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Great thoughts, Malvoitre. I like this thinking, if only because it leads me to several conclusions I'd like to run by you (and our other readers):
-- Player Characters in Aelyria are atypical inhabitants of the world, and as heroes and villains, they can be expected to have significantly more in the way of possessions and wealth than a typical inhabitant of Aelyria would.
-- Goods and services should be valued in accordance with what a typical inhabitant in Aelyria, not necessarily an Adventurer, would be able to afford; however, specialty items that are clearly meant for adventurous types should be priced accordingly to adventurers. (For example, food would be a typical good; whereas magical food designed for adventuring would be atypical.)
-- Operating from the 500 Crown starting "spending money" standard that new characters obtain, do you think it makes sense to use 500 Crowns as a typical starting out fund for atypical adventurers, and extrapolate expected purchases around this starting value to build some goods and services pricing?
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