however, were the most trusted tools in his repertoire: Those Arakmatan Long Swords.

Runes scattered across the beast's body, and they became the target of Vaishen's fury. He dared not work with them on an arcanic level just yet, but instead he relied on a principle which seemed true in most cases: If the runes existed, they had a purpose. Destroying them could end that purpose. So, he sought to hack apart those runes, scouring and erasing them from existence, and with any luck that would do the same to his foe.
Secrets :

Vis:

1(ish) / 3

Skills:

Demir Kum (2)
Long Sword (2)
Mysticism (1)
Archery (1)

Equipment:

Leather Armor
2x Arakmatan Long Daggers (mastercraft white steel)
2x Arakmatan Long Swords (mastercraft white steel)
A typical bow and some typical arrows
A ring of Force Shield (1 charge)
A ring of Raise Dead (3 charges)

Active Effects:

Near-sightedness
Able to summon light from one of his palms

Achievements:

Desert Master
Bro Code
Snake Merchant

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Old September 8, 2014, 04:39 AM   #380 (permalink)
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That he had managed to end a cultist seemed a small victory when the abomination arose. How could it be? A Necromantic summon had managed to gain control of its masters? And amass this much power, too... horrifying. He would never be this careless. Now was the time to retreat and create a Circle of Magic.

Feth, he'd scratch one into the ground if he had to. And he told them as much too, "I'm making a Circle of Magic." And maybe he could get the circle around some of the other adventurers with himUm, not really sure exactly who's here or if they're close together. Will try to get Eldwen, Lyna, Isolfr, Jade... you decide who I manage to protect I suppose, huh Straylor?...

Secrets :

Weapons
Rusty dagger
Corrosive longsword

Ancient rusty machete, from the last thread (not equipped)

Apparel
Plate armour (cuirass, spaulders, vambraces and greaves)
Clothes (leather shirt, linen leggings, little leather footwraps)

Ancient rusty gauntlets, from the last thread (not worn)

Consumables
3 flasks of water
3 rations of food

Miscellaneous
Leatherbound scroll, from the last thread
Cracked Skulls (uncommon reagent)


Skills:
Level 1 longsword, level 1 Necromancy



Vis: 2/3



Achievements
"Bro Code"
"Team Spirit"
"Serpent's Head"

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Old September 8, 2014, 03:29 PM   #381 (permalink)

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Quest Notice: Seemed to have jinxed myself again Got a terrible case of the cold / flu right on Monday... recovering!

Last edited by Straylor Leonard; September 10, 2014 at 01:27 PM. Reason: Updated :(
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Old September 8, 2014, 04:53 PM   #382 (permalink)
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Diamea was without words watching the Abomination growing in front of her and the others adventurers; she thought the gray-skinned men was the tip of the iceberg and the Abomination had given her right.

She made a step back as the Abomination growed and the maelstrom of energy started to form sorrounding them; she heard Hay'aan shouting and turning for a moment, she saw the gypsy girl returned to her usual form with a with a surge of relief.

Diamea heard part of Hay'aan warning "Life magic?" she hand't any training in Aracana, so she didn't know what the gyspsy girl mean saying Life magic, she had only her knife to make the difference.

She decided to use the knife against the Abomination, throwing it against its face before moving behind the other adventurers, seeking protection; doing so, she tried to distract the Abomination and give time for others to do something more useful.

Secrets :

Skills:
L1 Thrown – Big, Knife

Weaponry:
1 knife

Worn items:
One gold earring with blue and azure inlaid work, always with her on her right ear (Family Heirloom)

Miscellaneous:
1 Visa

Wealth: Sterling Tiear finances

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Secrets of Foresight

Thread Count: 2 + 0
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Old September 8, 2014, 06:15 PM   #383 (permalink)
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As if things couldn't get any more unbelievable, a new monstrosity rose up to draw all attention towards the center of the crater. Of all the strange and horrible creatures Porta had come across in her short life, the beings she’d seen today were the absolute worst. The shock of such a thing appearing now reached through the mess of worries, regrets and thoughts that fought for space in her mind.

"I must go and fight." Porta looked up as her captain spoke once more. And in his hand was… her dagger. That just showed how out of it she was this brightening – she had nearly forgotten it after her failed attempt to murder that rat. 'Unacceptable' didn't even begin to describe this oversight. Wordless, she nodded and gratefully took the knife back from Vaishen, eyes following him as he stood to his feet. Vaishen was a warrior, of course he would join the fray, she'd expected as much. And yet, Porta did not expect… “Come with me?” he offered, his hand outstretched in invitation.

Those three words… Come with me.

If things really would end afterwards, then this could be the last chance she had to fight at her captain’s side. And Porta would never pass that up, not in a million lifetimes. At this point, she had nothing left to lose. With a fast nod, she gave a short hum of affirmation, and quickly, she took his hand and stood to her feet. Vaishen began to lead the way down towards the monster, his path direct and true, and Porta followed close behind while eyeing the scene developing below. The creature, in particular, and the increasingly racid and filthy essence in the crater’s air set off every warning signal in her arsenal. Her instincts, her tattoo, her gut all cried out against approaching any further. But it did not matter.

"I go at your word, Captain… If you lead, then I follow." Those were her very words from that morning, echoes of similar oaths she had sworn to the nairu for much of the summer. They were not just habit, they were promises. And they were honest. It didn’t matter if they faced five hundred of these monsters – if Vaishen entered battle, Porta would do the same, fighting the best way she knew how.

And as night fell at last and the creature’s cruel laughter punctuated the air, Porta felt the tiniest, barest sliver of confidence begin to tingle inside the raw, empty expanse of her heart. Darkness. Finally, something she could use to her advantage. Now, she could blend much more easily; she could move as a shadow. Her dagger in her grasp felt warmer, sturdier now that she was thinking again, rather than dumbly reacting to her emotions. She had thrown her trusted blade one too many times that brightening, and it had always served her better in combat when it remained comfortably amidst all five of her fingers.

When they would reach the action, Porta would attack with her own strategy. This man-thing was far too huge for her to reach those runes on its head, neck and face. She could definitely jump for them, but that was unwise when the others, including Vaishen, were already aiming their own attacks at the targets. They had that covered, no point in getting caught in the crossfire. Instead, she would aim low. This monster was humanoid, and from her experience, it didn’t matter what you were or what strength or power you could wield -- the human body had exposures, weaknesses that could be exploited even with something as small as a dagger. And Porta intended to do just that. She ran into a roll towards its feet, counting on the shouts of battle to mask her sounds. Her own dark form would stick to the shadows and the darkness as she snuck closer to the monster’s back – namely, it’s feet. There, she would strike out with her dagger, slicing deep at the vulnerable tendons linked to the heels and the backs of the creature’s knees, both areas she could feasibly reach.

They weren’t kill strikes by any measure, but with even the slightest shred of luck, they would accomplish her intentions -- to take away its ability to stand. If it fell, it would be easier for Vaishen and the others to deal effective blows to the runes. If someone with much-needed "Life Magic" prepared an attack, the monster wouldn't be able to dodge or run out of the line of fire. Plus, sliced tendons hurt. So, if nothing else, pain should definitely throw the man-thing off balance.
Secrets :

Skills: Level 1 - Basic Dagger
Equipment: Simple black cloak, pack (minus a small water-pouch), 1 hunting dagger
(More skills, equipment, and items may come in the future.)

Achievements This Thread:
”Negev” Secret Achievement Unlocked
Secrets :
"Negev" Secret Achievement Unlocked! Porta has seen visions from the beggar's past. She knows where to go, but does not yet understand why Negev is leading everyone there. She has no control over her singing and can actively prevent Negev from speaking/singing 'through' her. Green rep has been awarded. Additional loot will be awarded if she survives.


”Let’s Duet” Secret Achievement Unlocked

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Old September 9, 2014, 01:19 AM   #384 (permalink)
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After Veleraen recovered, he saw the abomination emerge from the horrific mages of those who had summoned it. Unleashed upon the world, it's horrible aura of death became quite apparent to the Titan as he stood just outside the crater.

Peering in, he saw Vaishen and others rush to try and defeat the abyssal creature. Veleraen felt the same call and charged in towards the Abomination, raised Ran'Kor and watching where Porta, Vaishen and the others came in, Veleraen purposefully injected himself into the assault with precision, using his eras of experiencing to time it so that he was a 'part' of the combination of attacks in an attempt to overwhelm the abomination's defenses. The Titan targeted the runes upon its body, using Ran"kor's deadly edge to pierce and slash away the figurines in order to disrupt their terrible magics.

OOCApologies for the crappy post, just got in from Vegas. Posting last minute.
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Old September 9, 2014, 10:11 PM   #385 (permalink)
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Isolfr Olafson is a benevolent Adventurer
OOCSorry for the delay

Life Magic? The vagaran knew nothing of magic, let along life magic. The only thing he knew was brute force, and while he didn't revel in the idea of tangling with the runed monstrosity, he was more then happy to engage the acolytes. Moving towards the nearest remaining cultist, Isolfr swung his claymore in a deadly arc, aiming to decapitate his foe. He made sure to keep the abomination in the corner of his vision, ready to react if necessary.

Tries to decapitate the nearest cultist. Keeps an eye on the big fella so he can try to disengage if it moves his way.


Secrets :
Skills:
L1 Swordsmanship(Claymore)

Weapons:
Claymore
Rusty Flail

Apparel:
Rough grey linen tunic and pants
Hide boots

Achievements:
Bro Code
Team Spirit
Djinnie
Serpent's Head

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Old September 10, 2014, 01:08 AM   #386 (permalink)
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Ooc: sorry for the short post. Work travel and limited to a quick phone post.

Ic:
Wiz took down his protective circle and quickly aimed to help those that would move to fight for the greater good. By now, it was obvious who the 'good guys' where and who weren't. The Gil'dae started to pull his via together to cast Sermon of Restoration in the area of the Giant and those helping to defeat the abomination. Wiz hoped to help prevent any wounds they would receive.
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Old September 10, 2014, 07:07 PM   #387 (permalink)
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Something larger and darker was brewing down there, inside the crater and around them. Dalia had barely managed to struggle with Quilantes unconscious body out of danger and was relieved to feel that the elf was finally waking up. He fumbled for his water, and then asked what was going on.

"There is some sort of demon down there, where the lake used to be. A demon and its... its... minions." She found the word she wanted, her tongue fumbling with Common at the moment of crisis.

In the end, however, it might not matter. Leaving Quilantes to gather himself for the moment, Dalia twisted about and reached for her bow. She couldn't leave the elf in the state he was in, and going further into the crater seemed foolish. However, she might be able to pick off some of the demon's minions with her arrows. Perhaps that far-sightedness she'd received from that blast out in the sands would actually prove to be a blessing.

Secrets :

Skills:
Archery: Basic

Items:
Shortbow and arrows
old and battered longsword
Ancient, rusty poleaxe
Ancient, rusty breastplate

Clothing:
Civilian clothing (shirt and trousers)
Necklace with bronze medallion depicting Maj

Achievements:
Sisters Before Misters Achievement Unlocked
Frenemies Achievement Unlocked

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Old October 23, 2014, 03:58 PM   #388 (permalink)

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[top]”The Ninth Chapter (Conclusion)”





Barthelme was indeed only one of the many blades of She Who Pierces the Eye. His loyalty, dedication, and sheer madness might very well earn him the right to be among Nightmare’s favorite weapons. Soon, very soon, the Mystic might find a harvest to the seeds of sorrow he planted in the Plane of Nightmares. The voices had been flushed into the void, dissipated into nothingness, and left to the designs and machinations of his patron planetar. What consequences would such acts bring? Only time could tell … and even then, Time was no longer a certain thing. After delivering his warning in the most calm and distracted manner possible, Barthelme managed to pour his remaining strength into manipulating the shadows around him. The void welcomed him as one would a long lost son. They embraced him, cloaking him with darkness, and making him oddly invisible that starry night out in the desert oasis. It was a long walk to the battle by the airship. Aided by his newfound shadowy cloak and a sense of desperation to finish off the abomination, Barthelme made it in time to deliver a quick backstab with his dagger. The acolyte didn’t muster any noticeable defense even as blood poured onto the Twisted’s hand and forearm. (Continued)

Aeternia and back did not quite describe what Hay’aan had gone through thus far. Little did she know that the Empire would soon mount an attack upon the Xet’s stronghold itself. For now, she agreed with the Twisted. Their tentative alliance was almost poetic. The two sides to the same coin, these two were; yet as opposite as they were, they also recognized what needed to be done. Dancing out of the way, Hay’aan managed to weave, sprint, roll away from the blows intended to maim or kill her. Then she shouted to her companions, reinforcing Barthelme’s warning. Defending herself was indeed necessary, though, and she began to ready a spell! (Continued)

Lyna wove Sharpen Senses, augmenting her already-excellent wood elf eyes. This allowed her to hone in on specific targets more readily and even increase her ability to react and fire more smoothly! (Continued)

Eldwen focused on the Abomination’s hideous, scarred flesh. His spellbreaking did not immediately register anything particularly magical about it. The runes seemed to differ from the Arcana he was used to sensing. They seemed more hidden, as if trying to peer through a veil. The ancient magic at work here was not going to bend so easily to the initiate. But with greater focus came a greater prize: Eldwen could still manipulate the Arcana Combination around the Abomination and his acolytes. Now it was only a matter of adding a little controlled chaos into the ruinous, even disastrous situation. (Continued)

While Martellus took his experiences in the desert as a warning of sorts, he began to create a Circle of Magic for himself and his allies. (Continued)

Diamea hurled her dagger at the Abomination! (Continued)

Isolfr had mastered brute force since an early age. Now he was in a tango with a monstrosity in the middle of a cursed crater. His claymore made short work of the acolytes once their magical protection was gone! (Continued)

Wiz did not have to remove his Circle to cast spells out. So he didn’t waste the time and energy to do that. Instead, he cast Sermon of Restoration -- to unexpected results! (Continued)

Vaishen burst into the scene like a bronze wraith! (Continued)

And Porta was not far behind her captain o’ captain! (Continued)

All while Dalia watched over Quilantes from above the crater. (Continued)



EVERYONE:

They saw fire. White, hot flames erupted from Wiz’s Circle of Magic. Somehow, his Sermon of Restoration seemed thrice as effective as it normally would have been under normal circumstances. But the holy energies of Wiz’s sphere was reacting violently against its opposing weaves. So when the elf used it as a weapon, it acted thus! Tendrils of starfire lashed against the Abomination, blinding and stunning the beast! Hay’aan didn’t waste any time to attack either, even as she was still recovering from her surreal experience as monster of the Oasis. She found her mark quickly and sent an elemental orb in that direction, scoring a hit square in the Acolyte’s chest. The minion of the Abomination hissed as his chest cavity collapsed as bone cracked and broke. Isolfr was not far behind, using his greatsword against the harried and mindless thralls. Blood splattered on the Vagaran’s clothes, armor, and exposed flesh as he offered his services paid for by the sins of his foes!
”Serpent’s Tail” Achievement Unlocked by Hay’aan & Isolfr! Green Rep has been awarded.

Lyna, on the other hand, fired her arrows from afar. But with her Heightened Senses, she was able to score several direct hits. She did not need headshots to be effective, and the Acolytes were not nearly as nimble as other targets. So she sent her arrows flying and embedding them into a shoulder here, sometimes a chest, and occasionally the thigh or even neck. Other arrows also zipped across the night skies -- those of Dalia, even as she tended to Quilantes. The she-elf, too, clipped an Acolyte or two with her more conservative shots. She clearly did not want to endanger or outright harm her companions below. Then her allies with melee weapons made short work of the Acolytes after that! This included Diamea’s dagger, which did not quite make it to the Abomination’s face. Instead, it struck against its exposed chest, narrowly missing the others who were beginning to converge on the creature!
”Serpent’s Tail” Achievement Unlocked by Lyna & Dalia, too! Green Rep has been awarded.

Yet even while its source of power were being cut down, the Abomination knew where the real threats were. Aside from the Thaumaturge, it barely had time to react before Veleraen stormed into the scene like a massive avenging angel. The Titan’s spear made short work of whatever shielding the Abomination had left, allowing him to slash open the monster’s chest and sever its left arm completely! In the background, the spellbreakers were also hard at work. Eldwen in particular focused on the runes specifically. This turned out to be a stroke of genius as the initiate discovered that the spells, while ancient and drastically different from ‘modern’ Arcana, was still magic nonetheless. Using his anchor to the Material, Eldwen was able to pry apart the weaves that held the runes together, disrupting the Abomination’s abilities even further! So by the time Vaishen sprung into the fray, the desert knight was sensing a shift in the stench of magic all around him. The creature was bleeding, spilling gray and black gore as Veleraen parried and continued to strike at the beast from above. Vaishen, though, had his daggers -- allowing him to slash surgically at the exposed runes. With each strike, Vaishen felt something shatter within the Abomination. Beside her captain, Porta, worked in tandem with the two Knights. Her way was quiet and subtle, but she was right: the Abomination was far too distracted by the two warriors to worry about its achilles’ heel. So that’s where the daughter of the sands struck first: aiming her blade just above the monster’s heel, cutting tendon and flesh and striking quickly like a viper.
”Serpent’s Head” Achievement Unlocked by Wiz, Veleraen, Vaishen, Porta, Eldwen, & Diamea! Green Rep has been awarded.

But not all were keen on joining the bloodbath. Some had a better sense of self-preservation, which was always a welcomed addition to any adventuring party. Martellus, noticing a large influx of fighters, decided to play defensively. This, too, proved to be a bright idea since Arcana Contamination, particularly when dealing with ancient forms of magic, was not the most stable of occurrences. They were volatile at best and outright deadly at worst. So by the time the sapphire dracon erected his Circle of Magic and created a second piece of solace in the madness for his allies, the Abomination fell and the oasis shook violently. The monster howled and struggled, but with its runes disassembled and its source of power reduced to corpses and ash, its reign had come to a bloody and abrupt end at last. With its dying breath, the Contamination around the Oasis seemed to dissipate aided by Wiz’s Life Magic and the tireless efforts of a few spellbreakers.
”Defender” Achievement Unlocked by Wiz & Martellus! Green Rep has been awarded.

Drenched in sweat, blood, and gore, the adventurers who were thrown off their feet following the Abomination’s ground-shaking fall found themselves more or less intact. Only Veleraen really managed to remain on his feet, his godly armor and superhuman strength once more proving to be a slight advantage. Vaishen and Porta found themselves on the other end of the oasis, cast away like ragdolls like most of the others. There would be bruises and many cuts from the tumble. But nothing life-threatening. Those who found themselves in Wiz and/or Martellus’ protective Circles were spared from the brunt of the violence. When the sand and dust cleared, they were first to find a massive fissure in the center of the Oasis. What remained of their foes and the fallen airship were already being swallowed by the earth’s gaping maw, along with any sand and debris closeby.
All players earned the secret “One Month Later” Achievement! Thank you for your patience and understanding during the delay! <3 Thread complete pending MT Approval!
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Old October 25, 2014, 05:28 AM   #389 (permalink)
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OOC;

 

Congratulations, Adventurers!

This section is for those Players who completed the main storyline of this Quest. Please scroll down if your character departed prior to reaching the Oasis!

* Barthelme:
+ 1 Experience in Mysticism.
- Bane of the Awoken is a curved silver dagger that has no noticeable magical properties. It is exquisitely crafted and its hilt appears to be made of bone. The blade is mirror-like and becomes translucent under intense suns-light. It has superior balance and fits very well in Barthelme’s grip.
- Sand Viper Leather (Barthelme has enough of this very tough and coarse leather to construct a single large item or two smaller articles of clothing. It requires a leathersmith.)
- Wraith Scales x3 (uncommon alchemical reagent with known Necromantic properties)
- Djinn Ash x3 (rare alchemical reagent with known elemental properties)
- Tattoo of a flaming scorpion on his left shoulder. The patterns and markings appear to have been seared into his flesh, blackening the surrounding skin.
- Rare artifact (TreasureThis can be translated into wealth, subject to moderator approval. Its precise value is determined by role playing your character selling, bartering, or trading it. You are free to describe this ‘artifact’ that you found within limit. It can range from gemstones or precious metals to ancient maps or raw materials, etc.)

* Hay’aan:
+ 1 Experience in Elementalism.
- Serpent’s Serenade is a short sword of Arkamatan design. It has a silvery blade that is slightly curved but solid. Its bronze hilt has a cruel-looking hook that can dual for utility and added deadliness. When under intense suns-light, the blade becomes white-hot and can burn skin similar to boiling water. The weapon feels balanced in Hay’aan grip, as if it was forged for someone with a similar stature, strength, and reach.
- Sand Viper Leather (Hay’aan has enough of this very tough and coarse leather to construct a single large item of clothing or two smaller articles of clothing. It requires a leathersmith.)
- Ghoul Fragments x3 (uncommon alchemical reagent with known Necromantic properties)
- Djinn Ash x3 (rare alchemical reagent with known elemental properties)
- Tattoo of a flaming serpent on her left shoulder. The patterns and markings appear to have been seared into his flesh, blackening and scarring her copper skin.
- Rare artifact (TreasureThis can be translated into wealth, subject to moderator approval. Its precise value is determined by role playing your character selling, bartering, or trading it. You are free to describe this ‘artifact’ that you found within limit. It can range from gemstones or precious metals to ancient maps or raw materials, etc.)

* Lyna:
+1 Druidism OR +1 Archery Experience.
- Petrified Wood (Lyna has enough of this material to craft a single high-quality bow of her choice. This requires the services of a fletcher.)
- Acolyte Teeth x3 (uncommon alchemical reagent with known Necromantic properties)
- Oasis Sand (rare alchemical reagent with known elemental properties)
- Rare artifact (TreasureThis can be translated into wealth, subject to moderator approval. Its precise value is determined by role playing your character selling, bartering, or trading it. You are free to describe this ‘artifact’ that you found within limit. It can range from gemstones or precious metals to ancient maps or raw materials, etc.)

* Eldwen:
+1 Spellbreaking Experience.
- Gold Silk Sail: high quality material, highly durable, highly flexible, and feels like silk. There is enough material here for a large traveling cloak or two smaller articles of clothing. The silk-like material is also completely fire retardant.
- Charred Skin x3 (a source Necromantic Essence. Spellbreaking seed.)
- Rune-scarred leather (a source of unknown Essence tainted by Elementalism. Spellbreaking seed.)
- Rare artifact (TreasureThis can be translated into wealth, subject to moderator approval. Its precise value is determined by role playing your character selling, bartering, or trading it. You are free to describe this ‘artifact’ that you found within limit. It can range from gemstones or precious metals to ancient maps or raw materials, etc.)

* Martellus:
+1 Necromancy Experience.
- Obsidian Ash x3 (uncommon alchemical reagent with known Necromantic properties)
- Black Mirror Sand (rare alchemical reagent with known elemental properties)
- Sand Viper Fangs (uncommon source of a unique poison. The venom can be extracted by someone knowledgeable in serpent lore safely.)
- Rare artifact (TreasureThis can be translated into wealth, subject to moderator approval. Its precise value is determined by role playing your character selling, bartering, or trading it. You are free to describe this ‘artifact’ that you found within limit. It can range from gemstones or precious metals to ancient maps or raw materials, etc.)

* Diamea:
+1 Combat Skill Experience of your choice.
- Desert Flower is a multicolored gem that contains a powerful imbuement. It must be inspected by an expert in the arcane. It is highly valuable.
- Brittle Bones x3 (uncommon alchemical reagent with known Necromantic properties)
- Oasis Water (rare alchemical reagent with known elemental properties)
- Rare artifact (TreasureThis can be translated into wealth, subject to moderator approval. Its precise value is determined by role playing your character selling, bartering, or trading it. You are free to describe this ‘artifact’ that you found within limit. It can range from gemstones or precious metals to ancient maps or raw materials, etc.)

* Isolfr:
+1 Great Sword (Claymore) Experience
- Black Steel (Isolfr has enough of this material to forge a high-quality claymore or great sword. This requires the services of a blacksmith.)
- Foe Skulls x3 (uncommon alchemical reagent with known Necromantic properties)
- Oasis Water (rare alchemical reagent with known elemental properties)
- Sand Viper Fangs (uncommon source of a unique poison. The venom can be extracted by someone knowledgeable in serpent lore safely.)
- Rare artifact (TreasureThis can be translated into wealth, subject to moderator approval. Its precise value is determined by role playing your character selling, bartering, or trading it. You are free to describe this ‘artifact’ that you found within limit. It can range from gemstones or precious metals to ancient maps or raw materials, etc.)

* Wiz:
+1 Experience Point in Thaumaturgy.
- Idyllwild is a petrified cone seed that is imbued with a powerful Elementalism imbuement. It can be activated by a knowledgeable mage of any sphere. But its weaves can only be identified positively by an Elementalist.
- Sand Viper Fangs (uncommon source of a unique poison. The venom can be extracted by someone knowledgeable in serpent lore safely.)
- Putrid Blood x3 (uncommon alchemical reagent with known Necromantic properties)
- Oasis Water (rare alchemical reagent with known elemental properties)
- Rare artifact (TreasureThis can be translated into wealth, subject to moderator approval. Its precise value is determined by role playing your character selling, bartering, or trading it. You are free to describe this ‘artifact’ that you found within limit. It can range from gemstones or precious metals to ancient maps or raw materials, etc.)

* Veleraen:
+1 Experience Point in Combat Skill of choice
- Sand Viper Leather (Veleraen has enough of this material to create or decorate one giant-sized accessory item, such as a hilt, bracelet, or amulet. The leather is extremely coarse and non-giants will find it very uncomfortable to touch let alone use. This will require a leathersmith.)
- Crystallized Oasis Fragments x3 (source of Necromantic & Elementalism Contamination. Spellbreaking seed.)
- Eyes of the Oasis Lord (heavy source of Necromantic & Elementalism Contamination. Spellbreaking seed.)
- Rare artifact (TreasureThis can be translated into wealth, subject to moderator approval. Its precise value is determined by role playing your character selling, bartering, or trading it. You are free to describe this ‘artifact’ that you found within limit. It can range from gemstones or precious metals to ancient maps or raw materials, etc.)

* Vaishen:
+1 Experience Point in your choice of Combat Skill.
- Cactus Nectar x 2 (this very sweet liquid is actually an extremely powerful allergen. When consumed by persons who did not grow up in the desert, it will cause swelling of the throat and hives throughout one’s body)
- Sand Viper Leather (Vaishen has enough of this very tough and coarse leather to construct a single large item or two smaller articles of clothing. It requires a leathersmith.)
- Claws of the Oasis Lord is a long knife crafted from blackened bone. Its gray blade is perpetually cold and while it does not have any other magical properties, it never loses its edge. Any blood that it comes into contact with also disappears, as if absorbed by the weapon’s material.
- Oasis Water (rare alchemical reagent with known elemental properties)
- Rare artifact (TreasureThis can be translated into wealth, subject to moderator approval. Its precise value is determined by role playing your character selling, bartering, or trading it. You are free to describe this ‘artifact’ that you found within limit. It can range from gemstones or precious metals to ancient maps or raw materials, etc.)

* Porta:
+1 Experience Point in your choice of Combat Skill.
- Negev’s Tear is a black tear-shaped pearl. It possesses unknown properties but it only responds to Porta’s presence. When grasped in her palm, the Tear allows Porta to see glimpses into Negev’s fragmented memories of her history with the oasis. What secrets did she fail to share before her passing? What mysteries are there left unsolved in this cursed place? *This is a Golden Ticket to the next and final chapter of this series! The Tear also grants Porta the uncanny ability to navigate through the desert, allowing her to avoid perilous routes and dangers as though she has traveled the Frontierlands for a long, long time.
- Wretched Ones x3 (uncommon alchemical reagent with known Necromantic properties)
- Oasis Glass (rare alchemical reagent with known elemental properties)
- Rare artifact (TreasureThis can be translated into wealth, subject to moderator approval. Its precise value is determined by role playing your character selling, bartering, or trading it. You are free to describe this ‘artifact’ that you found within limit. It can range from gemstones or precious metals to ancient maps or raw materials, etc.)
- Porta’s face (cheeks and under her jaw) will will be heavily scarred if not mended by a Thaumaturge immediately.

* Dalia:
+1 Experience Point in Archery
- Shattered Skeletons x3 (uncommon alchemical reagent with known Necromantic properties)
- Oasis Water (rare alchemical reagent with known elemental properties)
- Rare artifact (TreasureThis can be translated into wealth, subject to moderator approval. Its precise value is determined by role playing your character selling, bartering, or trading it. You are free to describe this ‘artifact’ that you found within limit. It can range from gemstones or precious metals to ancient maps or raw materials, etc.)

* Quilantes:
+1 Experience Point in Thaumaturgy
- Cursed Fragments x3 (uncommon alchemical reagent with known Necromantic properties)
- Oasis Dew (rare alchemical reagent with known elemental properties)
- Rare artifact (TreasureThis can be translated into wealth, subject to moderator approval. Its precise value is determined by role playing your character selling, bartering, or trading it. You are free to describe this ‘artifact’ that you found within limit. It can range from gemstones or precious metals to ancient maps or raw materials, etc.)

* Shriyk:
+1 Experience Point in Combat Skill of choice
- Abomination Ash x3 (uncommon alchemical reagent with known Necromantic properties)
- Oasis Water (rare alchemical reagent with known elemental properties)
- Rare artifact (TreasureThis can be translated into wealth, subject to moderator approval. Its precise value is determined by role playing your character selling, bartering, or trading it. You are free to describe this ‘artifact’ that you found within limit. It can range from gemstones or precious metals to ancient maps or raw materials, etc.)

* Jade:
+1 Experience Point in Combat or Magic Skill of choice
- Acolyte Ash x3 (uncommon alchemical reagent with known Necromantic properties)
- Starfire Fragments (rare alchemical reagent with known elemental properties)
- Rare artifact (TreasureThis can be translated into wealth, subject to moderator approval. Its precise value is determined by role playing your character selling, bartering, or trading it. You are free to describe this ‘artifact’ that you found within limit. It can range from gemstones or precious metals to ancient maps or raw materials, etc.)

* Serion:
+1 Experience Point in Combat or Magic Skill of choice
- Wraith Shards x3 (uncommon alchemical reagent with known Necromantic properties)
- Scorched Earth (rare alchemical reagent with known elemental properties)
- Rare artifact (TreasureThis can be translated into wealth, subject to moderator approval. Its precise value is determined by role playing your character selling, bartering, or trading it. You are free to describe this ‘artifact’ that you found within limit. It can range from gemstones or precious metals to ancient maps or raw materials, etc.)

* Morphane:
+1 Experience Point in Combat or Magic Skill of choice
- Skeletal Remains x3 (uncommon alchemical reagent with known Necromantic properties)
- Oasis Water (rare alchemical reagent with known elemental properties)
- Rare artifact (TreasureThis can be translated into wealth, subject to moderator approval. Its precise value is determined by role playing your character selling, bartering, or trading it. You are free to describe this ‘artifact’ that you found within limit. It can range from gemstones or precious metals to ancient maps or raw materials, etc.)



The section below is for those characters who departed prior to reaching the Oasis. You have earned primarily Experience Points (unless you completed specific goals and earned achievements). Please wait for your thread with the Alternate Storyline to begin!

* Lua:
+1 Experience in Combat Skill of choice
- Sand Viper Leather (Lua has enough of this very tough and coarse leather to construct a single large item or two smaller articles of clothing. It requires a leathersmith.)

* Faen: + 1 Experience in Combat Skill of choice
- Sand Viper Leather (Faen has enough of this very tough and coarse leather to construct a single large item or two smaller articles of clothing. It requires a leathersmith.)
- Sand Viper Fangs (uncommon source of a unique poison. The venom can be extracted by someone knowledgeable in serpent lore safely.)

* Sima: +1 Experience in Song Magic
- Sand Viper Fangs (uncommon source of a unique poison. The venom can be extracted by someone knowledgeable in serpent lore safely.)
 


Note: Treasure's value is Steel for one transaction.

Cheers, Maddyn
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