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Aelyria is the original play by post creative experience on the Internet. Thousands of writers, artists, musicians, and gamers play by posting stories over our message forums and bulletin boards, immersing themselves in our unique fantasy world. Founded in 1989, Aelyria features collaborative storytelling where players assume the roles of heroes and villains as they explore, quest, and adventure in an epic faerie tale of magic, romance, mystery, and intrigue. Whether adventuring together or fighting against each other, players form friendships, forge alliances, and compete with foes for power and glory across a vast landscape dotted by ruined castles and thriving cities, plagued by monsters and brigands, shaped by spellcraft and the gods, and plunged into political intrigue.
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[Gameplay] Further Dreamwalking Updates
Mar 13, 2015 - 9:50 PM - by Indefinite
Moving forward, any thread that has to do with Dreamwalking must be approved through the Peer Moderation Desk. At the conclusion of all threads, the contents of the thread are not valid until a GM has signed off on them.

If it has to do with Dreamwalking, get it approved and signed off by a mod.
1 Reply | 233 Views
[Gameplay] Solace Isle Status
Feb 10, 2015 - 7:35 AM - by Nimh
Please note that new threads or plots concerning Solace Isle are currently on hold until its status can be determined through the Final Battle threads that are playing out at that location.

0 Replies | 408 Views
[Gameplay] Latest Wiki Adds: Alchemy, Natural Materials, Economy Primer
Jan 28, 2015 - 9:13 AM - by Nimh
A few more articles have been rolled out for the wiki, most notably of which is the Alchemy article. I have also drummed up an article that saves some of the natural material mentions that were in trades articles and what have you. The economy got its own Primer page (still working on the Bank of Aelyria page but that'll be forthcoming) with an add-in on taxation in the game.

Alchemy - Aelyria
Note: Alchemy does reference poisoning and herbalism as falling under alchemy. While knowledge of different types of poisons and herbs are still considered a lore, the creation of herbal/poison mixtures that do fun things can be considered as alchemy. If you previously had poisoning or herbalism as a skill and want to roll it into alchemy you can do so.

A Primer to Natural Materials - Aelyria
... [Read More]
5 Replies | 480 Views
[Gameplay] Dreamwalking Updates
Jan 23, 2015 - 9:14 PM - by Nimh
Good evening!

We have officially rolled out the updates to Dreamwalking and the two related factions, Dreamwalkers and Twisted! Please check those out if they are relevant to you or are of something of interest to you. They have been altered to better represent what is expected of a deity-related group.

The Twisted

People who have gained "brands" because they've simply become Dreamwalkers or Twisteds should check in as to the validity of their presumed brands.

Nimh, on behalf of the Working Group
12 Replies | 598 Views
[Gameplay] Chronosynch Changes
Jan 08, 2015 - 9:10 AM - by Nimh
If you haven't already noticed from the last chronosynch, we are going to be approaching the way chronosynchs occur differently than we used to! Previously you would be given small (in some cases really small) chunks of time according to what season it was. We are currently driving to allow people more flexibility in their available time chunks by extending more time to people to play within. How you extend (or over-extend) yourself is up to you and no one else! How we expand this further in the future depends on a variety of factors!

Here is the current chronosynch: Winter, Spring and Summer of XXII

You may now begin playing in the new chunk of time. No new threads may be started in the previous chronosynch, per usual.
5 Replies | 498 Views
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